Just an idea I had yesterday and I'm wondering what you all think about it as far as game balance goes. I've seen discussions on capturing unused Great People (I'm for it). But, what about uprooting and reassigning captured settled Great People?
This came to my mind during my latest war with Gilgamesh. Now, I will freely admit that I've gotten a bit anal in specializing my cities since moving up to Emperor, and we all know that this is something that the AI is, frankly, horrible at. So, I've got this one city of Gilligan's that is buggin me to no end. It's got a couple of food sources, and good production, but overlaps slightly with a couple of other cities with excellent commerce potential. It also has FIVE settled Great Generals (Gilligan didn't play nice with Boudica, Toku, and Monty as immediate neighbors). Now, this would be a no brainer Gun Pump (ie: Military Production City) except for one problem - three settled Great Scientists and an Academy. I've run into this situation with the AI on many occassions, and it just really chaps my a**.
Here's my proposed solution: When you capture a city, all settled Great People "reanimate". This will allow you to resettle them in specialized cities. The key is you can only resettle them - no shrines, academies, trade missions, bulbing, et al. I'm thinking that this can represent the "acquisition" of conquered people's technology and methods; sort of like Roman cultural absorbtion, or the dispersion of Nazi scientists after WW II. Also, in earlier Civ games you used to capture technologies when you took enemy cities. That was taken out of Civ IV as being too powerful a benefit for warmongers, but would reanimating and resettlling captured specialists really be that overpowered?
What do you guys think? And how would one mod something like this in (or is there a mod that already does this)?.
Thanks in advance,
B.
This came to my mind during my latest war with Gilgamesh. Now, I will freely admit that I've gotten a bit anal in specializing my cities since moving up to Emperor, and we all know that this is something that the AI is, frankly, horrible at. So, I've got this one city of Gilligan's that is buggin me to no end. It's got a couple of food sources, and good production, but overlaps slightly with a couple of other cities with excellent commerce potential. It also has FIVE settled Great Generals (Gilligan didn't play nice with Boudica, Toku, and Monty as immediate neighbors). Now, this would be a no brainer Gun Pump (ie: Military Production City) except for one problem - three settled Great Scientists and an Academy. I've run into this situation with the AI on many occassions, and it just really chaps my a**.
Here's my proposed solution: When you capture a city, all settled Great People "reanimate". This will allow you to resettle them in specialized cities. The key is you can only resettle them - no shrines, academies, trade missions, bulbing, et al. I'm thinking that this can represent the "acquisition" of conquered people's technology and methods; sort of like Roman cultural absorbtion, or the dispersion of Nazi scientists after WW II. Also, in earlier Civ games you used to capture technologies when you took enemy cities. That was taken out of Civ IV as being too powerful a benefit for warmongers, but would reanimating and resettlling captured specialists really be that overpowered?
What do you guys think? And how would one mod something like this in (or is there a mod that already does this)?.
Thanks in advance,
B.