I think you're misunderstanding, I'm just being way too lazy to check historical facts on things, and I hope that Gazebo haven't backed his words with too much of it either. I mean if I am totally wrong, for example if historically the introduction of tobacco increased productivity a whole bunch, then sure, I guess I'll have to agree to it.
I don't think having an extra 0-2 happiness on every monopoly is going to glut anything, I don't think that adding some happiness to a few of the monopolies is going to make the system too complex either. I mean it is like an extra 3 words, it is not going to cause more confusion than the monopoly system already does (I'm looking at you, 50%).
In a best case scenario you're going to have 3 or 4 monopolies in the mid-game (more realistically 1 or 2) even assuming you're having the monopolies that gives the most happiness that's an extra 5 or 6 happiness (2 or 4) with average resources it's going to result in around 3 happiness (around 1). This is clearly not going to be a problem, and I've already said that you're totally welcome to raise the resource-requirements for happiness slightly to compensate. I mean the fact that the +3 happiness monopoly was completely neglectable in most situations kinda tells you the tale.
That's absolutely one way to do it, I think this way is a lot more interesting and from what I've heard most people seems to think that both the happiness and the gold monopolies are close to worthless.
I understand that you're trying to be diplomatic, but you can't possibly agree with both of us when we're completely opposed to each other(as we usually are
)
By the way, save the building, and tile stuff for when we've done with the monopolies. I have a few ideas, but it's better to avoid the chaos of working on everything at the same time.