Hi,
I'm a little stumped by this one.
I am playing BTS patched to 3.19.
In my current game, half the resources I have access to stop regristering for my civ some time between 1100 and 1200 AD. I'm not entirely sure when, but I was notified that a knight could no longer be built - at the time I assumed it was due to a critical road being pillaged by the AI
The graphics and improvements remain on the map, but on mouse over it tells me I have 0 of them. This affects Horses, Marble, Stone and Cows, however Sheep, Pigs, Wheat and Deer are unaffected.
At the moment, the only way that I can fix it is to go into the world editor and enter the resource and improvement on a different tile.
Is this a known bug? I recall it happening once before with 3.01.
I'm playing as Izzy on a Huge map, epic timescale, on Prince.
Save file is attached if it helps/
I'm a little stumped by this one.
I am playing BTS patched to 3.19.
In my current game, half the resources I have access to stop regristering for my civ some time between 1100 and 1200 AD. I'm not entirely sure when, but I was notified that a knight could no longer be built - at the time I assumed it was due to a critical road being pillaged by the AI
The graphics and improvements remain on the map, but on mouse over it tells me I have 0 of them. This affects Horses, Marble, Stone and Cows, however Sheep, Pigs, Wheat and Deer are unaffected.
At the moment, the only way that I can fix it is to go into the world editor and enter the resource and improvement on a different tile.
Is this a known bug? I recall it happening once before with 3.01.
I'm playing as Izzy on a Huge map, epic timescale, on Prince.
Save file is attached if it helps/