Resources

Woops forgot to reply.

While I'm all for tongue-in-cheek references in the mod, I think the Harmonic Caves kinda crosses the line between "fun" and "ridiculous". :mischief:

Though thinking further along the lines of harmonics and fungal vibratios, perhaps a new happiness resource could be the "Resonance Cluster". Basically an area of heightened psionic activity which arose after the Progenitor left due to changed fungal presence etc. That's why there wouldn't be a monolith on it yet.
 
Well, I do know a few things about Chiron (gotten out of planets.txt in the Alpha Centauri folder), which will have a big impact upon how things are done on Planet.

--Things on Chiron are only 40 percent as flammable as they are on Earth, due to the fact that Chiron's atmosphere has double the nitrogen, and almost half of the oxygen as Earth's atmosphere. Because of this, there is much less danger from using Hydrogen as a gas for zeppelin-type vehicles, both because there is less oxygen to ignite with the hydrogen and we won't be enough of dumbasses to coat the skin of the blimps with gunpowder, which is, by the way, the reason that the Hindenburg exploded. Hydrogen blimps aren't that bad of an idea on Earth, let alone Chiron. Therefore: Helium is much less useful, and due to the fact that it is chemically inert, would not have too many uses on Chiron. Hydrogen is also out as a resource, if only because it is present everywhere.

--Also, just another thing against Helium--it does not aid in fusion power--Helium is a by-product of Hydrogen Fusion, but fusion of the Helium element itself into lithium is actually much, much less useful (has to do with the binding energies present in atoms--this makes Hydrogen good for fusion and Uranium and Plutonium good in fission).

--(this is from the the TECHLONGS.txt in the same folder, and since it states my point perfectly concerning oil as a resource, I'll just copy and paste it here:)
The extreme efficiency with which the neural net
fungus managed Planet's vast ecosystem kept extensive
deposits of organic material from forming over the epochs.
Because of this lack, the fossil fuels known on Earth
never developed, forcing early colonists to rely on less
efficient alternative sources of energy. However, advances
in [Advanced Subatomic Theory (B3)] and [Gene Splicing (B3)]
finally allow scientists to short-circuit the eons-long process,
providing them with the {Synthetic Fossil Fuels} needed
to build advanced vehicles and machinery.

--Fresh Water. While Fresh water is indeed important, I do not think that the technology to purify water would have been "lost" in the wreckage of the Unity. Everyone just got done with a 40 year voyage to Chiron, and the water recycling systems (along with oxygen recycling and purifying) would have been the most sacred of equipment. While it would be nice and easy to just have fresh water lying about, I doubt we would really need it. Rather, perhaps put a limit on base size due to water recycling until a Recycling Center is built. Besides, due to the various xenobiological organisms no doubt present throughout Planet's ecosystem, there is unlikely to be fresh water lying about which would not be terribly poisonous. It would all likely need to be purified anyhow. Therefore, Fresh Water is not needed, as we are efficient enough with technology available.

--However, there is validity in the need for Heavy Water (water rich with Hydrogen atoms with atomic masses of 2 and 3), because Heavy Water is a good source of deuterium and tritium, which are invaluable to anyone wanting to build either fusion reactors or thermonuclear bombs (hydrogen bombs). Heavy Water also has some use in Fission reactors, but graphite is better for these purposes. And if graphite is ever needed, it is abundant in surrounding organic chemicals from alien life and whatnot, so even if there isn't much in the ground, we can get it from somewhere.

--I thin metals are probably the most useful to early colonists. Once nanotech is discovered, however, basically all metals become obsolete as armor or any sort of thing like that because of bucky balls and buckytubes (also known as carbon nanotubes). Carbon is abundant, and would be the element to replace all others. Likely, the discovery of Nanotech would obsolete all other metals as resources, besides ones that are nice because they are shiny. Nanotubes are the strongest material in existence, and have endless applications.

--We should definitely bring back the landmarks. Those were awesome.

--I agree that ruins would be good resources, to replace Civ IV's various happiness resources (and some could make things easier to construct and whatnot, due to the ancient machinery we find--not because of the raw materials themselves). With sufficiently advanced societies, all we need is raw matter.

Edit: Whoops, sorry, I posted this without seeing that there were many more pages to read, so sorry if any of it is out of date.
 
Okay, after that, I made it my mission to read the whole thread. Which took me a couple hours, haha.

I do have problems with some of the luxury resources that have been placed up. I did, however, like the even that Maniac proposed, but I think it would be better implemented as something which is not present on the map. I just think ideas like "ski vacation" and whatnot are a bit silly to have as "strategic resources." Rather, I would be in favor of more stuff like that being handled through events--someone finds something cool, you make a decision (such as with finding copies of movies in a data pod), and then you get some benefit. You could choose to sell the movies[+energy], or you could give them a special place in a museum[+happy]. Luxury resources that are more appealing are things like the Fungal Gin, or various psychotic drugs and whatnot.

Oh, and I agree that terran fauna doesn't really have a place on Planet. If we need meat on Chiron, it would be much easier to grow the meat in labs (we are close to doing this right now) without having to take care of animals. Also, outfitting cows with the genes to be able to live with such small amounts of oxygen (and the fact that everyone weights 1.3 times their usual weight on Chiron), would result in replacing cows with something more akin to crocodiles--animals with short legs, capable of resting easily, and who do not need very much air, or require much energy to stay alive. And there is less carbon dioxide on Planet, so there is that problem for plants as well. Although plants would have a much easier time either adapting or being genetically enhanced.

So Earth fauna--only in Morgan luxury restaurants.
 
