Resource Questions...


Future World Dictator
Jan 2, 2007
Somewhere, TX
I have a couple of questions about resources that I think I know the answer to, but I want to make sure as of the patch.

1.) Corporations aside, do multiples of resources help you aside from what they're worked or tradeable for?

For instance, say I pasturize some piggies and get the +1 health benefit for my cities. If I pasturize another piggy, does that net me +2 health, or is it really only useful for trading for another item (aside from corps, that is).

Or say I have three gold mines... do I get additional :) beyond the first gold brick?

2.) And do all resources operate that way, or are some resources different, like maybe silk only grants +1 :) with no benefit from extra silk, but gold gives a :) for each gold?

3.) Do resources exhaust? I could swear I lost some fish resources in one game.

4.) Do strategic resources "wear thin"? For instance, if you only pull in one iron, are there only so many iron-requiring units you can build per turn, regardless of how many cities have a trade route to iron, or is it infinitely spreadable?

That's it for now. If anyone else has resource questions, feel free to use this thread for them.


May 10, 2007
1. The excess resources can be traded to other AIs but there is no benefit (other than for corps) for having more than one of a resource-other than the benefit of having a resource in case an AI taking one of the resources from you by war or culturally.
2. No, all resources are the same for multiples.
3. No, resources do not exhaust in CIV.
4. No, there is no limit to the number of unit that you can produce as long as you have the resource.
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