- Aug 17, 2009
Thank you for fixing that broken ass mechanic. The new RA's actually make sense and are a welcome change.
Please tell us Europeans what has changed and not just that it is good.
Seconding this. Nice to hear that it's much improved, but being cryptic is hardly fair on us
Well you can only RA with people you have a DOF with, and instead of giving you the average of available techs its based upon your actual beaker output. If you check Maddjinn's video on youtube showing the tech tree he explains it at the end.
Aha, thank you. And there's a change to the Great Scientist as well? Or are they just spawning less or something now?
It also seems to be the case that even free Great People have an impact on the threshold of Great Person Points (GPP) required for the next Great Person to be spawned. Previously 'free' Great People didn't count towards the threshold, in G&K they now count as if they had been naturally spawned which means the threshold of GPP required increases with the arrival of every Great Person, not just the ones that spawn naturally. The result being that there's a reduction in the frequency of Great People spawning.
Can anyone confirm whether the AI is just as likely as before to break RAs?
The changes are very nice, but I'm worried that they lean more towards helping already-advanced civs to the detriment of civs trying to catch up. In my opinion RAs and GSs should either be 'neutral' or lean more towards helping civs catch up, if that makes sense (i.e. both civs get identical number of beakers from a RA).
While it'll probably take some time to get a definitive answer to this, I would imagine that the changes will reduce the possibility of a runaway tech Civ. Teching overall appears to be slower given the changes to the tech tree (there are far fewer beelines that can be made) and with RAs and GSs now only giving beakers the possibility of grabbing Stealth in under 200 turns seems more than a little improbable.
I think you're right, I'm just not convinced that it's as big a problem as it would have been pre-G&K.
While it'll probably take some time to get a definitive answer to this, I would imagine that the changes will reduce the possibility of a runaway tech Civ.
I hope you're right, but I don't see how giving the more advanced civ more beakers than the less advanced civ will help. It's also somewhat illogical; it'd be like a Western nation making a RA with the Congo and getting more 'beakers' (progress?) out of the agreement than the Congolese. Surely the Western nation would be able to teach them more than they would probably learn from the Congolese.
(No offense to any Congolese CivFanatics! Just trying to think of a hypothetical contemporary example).
It still happens - of all the AIs left alone to develop, Austria got through Modern and then Atomic eras way ahead of everyone else.