Well, I don't see a thread for this specifically, so I figured I'd make one. Remember, folks, this mod is about allowing a huge array of mods to be built on top of it. My work on mine is coming along, but with another version coming along at some point, I'd like to add some of the options I've incorporated into mine. So, a few simple suggestions: CIV4UnitInfos.xml, CIV4PromotionInfos.xml: +Attack %, +Defense % The solution of +Combat % with -TerrainDefense works, but is ugly in display. I've got Attack% working perfectly for Promotions, and thought I had Defense% worked out as well, but ran across bugs. If you want these, let me know, but you can probably throw them together on your own faster than you can pull my code. +TerrainAttack%, +FeatureAttack% Just like the +HillsAttack%. Haven't worked on this at all, but would be very nice for Woodsman III and equivalent promotions. Improved Yield Display I figured out how to upgrade it to 19 yield display, with (slightly smaller) loaves/anvils/bags as multiples of 5. Haven't done it yet, but the concept is sound, and in fact identical to my Binary Yield display. If you want, I'll do this as soon as I finish my current game. I've been doing more tweaking than modding lately. Please add the extra linear factor to the XP progression. A * (Level)^B + C * Level + D would be excellent. Anyway, I'm looking forward to the improved Civics screen, and I've like Total Realism a lot -- I can't wait to have Blake's AI included, as that's beyond my skills. Thank you for this excellent base!