Resource Refinement

I think we've pushed zappara too far into the negative happiness and heath side. It's doubly hard to keep cities happy and healthy now in RoM 2.71. I really would like to see a few more + or a few less - in these two areas.

If it needs to come from a ModMod that's fine with me.

JosEPh
 
You've seen my modmod called the Beautification Project, right? It adds healthiness. Plus, I rather like the unhappiness problems, It forces me for the first time ever to use the culture slider above 0%. Now, in the industrial era it is 15%
 
I use the Culture slider as soon as it becomes available with the research of Drama. But before that for all the Ancient Eraand a good bit of the Classical the continued red and green faces above every city becomes quite troublesome. Greatly reduces research and productivity for player and AI alike. At least it does in my games.

And no I've not looked into your BP mod ...yet. Adding the MLF entries has stopped me from using quite a few of the ModMods. And will probably keep me from doing so.

JosEPh :)
 
My modmod installer installs the Universal MLF too, so I am not sure what your problem is...

Ah, yes. Well, then I truly don't know how he could be having problems.
 
My modmod installer installs the Universal MLF too, so I am not sure what your problem is...

Fear of not wanting to break what already works, I suppose.

If it's not a simple install process I shy away.

If what you have done is simple to implement I may give it a go. But.....I do know that you and I don't agree on some of the ModMods directions that they take RoM. As I've stated before I'm Not a REV fan. The DCM part is ok. As is the SaM amd CivBarb options as long as they are bug free. And I don't play with Vassals either.

So you see I'm a bit picky over my way of playing RoM. That's what happens when you get "Old and Slow.......Watch out!" :D

JosEPh ;)
 
If it's not a simple install process I shy away.

Please, check out my installer. It's very easy, defaults to the right place unless you installed Civ4 in a weird spot, and is very customizable. I won't force you to install anything you don't want to install.

So you see I'm a bit picky over my way of playing RoM. That's what happens when you get "Old and Slow.......Watch out!" :D

So what, I'm picky too. I don't play with all the modmods that are out there, just play with what is fun for you. After all, that's the whole reason we make modmods. Not for fame or glory, just pleasure.
 
I've D/L'd the ModMod but havn't installed yet as I want to finish my current Vincent Mod game.

JosEPh
 
Playing RoM i noticed an area of buildings that this mod left out; aquatic resources, a fish farm, clam farm, etc.
 
Playing RoM i noticed an area of buildings that this mod left out; aquatic resources, a fish farm, clam farm, etc.

I originally intended to do this, but complications arose. Now, people are complaining about this modmod, so I have no real incentive to go back and patch any holes. :(
 
I originally intended to do this, but complications arose. Now, people are complaining about this modmod, so I have no real incentive to go back and patch any holes. :(

What I think he means is that I am working on some stuff on this which better fits with RoM. :) See my thread. I am getting to the stage where I need some graphics.
 
Would it be possible to make ressources more useful in multiplies ? i.e. could a city with an iron tile in its radius get a permanent 5 % bonus which would get doubles with a refinery ? Because frankly, once you get a decent amount of cities you dont need a sulphur refinery when you already have 2 sulphur tiles in your empire.
 
Would it be possible to make ressources more useful in multiplies ? i.e. could a city with an iron tile in its radius get a permanent 5 % bonus which would get doubles with a refinery ? Because frankly, once you get a decent amount of cities you dont need a sulphur refinery when you already have 2 sulphur tiles in your empire.

Yes, I can add that....
 
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