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Originally posted by CyberChrist
People keep saying that, but one thing people adamantly ignore/overlook is that the reason adding more luxuries to the core game rules seems too radical is because they didn't also change the way the map generator ditributes these luxuries.

You can change the distribution very easily using the editor. In fact, the examples I gave would require alternate distribution schemes to lower the total numbers of tiles.

This was tested out with variations (of distribution) during the beta test. As a general rule, more luxury types = easier game.
 
warp: You seem to purposely be missing my point, but never mind - they didn't do it so it is an academic debate really. I never play with the factory settings anymore anyway ... far too simplistic for my taste.

<Whips out the heavy mod rod and swings it over C3C>
:D
 
What point am I missing? Tell me exactly what point it is.

You can change the distribution. This was tried. The extra luxuries made the game easier.
 
hm. scarcity is a better reason to have spices as "luxuries" in the modern age. The amount of resources is limited, thus allocation of resources is necessary to allow people (or in this case civs) to make the best out of their scarce resources.

This being the fundamental problem of economics, I can go on and on about this for a while if you like - send me a PM ;)

imHo, the resource model of civ uses the fact that resources are scarce in a good way - at least given the engine of civ3. Thus the fact that there is a limitation to luxury, strategic and bonus resources is justified - from the concept of scarcity alone.

Trade is the only necessary concept to adopt to try to gain more resources - if you have a surplus - trade it, and you might get some of the resource(s) you lack in return :)

Edit: The term luxury is used on goods that are not necessary to survive. Ask someone who is experiencing starvation if he or she thinks of spices as luxuries, and get a reply....
It might not seem like a luxury, but it really depends on the situation of the consumer. Poor consumers may find spices to be to costly (and since one can live without them), may regard them as a luxury....

just my NOK 2 (1USD=7NOK )
 
warp: I am not sure how I could describe my point better than I did in my previous posts, if re-reading them doesn't make the point clear to you then too bad, I can't see that further posts on the subject would accomplish anything but wasting everyones time
 
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