In Civ 4, having things like wheat, rice, bananas, corn, etc within your city borders was HUGE. Depending on terrain type, these tiles yielded 5+ food when improved. This was important because it allowed you to have citizens work tiles with no food output, like plains hills, in order to get more hammers.
In Civ 5, these "bonus" resources are largely useless. With the exception of fish, all of them give +1 food, which isn't very helpful. Correct me if I'm wrong, but the maximum yield you can get on a land tile prior to researching Civil Service is 4 Food: grassland with some kind of bonus food + farm. Thus, if I don't have every citizen working a tile with at least 1 food, my city either barely grows or stagnates. This means I can't work most high production tiles, keeping production slow for most cities besides my capital (24+ turns for a ****ing Windmill, yay!).
I know this can be modded relatively easily, but it's annoying nonetheless
In Civ 5, these "bonus" resources are largely useless. With the exception of fish, all of them give +1 food, which isn't very helpful. Correct me if I'm wrong, but the maximum yield you can get on a land tile prior to researching Civil Service is 4 Food: grassland with some kind of bonus food + farm. Thus, if I don't have every citizen working a tile with at least 1 food, my city either barely grows or stagnates. This means I can't work most high production tiles, keeping production slow for most cities besides my capital (24+ turns for a ****ing Windmill, yay!).
I know this can be modded relatively easily, but it's annoying nonetheless