I agree. We need to rework naval warfare in FfH/FF. It'd be cool to have ships that can shoot somethin similiar to greek fire. (Not magic like fireballs, but greek fire. Ya know, science-oriented fire.) Then have really powerful ships that are the powerhouses of the ocean, like Man o' War, but w/o the huge 6 to 8 (w/ promotions) unit carrying capicity. Then ships that are catapult-like, in that they are purely seige ships and can cause collateral damage or severe damage to city walls. (Of course, we'd have to remove the bombardment of most ships or marganilize the bombardment of most ships. As it is, tho, catapults and canons still level city walls better than ships.) A few kamikaze type ships would be cool as well, sorta like fire ships or ships that explode and destroy other ships upon attack. (The key to these would be that you lose them after combat and they're useful for nothin but combat.) Maybe a primitive submarine would be cool too. It'd prolly be magically oriented to keep it from being flooded or something. Then, a ship that is similar to Ironclads. (I'd argue for this ship being a UU for the Dwarves, since they are more scientifically-based than other civs.) Idk, jus a few spitballed ideas on improvement of naval warfare. I think that improved naval warfare needs to be key if a civ like the Aifons comes into being again. Otherwise, the idea of an aquatic civ is jus kinda stupid. (The Aifons should have UUs of all the improved ships.) And naval warfare was always kinda my biggest problem with FfH. Of course, there should be 3 DLs. One, for jus the Aifons. (I doubt this'll be used much, but some might desire it.) Two, the Aifons and improved naval warfare. And three, jus improved naval warfare. This should keep everyone happy and reduce the amount of potential complaints.