leoncalvin
Chieftain
Scifi V.S. Fantasy Civ Mod(temporary title)
I'm not very good at modding yet (having trouble with SDK). But I'm at the end of the line as far as my patience goes. I've been hoping for a mod ot come out that combines Fall From Heaven and Next War concepts.
Definite Items Wanted:
Spoiler :
Magic-Units techs etc. (like techs from FFH)
Science-techs, units etc. (like techs from Next war)
Tech Channels to make individual tech-tress for each civ. (Thanks to xienwolf for pointing this out and ClassicThunder for making the mod).
I'm learning to use blender...
yay!
I need a little help adding civs. It keeps giving me errors in stuff I'm not modding.
Separate magic civs from science civs.
Magic and Science specific Civics
Magic types for different Civs (ie. Necromancy, Pyromancy, Geomancers...etc)
Science types for different civs (ie. One more war oriented another more agricultural techs and so on).
New traits to represent the new magics and so on.
New Random Events
Merge in a few other mods with anything we need (with permission of course)
Science-techs, units etc. (like techs from Next war)
Tech Channels to make individual tech-tress for each civ. (Thanks to xienwolf for pointing this out and ClassicThunder for making the mod).
I'm learning to use blender...

I need a little help adding civs. It keeps giving me errors in stuff I'm not modding.
Separate magic civs from science civs.
Magic and Science specific Civics
Magic types for different Civs (ie. Necromancy, Pyromancy, Geomancers...etc)
Science types for different civs (ie. One more war oriented another more agricultural techs and so on).
New traits to represent the new magics and so on.
New Random Events
Merge in a few other mods with anything we need (with permission of course)
Ideas (non-definite):
Spoiler :
Civ specific improvements (could fit in under magic and science civs)
World units and national units for each tech channel.
Magic and Science advantages (ie. magic units bypass city defenses but have weaker units) to promote strategy.
Some type of magic Nuke (to balance for the Science Nuke).
World units and national units for each tech channel.
Magic and Science advantages (ie. magic units bypass city defenses but have weaker units) to promote strategy.
Some type of magic Nuke (to balance for the Science Nuke).
I will need help balancing these out and with some programming. I will take all the help I can get. B/c for me this is a gigantic undertaking that will probably tqake months upon months if I do it alone.
I will graciously accept any help of any kind (even criticism for it makes us stronger to see opur own faults).
And anyone willing to test it would be appreciated after we get a working version out.
Even if you're not interested, Thankyou for reading through it all (or most/any of it).
