Alright so I started up a game on a gigantic map size on custom continents with the most recent version of AND. As I was playing, I noticed that when discovering resources with tech, instead of normally finding one or two within my borders, and several elsewhere on the map, I would instead not find any on the known map, which was about 3/4 of the large continent I was on. I figured it was just due to random placement, and kept on exploring, looking for these fabled apples and iron and ancient relics. Still I found only very little. Thinking it might be a bug, I backed out to the main menu and generated a new map with similar settings, but unlocked worldbuilder.
On the map I opened up, there were a total of:
General resources: 1 silver, 1 gold, 1 ancient relics, 1 furs, 1 incense, 1 elephants, 1 whale, 2 obsidian, 2 copper, 2 rubber, 2 uranium, 3 coal, 3 bauxite, 3 iron and then 44 geothermal power and 57 stone and 76 methane ice (yes I counted). Also notable was the 3 oil and 2 horses all on the same continent.
Luxuries: 1 coffee, 1 dye, 1 sugar, 1 hemp, 1 spices, 1 gems, 1 silk, 1 grapes, 1 olives, 1 cotton, and 1 pearls.
Food: 1 apple, 1 salt, 1 tea, 1 lemon, 1 banana, then numerous rice, pig, shrimp, fish, clams, cows, corn, potatoes, crab, deer, and sheep.
This was on a gigantic map. With balanced resources. I understand that because some improvements can spontaneously pop in some new copies of resources, the number of resources at the outset should be adjusted accordingly, but what about the ones that can't be generated? Pearls? Apples? Lemons? Ancient Relics? And why make renewable resources like wheat, corn, geothermal energy, and even stone so omnipresent? The only ones that seem to be at the amount that I expected were sheep/deer/fish/clam etc. The rest just seemed like there was either too much or not enough.
I just want to know if this is working as intended or not, and if it is, I'd like to know why the mod designers made the choices they did in regards to this.
On the map I opened up, there were a total of:
General resources: 1 silver, 1 gold, 1 ancient relics, 1 furs, 1 incense, 1 elephants, 1 whale, 2 obsidian, 2 copper, 2 rubber, 2 uranium, 3 coal, 3 bauxite, 3 iron and then 44 geothermal power and 57 stone and 76 methane ice (yes I counted). Also notable was the 3 oil and 2 horses all on the same continent.
Luxuries: 1 coffee, 1 dye, 1 sugar, 1 hemp, 1 spices, 1 gems, 1 silk, 1 grapes, 1 olives, 1 cotton, and 1 pearls.
Food: 1 apple, 1 salt, 1 tea, 1 lemon, 1 banana, then numerous rice, pig, shrimp, fish, clams, cows, corn, potatoes, crab, deer, and sheep.
This was on a gigantic map. With balanced resources. I understand that because some improvements can spontaneously pop in some new copies of resources, the number of resources at the outset should be adjusted accordingly, but what about the ones that can't be generated? Pearls? Apples? Lemons? Ancient Relics? And why make renewable resources like wheat, corn, geothermal energy, and even stone so omnipresent? The only ones that seem to be at the amount that I expected were sheep/deer/fish/clam etc. The rest just seemed like there was either too much or not enough.
I just want to know if this is working as intended or not, and if it is, I'd like to know why the mod designers made the choices they did in regards to this.