I have aways had a problem with the idea of "synthetic fossil fuels" from Alpha Centauri. Aren't fossil fuels are less efficient than most alternative energy resources, even today? If they were used I doubt it would be so much for energy as for purposefully causing the environmental effects we are trying to reduce now, as a part of their terraforming efforts. They do need more Carbon Dioxide for their plants, right? For all I know Planet is a bit colder than earth too, so global warming may be desirable. Of course, just burning alien plant matter would work too, but that might also release less desirable chemicals into the atmosphere.

I also fail to see why this requires such advanced technologies. Charcoal is essentially a synthetic fossil fuel, and its use dated back to before recorded history. The advances would probably have to just be making the fungus safer to burn.


Heavy water sounds like a good resource. Assuming Planet is like earth, it would probably have to be refined from sea water. Or you could mine it I guess, since the water that seems into the worlds deepest mine have significantly higher deuterium concentrations, closer to the levels found elsewhere in the solar system.


Landmarks could be handled the way FfH's Unique Features (which are actually improvements) are, where the game randomly places them and will not allow multiple copies of the same thing. You can label things in Civ IV anyway, so you could have a text box label these features too.
 
Actually, Chiron is an average of 8 degrees Kelvin warmer than Earth, due probably mostly to the much thicker atmosphere and the fact that their sun is about 27 percent brighter from Chiron's point of view (this may be taking Alpha Centauri B into account as well).

The point of Synthetic Fossil Fuels is not to provide a better power source in general, but to provide something better for the purposes of weaponry and fuel for vehicles. The people on Alpha Centauri have had a bit of a set-back, and it is likely that any hydrogen fuel-cell technology and whatnot that they did have was not reproducible by them immediately. So their only choice was to repurpose what they could and then use far less efficient/more inconvenient means of fuel production. They could produce things like Ethanol, but that would require sacrificing some food production for vehicle maintenance, which isn't desirable.

As far as charcoal is concerned--yes, it isn't difficult to make (if you have wood), but then again, it isn't very good fuel for a car. Synthetic Fossil Fuels likely requires great amounts of compression in order to get useful oil or "natural gas" out of things.

Ideally, the better forms of fuels would simply be batteries, or fuel cells or some other power source, but in the initial years, it is necessary to rely on more crude methods of powering vehicles.

I don't like the idea of Synthetic Fossil Fuels very much myself, just because I think it would be awfully inefficient to produce, but I can still see some of the logic as to why it is included. Besides, I like the bit of paleo-history concerning Chiron.

Also--that idea for landmarks sounds like it could be a good one. We'd have to be sure, however, to make it impossible to pillage. Unless we want to be able to pillage it, but certainly formers on automate shouldn't accidentally destroy the Manifold Nexus.

Also--one thing that kind of bothers me (this is unrelated to this thread, but there isn't a geography thread, or land graphics thread) is that we can walk on mountains, and it appears that this is an attempt to have the higher/lower terrain feature which was so cool in Alpha Centauri. I think for the sake of the game's look that we should just accept the fact that it looks ugly to have mountains arranged like that, and silly for units to be flying/walking over them, and just allow the raise/lower terrain feature turn lowlands into hills, or to make landbridges, and sink some things. Just a thought.
 
If you borrow unique features from FfH, then they would already be unpilligible (well, a couple were made pilligible in the last version).

FfH's CIV4ImprovementInfos.xml added 7 new tags, which might all be useful. You could probably borrow the SDK for this pretty easily, and be able to use the <bUnique>, <iAppearanceProbability>, <iHealRateChange>, <iRange>, <iRangeDefenseModifier>, <iVisibilityChange>, <BonusConvert>, <FeatureUpgrade>, and <SpawnUnitType> tags.
 
You have some C++ skills right? Wouldn't you want to include the required code for landmarks in the Planetfall SDK? :mischief:
 
Oh, I'm playing v3 patch f--I don't specifically remember walking over them, but my helicopter was able to fly over them--was that already allowed in CIV IV, and I just never noticed? (I usually never play the highlands map, which may be the reason)
 
Oh yeah, choppers and gravships can fly over peaks, but other units not.

Post recycling for attachment: :D
 
Oh, whoops, I take back my previous arguments against the use of Helium as a resource for the following reasons:

When cooled to just a few shades above absolute zero, Helium is a wonderful superconductor. It finds extensive use in MRIs, radio telescopes, and a multitude of other things today even. On planet, I doubt it would get much zeppelin use, but there certainly would be need for superconductors.

So never mind on that one, sorry guys, haha.
 
I suppose it should be "revealed" by the Supercooling tech, then.

Wodan
 
I noticed that this thread hasn't been used in a while, but I had a resource thought:
Perhaps silver could be renamed as platinum. Platinum is both functional as jewelry like silver, but it also has many more industrial uses as a catalyst. I think the colonists would have more use for it than silver. Currently its greatest use (at least according to Wikipedia) is in automobile catalytic converters. One additional benefit of platinum could be a bonus to Planet value (scrubbing industrial pollutants out of the air) with a certain base facility. I'm not sure which yet, perhaps recycling tanks?
 
The problem with that I see is that Platinum kinda feels like the Industry-theme. And that's one of the more anti-Planet tech themes.

I read on wikipedia Silver is used in fungicides btw. Not sure if I'll use that in any way.
 
The problem with that I see is that Platinum kinda feels like the Industry-theme. And that's one of the more anti-Planet tech themes.

I read on wikipedia Silver is used in fungicides btw. Not sure if I'll use that in any way.

I'm not sure what you mean by the Industry-theme.

Silver being in fungicides assumes that the Planet fungus has anything to do with Earth fungus. I figure the fungus name is just to describe its growth habit.
 
Back
Top Bottom