Respawn has benefits.

Ozymandius

Prince
Joined
Feb 16, 2002
Messages
364
Location
Pangaea
If you like the income and capture of towns then there are real advantages to allowing opponents to respawn... When your opponent is ready to make peace... in other words, responds to your envoy... capture/destroy his last settlement. His civ will be relocated but now has a worker and 100 gp. For peace he will give the 100 gold, worker and world map.. He will then build another town somewhere which can be recaptured later on... Really helps in expanding your holdings... especially when you milk the results and speed of victory is not important.:egypt:
 
The big downside tho is if he meets other civs (I'm always mean and 8unhanded to the first civ I encounter) he'll pass on knowlage of your bad rep.
 
Sometimes its nice, but if you just barely wipe him out, and then he respawns eslewhere, he could come in and wipe you out easily (if your on monarch or something).
 
I have never had a problem with the respawn ever threatening anything again. The civ is just too weak.

My rep doesn't matter. When I meet other civs I bribe some to go to war against another.. An enemy will make better terms for peace if he has more than one enemy... I then make peace at the first opportunity grabbing towns in exchange for peace while the civs continue to fight.. often for millennia. I have never lost a war... in over two years of play.

I am presently ay 950 BC. My point count is 997 and the best civ has only a quarter of that and is at war with two other civs while I gloat... and scheme in preparation for my next war and forced respawn


:egypt:
 
If you get a bad rep with a civ that you wipe out, and he respawns, can the repawned civ pass on knowledge of your bad rep?
 
Depends on whether the civ had communications with each other before.... will live with bad rep.... price of being the world conqueror
 
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