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Research Reminder 1.0

Reminds you to switch research of unboosted techs and civics at the halfway point.

  1. MyopicCat

    MyopicCat Chieftain

    Joined:
    Jan 6, 2014
    Messages:
    73
    MyopicCat submitted a new resource:

    Research Reminder - Reminds you to switch research of unboosted techs and civics at the halfway point

    Read more about this resource...
     
    Last edited: Jan 6, 2017
  2. WileyWilson

    WileyWilson Chieftain

    Joined:
    Oct 19, 2010
    Messages:
    81
    Gender:
    Male
    Location:
    UK
    Fantastic idea. Will DL and try this mod on my next play through. Thanks
     
  3. Jan 'Briz0wn' Brezina

    Jan 'Briz0wn' Brezina Chieftain

    Joined:
    Dec 11, 2016
    Messages:
    10
    Gender:
    Male
    Hi,

    not bad mod ;) what missing for it's perfection is that if you play with auto end turn enabled, this mod will not disable it to make change if any. Logic would be - 1 round prior to reaching non boost level it should disable auto end so when it's exactly on half research you are stopped.

    Jan
     
  4. MyopicCat

    MyopicCat Chieftain

    Joined:
    Jan 6, 2014
    Messages:
    73
    MyopicCat updated Research Reminder with a new update entry:

    In-game options added

    Read the rest of this update entry...
     
  5. MyopicCat

    MyopicCat Chieftain

    Joined:
    Jan 6, 2014
    Messages:
    73
    It took a while for me to get around to do it, but I hope you find that "perfection" has been attained now. :)
     
  6. Uncle Baller

    Uncle Baller Chieftain

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    Jan 6, 2017
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    1
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    Male
  7. Jan 'Briz0wn' Brezina

    Jan 'Briz0wn' Brezina Chieftain

    Joined:
    Dec 11, 2016
    Messages:
    10
    Gender:
    Male
    Hi,

    I gave it try but it does not disable auto end turn. Is there any specific way this feature need to be enabled in your mod?
     
  8. Jupakazoid

    Jupakazoid Chieftain

    Joined:
    Nov 26, 2016
    Messages:
    5
    Gender:
    Male
    Is there a way to make this work with custom Eureka and Inspiration values? For example I've modded all mine down to 25% (35% for China) and would like something for a reminder for it.
     
  9. MyopicCat

    MyopicCat Chieftain

    Joined:
    Jan 6, 2014
    Messages:
    73
    Sure. Just edit "Research Reminder.lua", lines 76 and 78 where the boostCutoff variable is set. Current values are 0.4 for China, 0.5 for everyone else. Change those to 0.65 and 0.75 and you should be all set.
     
  10. Jupakazoid

    Jupakazoid Chieftain

    Joined:
    Nov 26, 2016
    Messages:
    5
    Gender:
    Male
    Thanks! Playing on longer game speeds and I tend to forget way too often to switch off.
     
  11. Atlas627

    Atlas627 Chieftain

    Joined:
    Aug 25, 2011
    Messages:
    2,484
    This mod does not appear to work in hotseat. I haven't checked other multiplayer formats. Fantastic mod for single-player, of course =)
     
  12. Glindor

    Glindor Chieftain

    Joined:
    Jun 18, 2017
    Messages:
    1
    Gender:
    Male
    I have made some updates to this mod including:
    Support multiplayer.
    Handle civics that cannot boost.
    Only remind once per tech/civic.

    Feel free to use it if you like it.
     

    Attached Files:

    Puer and Atlas627 like this.
  13. Aethyr

    Aethyr Chieftain

    Joined:
    Mar 12, 2017
    Messages:
    6
    This mod was very useful, but now I am not able to see it in the mod list in the game. How can I manually update it to make it works with R&F? (I already manually modified the trigger for the eurekas)
     

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