chronoturner
Chieftain
- Joined
- Dec 4, 2017
- Messages
- 88
Carthage
Unique Ability: Phoenician Legacy
Gain extra money from international trading routes. Cities founded on a coast gain extra money from commercial hubs and cothons.
Unique Unit: Quadrireme
Replaces the trireme. More powerful than the standard trireme but costs more to produce and maintain. Has more movement range as well.
Unique Infrastructure: Cothon (replaces the harbour)
Cothons can be made on land so long as it is adjacent to the city center. Produces gold and food. In addition, produces extra gold if it is adjacent to a commercial hub as well.
Leaders
For leaders, I'm putting forth the following candidates
Dido: Dido is historically Carthage's founder, and would be a returning leader from Civ 2/5. Would be focused on spreading her religion through trade routes/overseas. Would be a competitor of Indonesia in that regard.
Mago I: Mago founded the Magonid dynasty, and helped establish it's position as the power of the Western Mediteranean, although he could not separate ties from Tyre. Would be a more naval focused civ by holding down tight spots, all the while getting enough money from cothons and commercial hubs to maintain the large navy.
Hanno: Hanno the Navigator is suspected to have navigated all the way towards Gabon, although most say it was only towards Eastern Morocco. Whatever the case, Hanno would allow for an easy exploration based gameplay with trade routes increasing tourism and culture, putting him onto a cultural victory.
I did not add Hannibal, as he is over used, and I wanted to put some lesser known Carthagians on the spotlight instead of Hannibal. He is still a great leader, but I think he can retire to a great general.
Unique Ability: Phoenician Legacy
Gain extra money from international trading routes. Cities founded on a coast gain extra money from commercial hubs and cothons.
Unique Unit: Quadrireme
Replaces the trireme. More powerful than the standard trireme but costs more to produce and maintain. Has more movement range as well.
Unique Infrastructure: Cothon (replaces the harbour)
Cothons can be made on land so long as it is adjacent to the city center. Produces gold and food. In addition, produces extra gold if it is adjacent to a commercial hub as well.
Leaders
For leaders, I'm putting forth the following candidates
Dido: Dido is historically Carthage's founder, and would be a returning leader from Civ 2/5. Would be focused on spreading her religion through trade routes/overseas. Would be a competitor of Indonesia in that regard.
Mago I: Mago founded the Magonid dynasty, and helped establish it's position as the power of the Western Mediteranean, although he could not separate ties from Tyre. Would be a more naval focused civ by holding down tight spots, all the while getting enough money from cothons and commercial hubs to maintain the large navy.
Hanno: Hanno the Navigator is suspected to have navigated all the way towards Gabon, although most say it was only towards Eastern Morocco. Whatever the case, Hanno would allow for an easy exploration based gameplay with trade routes increasing tourism and culture, putting him onto a cultural victory.
I did not add Hannibal, as he is over used, and I wanted to put some lesser known Carthagians on the spotlight instead of Hannibal. He is still a great leader, but I think he can retire to a great general.
