I feel like clay and peat could do with more clarity on where they spawn and what we can do with them. For example, for one whole game, I was forced to import clay to properly build as I could not find any plots that made it. So suggestions as follows:
Make clay more commonly found, or found in more biome tile types.
Add option to turn clay into bricks, for profit or more end tier buildings, maybe paved roads? (no clue if possible)
Add option to extract iron ore from peat (a common thing done historically) so it has more uses than just feeding the potter.
More clarification on which animal (chicken, duck, sheep, goat, pig) will actually prosper on what tile. Possibly having it as part of the tooltip over the resource while purchasing/selling.
Why do natives buy chickens but not ducks? Or some other animals?
More ways to transport buccaneers out of Port Royal that is not just the pirate cutter. Maybe allow privateer to do it as well?
Since we have privileged tier citizens now, maybe a spare building that can house things like maids/servants/butlers that would provide happiness points but based on privileged citizens.
Since we have baked goods, maybe have the meat variant as well that expends wild birds, whale meat and or hunter production. Its kind of hard to get it started up on early as is sometimes.
Maybe baked goods being able to be made out of grain too?
Something else to be done with milk.. or separating cheese makers from the stable, as I end up with far more milk production that what can be done with it.
Allow household goods and what ever the other marketplace item is called to be made from normal wood + something as well?
Make clay more commonly found, or found in more biome tile types.
Add option to turn clay into bricks, for profit or more end tier buildings, maybe paved roads? (no clue if possible)
Add option to extract iron ore from peat (a common thing done historically) so it has more uses than just feeding the potter.
More clarification on which animal (chicken, duck, sheep, goat, pig) will actually prosper on what tile. Possibly having it as part of the tooltip over the resource while purchasing/selling.
Why do natives buy chickens but not ducks? Or some other animals?
More ways to transport buccaneers out of Port Royal that is not just the pirate cutter. Maybe allow privateer to do it as well?
Since we have privileged tier citizens now, maybe a spare building that can house things like maids/servants/butlers that would provide happiness points but based on privileged citizens.
Since we have baked goods, maybe have the meat variant as well that expends wild birds, whale meat and or hunter production. Its kind of hard to get it started up on early as is sometimes.
Maybe baked goods being able to be made out of grain too?
Something else to be done with milk.. or separating cheese makers from the stable, as I end up with far more milk production that what can be done with it.
Allow household goods and what ever the other marketplace item is called to be made from normal wood + something as well?