I'm quite excited about the resource changes. Is anyone else? I think the new resource rules + loyalty could make warmongering way more interesting. The interaction of resources and climate also may create a bit of light empire management which might be very cool (I can't see Civ having serious empire management e.g. EU4 of CK, but a bit more would be good). The power system might also be enough to make late game production and Tier 3 buildings "okay". With resources having more uses, including non military, they'll also be more resason to compete for resources. I can also see a few niggles that are going to annoy me (although I might be able to mod some). Specifically: Knights not needing Iron + Horses is going to endless annoy me - I don't get Knights needing just one resource at all. FXS have a great chance to nerf Knights and also make HC more distinctive (by making them need two resources). Missed opportunity. being able to heal units with one resource unit is daft - healing should consume some resource (maybe just 1 unit), otherwise you can't really cut off a Civ's supply to a resource to weaken them; IZs and Workshops will still be too weak (as I've suggested elsewhere give IZs +1 adjacency for strategic resources (maybe give the Hansa +1 Great Merchant points to compensate) and give Workshops +1 housing and or they buff certain city bonus resources). Doesn't look like Harbours get power buffs, which is a bit annoying. Thoughts? Discussion?