Requests for small game-tweaks...

bloodysmurf

Chieftain
Joined
Jan 4, 2002
Messages
16
Location
Chicago, IL
Hi everyone,

I thought it would be nice to add a thread of requests for small tweaks that could likely be implemented rather easily in any upcoming patch. The things I'd like to see improved are those that bog me down in micromanagement, such as:

(1) I don't use the city manager because I often don't agree with his placement of my citizens, and also because he sometimes leaves the citizens as entertainers even when they could be used on a tile without initiating unrest. I don't know how easy it would be to improve the performance of the manager, but there is one thing which I would dearly like to see fixed:

Often, when my city goes up in population, I suffer unrest on the following turn, which is easily preventable if I notice in time and remove one of my workers. When I don't notice, I often reload and fix the problem, but this dirupts the flow of the game. It would save me a lot of wasted time if the game could either automatically create an entertainer when needed (and put him back to work when not needed)... or simply give a warning: This city will fall into unrest if you proceed when I start a new turn.

(2) I would love to be able to control the priorities of my automated workers. Or, at the very least, I'd like to know why they sometimes hang out in my cities, even when there is plenty for them to do. Similarly, it would be nice to be able to regain manual control of automated workers without disrupting their current job (i.e. an option to disable automation after the current job is finished

Thats it for now... anyone else have anything to add?

-ollie-
 
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