NukingGandhi
Chieftain
Disclaimer: This idea is based on the following mods, Redistricting v.3.0 by Anansethespider, Specialized Industry, Global Arms Trade/Strategic Industry by Uncivilizedguy
Before reading this read the mod pages for both mods.
Strategic Industry revamps strategic resources by creating more resources like Lumber, Industrial Steel and Marine Fuel. Global Arms Trade takes that to the extreme by having to have the prerequisite resources to make the swords to make units like Swordsmen.
The concept of Redistricting is a good one, the mod gives us new districts that all focus on different things like providing food with the Fishery, Miller’s Quarters and Butcher’s Quarters. With said Miller’s Quarters there should be a secondary 1st tier building, the Windmills (Unlocked at Engineering). It also revamps the IZ by providing secondary districts (Mason's, Smith's and Forestry Quarters. Quarries, Mines and Lumbermills respectively.) that have adjacencies with the IZ that provide additional yields like gold, science, and culture. In the mod Strategic Industry/Global Arms Trade one of the new resources is Industrial Steel, in Redistricting in the Smith’s Quarters the 3rd tier building is the Steel Mill which should be a prerequisite to produce Industrial Steel. I also have an idea for a completely new industrial district called the Munitions Quarter that would provide production only towards military land units I think the buildings in this district should be for 1st tier Armorer (Unlocked at Bronze Working) 2nd tier Gunsmith (Unlocked at Gunpowder, Mutually exclusive with Ironworks.) or Ironworks (Unlocked at Metal Casting, Mutually exclusive with Gunsmith, Changes Ironworks in Wondrous Wonders to National Ironworks.) 3rd Tier Munitions Factory (Unlocked at Advanced Ballistics) There are some modifications that I would like to make to the buildings like renaming the Furniture Company in the Forestry Quarter to the Furniture Factory and Renaming the Drydocks District to Shipwright’s Quarters (Can't think of buildings for this district yet).
As always, I would love your feedback.
Before reading this read the mod pages for both mods.
Strategic Industry revamps strategic resources by creating more resources like Lumber, Industrial Steel and Marine Fuel. Global Arms Trade takes that to the extreme by having to have the prerequisite resources to make the swords to make units like Swordsmen.
The concept of Redistricting is a good one, the mod gives us new districts that all focus on different things like providing food with the Fishery, Miller’s Quarters and Butcher’s Quarters. With said Miller’s Quarters there should be a secondary 1st tier building, the Windmills (Unlocked at Engineering). It also revamps the IZ by providing secondary districts (Mason's, Smith's and Forestry Quarters. Quarries, Mines and Lumbermills respectively.) that have adjacencies with the IZ that provide additional yields like gold, science, and culture. In the mod Strategic Industry/Global Arms Trade one of the new resources is Industrial Steel, in Redistricting in the Smith’s Quarters the 3rd tier building is the Steel Mill which should be a prerequisite to produce Industrial Steel. I also have an idea for a completely new industrial district called the Munitions Quarter that would provide production only towards military land units I think the buildings in this district should be for 1st tier Armorer (Unlocked at Bronze Working) 2nd tier Gunsmith (Unlocked at Gunpowder, Mutually exclusive with Ironworks.) or Ironworks (Unlocked at Metal Casting, Mutually exclusive with Gunsmith, Changes Ironworks in Wondrous Wonders to National Ironworks.) 3rd Tier Munitions Factory (Unlocked at Advanced Ballistics) There are some modifications that I would like to make to the buildings like renaming the Furniture Company in the Forestry Quarter to the Furniture Factory and Renaming the Drydocks District to Shipwright’s Quarters (Can't think of buildings for this district yet).
As always, I would love your feedback.
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