opedoh16
Chieftain
- Joined
- Apr 23, 2017
- Messages
- 4
I'm trying to create a trait similar to the Papal Primacy Belief, which provides stacking bonuses from every city-state you have influence with. Papal Primacy atributes its trait modifier to all parent city state types:
And then its bonuses to all players:
With a Requeriment Set that, between other things, checks if the player has the actual Papal Primacy Belief:
Most of those can be replicated easily, except for the "REQUIREMENT_PLAYER_FOUNDED_RELIGION_WITH_BELIEF". How would I be able to replicate this requirement for a Leader/Civilization trait?
Code:
<Row TraitType="MINOR_CIV_SCIENTIFIC_TRAIT" ModifierId="MINOR_CIV_SCIENTIFIC_SMALL_INFLUENCE_BONUS_PAPAL_PRIMACY"/>
Code:
<ModifierId>MINOR_CIV_SCIENTIFIC_SMALL_INFLUENCE_BONUS_PAPAL_PRIMACY</ModifierId>
<ModifierType>MODIFIER_ALL_PLAYERS_ATTACH_MODIFIER</ModifierType>
<SubjectRequirementSetId>PLAYER_HAS_SMALL_INFLUENCE_AND_PAPAL_PRIMACY</SubjectRequirementSetId>
Code:
<RequirementId>REQUIRES_PLAYER_HAS_PAPAL_PRIMACY</RequirementId>
<RequirementType>REQUIREMENT_PLAYER_FOUNDED_RELIGION_WITH_BELIEF</RequirementType>
Most of those can be replicated easily, except for the "REQUIREMENT_PLAYER_FOUNDED_RELIGION_WITH_BELIEF". How would I be able to replicate this requirement for a Leader/Civilization trait?