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[GS] Resource Hunting

Discussion in 'Civ - Ideas & Suggestions' started by legalizefreedom, Jul 19, 2019.

  1. legalizefreedom

    legalizefreedom Inefficiency Expert

    Joined:
    Jan 26, 2013
    Messages:
    543
    Location:
    Texas
    The resource report was added to, but it still doesn't do what it needs to do.

    First of all, all resources you have access to, that you are getting amenities from, should be shown on the deals/trade screen. Show all the resources you have locally, then a divider of some sort and then the others you currently have access to. The idea is you don't need to trade for lux resources that aren't going to give you additional amenities. This is a real issue when you are offered a deal and can't get to the resource screen before accepting or refusing.

    The current workflow (and it is work) is to see what an AI has to offer, get out of the deal screen, open the resources dialog, condense the list and scroll down the list, which isn't in a manageable order, to hunt for that resource. Then back to the trade screen and repeat with the next civ.

    That's the proper fix. Failing that, please make the icons at the bottom of the resource screen readable. You would still need to flop screens to figure it out, but at least you wouldn't need to hunt so much. They are currently too small to really see without significant effort. Maybe they are not scaling with the UI...

    The order and grouping of the resources should also be fixed. Place a separate group for luxury and have them alpha.

    I've looked at the new global resource screen also and the only purpose I see for that is once you are down to needing the last few resources to see who to target.
     

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