Err ... why? As long as the total number of luxuries on map is balanced with the number of players, I can't see why it would unbalance game.Originally posted by Louis XXIV
If the game had many more luxury resources, it would become horribly unbalanced.
Originally posted by Colonel Kraken
You could set it up like the Age of Discovery scenario. For Sugar, Tobacco, Spices, Silver, etc. you build a city near the resource (as long as it is in the city radius) then build an improvement such as Tobacco Factory. That city improvement produces a "treasure" unit every so many turns. You take it back to your capital and gain gold and victory points. It's pretty cool!
Originally posted by CyberChrist
Err ... why? As long as the total number of luxuries on map is balanced with the number of players, I can't see why it would unbalance game.
It would only have required very minor tweaking of the map generator to achieve this, but I guess Atari was unwilling to invest in that
Originally posted by Faboba
If the answer is no and no then how does the age of discovery scenario work? Does it have sugar tabacco and so on as luxury resources?
Not sure if you misunderstood, I am talking about a total recoding of how the mapgenerator works - not just some fiddling with settings for the current map generator.Originally posted by warpstorm
No matter how you set the map generator, humans can arrange to get a large number of luxuries making the game too easy.
Originally posted by crazybeard
They are, in effect, mini-mods.
Originally posted by Faboba
I thought the 'can only build x if y is in city limits' only worked with Strategic and/or luxury resources. Was I wrong? Has this changed.
Originally posted by statusperfect
I nice twist would be letting tobacco be a lux that goes obsolete with medicine.
Rofl - so you wouldn't be any less happy, if you didn't access to pepper for your steaks or curry for your chicken in the future?Originally posted by Colonel Kraken
It would be VERY nice to be able to obsolete resouces. Spices a luxury in modern age? Give me a break.