El Caballerion
King
I remember the day I got CIV III, my first ever foray into the CIV series. I loved its graphics, even though it felt a little too sterile at times. Then came along CIV IV, one of the best games I ever played, and one which set me down a course to become obsessed with history. When CIV V came out, there was a lot to be desired, but after two wonderful expansions, we were left with an amazing product (with still questionable AI), one that I sunk over a thousand hours into over the years.
Obviously, I was eagerly anticipating CIV VI, even though the graphic style set forth a very clear message: simple art style = simple gameplay mechanics. When I did get CIV VI, I was utterly disappointed at what seemed like a tremendous lack of detail. All game systems seemed either equal to those found in CIV V, or dumbed-down versions. I uninstalled after 3 months and vowed never to play until some expansions brought much needed improvements.
Hence, I decided to return to the game when Gathering Storm came out (as well as getting RISE AND FALL), and now that I've given it some time, I can clearly say that CIV VI is a decent game, but it's clearly not the game for me.
First, are the overwhelmingly generic civs. In CIV V, each civ had one bonus which really set them apart from the others. I'm generally a peaceful-build-wonders kind of guy, so Egypt was my go-to civ. Sometimes, after getting bored of this style, I would want to warmonger, but not fall behind in techs, so I would choose Assyria. Sometimes I wanted a vast empire, and would play as Rome for their building buffs, or I would choose Venice to really focus on one megacity. In CIV VI, none of the civs really feel that unique or revolutionary to me. Their perks don't really lend themselves to any revolutionary gameplay. Yes, I admit that not every civ in CIV V felt unique (cough, cough, America), but most of them did, in my opinion.
Second, the terrible art style. Nothing is more immersion breaking to me, than seeing these comical units in CIV VI that resemble the CLASH OF CLANS series. CIV V, especially with the RED MODPACK (with Ethnically Diverse Units) really made me feel like I WAS controlling the country I chose to play with. I loved marching up and down deserts with Egyptian warriors, but in CIV VI, even with mods, all the units look the freaking same. The overly-saturated hexes just hammer home that this is a glorified board game.
Third, the systems in the game are vastly underwhelming. Religion is almost exactly like CIV V. Diplomacy is almost exactly like CIV V. Warfare is almost exactly like CIV V. It felt like everything that could've been improved was chosen to stay the same, in order not to overly complicate the game.
Fourth, the governors. Now, I will say that the governor system is actually pretty cool, allowing for more personalization, but I hate the fact that they give these governors real names and stupid cartoony portraits. For instance, why would an African nation like the Zulu have governors like white Victor, Indian/Sikh Pingala, or the one Buddhist guy? The game wants so badly to promote multiculturalism where it doesn't make sense and this HURTS IMMERSION! I'd love to just have my 6 Zulu governors to have a randomly generated Zulu name, alongside a hand-drawn image of a Zulu person.
Fifth, buildings appearing on the map tiles. This is still perhaps the most distinctive aspect of the game, but honestly, it just makes the game feel like a turned-based CITY SKYLINES. I find myself placing down cities for absurdly gamey 'adjacency bonuses', to the point where my entire empire feels like one big city sprawl. The map becomes too cluttered with too much information.
Sixth, it's too easy. The CIVS don't attack me very often, and if they do, it's soooo easy to win. They do cheat though, advancing through eras much quicker than me. I will say that CIV IV was vastly more difficult in terms of war than CIV V or CIV VI.
What do I like about CIV VI?
I like that it runs quickly. CIV V would run slowly, bog down, and freeze, especially when I used mods.
I like the GREAT PERSON system, especially since they all have unique abilities, and being able to buy GPs with faith. I do wish that these people were locked into the cultures they represent (for instance, only Norway could get Leif Ericson).
I LOVE the music, especially the CREE and MAORI music. It makes me want to dance!
I LOVE the feeling of building your first wonder on the map, in the perfect location away from your city. I love seeing it slowly get built, turn by turn, while you bite your fingernails, praying to god that another CIV doesn't beat you to it. I do wish, however, that these wonders would age and deteriorate (like the pyramids in real life) as the eras progressed.
---
In short, with two expansions, I'm still vastly underwhelmed, and I must say that CIV is no longer my favorite strategy franchise. With smarter games out there (like EUROPA UNIVERSALIS 4), I'm realizing that CIV is now catering to a more casual demographic, and soon, I'll be moving on... until CIV 7 gets announced, and then we'll see if Firaxis has finally learned their lesson!
Obviously, I was eagerly anticipating CIV VI, even though the graphic style set forth a very clear message: simple art style = simple gameplay mechanics. When I did get CIV VI, I was utterly disappointed at what seemed like a tremendous lack of detail. All game systems seemed either equal to those found in CIV V, or dumbed-down versions. I uninstalled after 3 months and vowed never to play until some expansions brought much needed improvements.
Hence, I decided to return to the game when Gathering Storm came out (as well as getting RISE AND FALL), and now that I've given it some time, I can clearly say that CIV VI is a decent game, but it's clearly not the game for me.
First, are the overwhelmingly generic civs. In CIV V, each civ had one bonus which really set them apart from the others. I'm generally a peaceful-build-wonders kind of guy, so Egypt was my go-to civ. Sometimes, after getting bored of this style, I would want to warmonger, but not fall behind in techs, so I would choose Assyria. Sometimes I wanted a vast empire, and would play as Rome for their building buffs, or I would choose Venice to really focus on one megacity. In CIV VI, none of the civs really feel that unique or revolutionary to me. Their perks don't really lend themselves to any revolutionary gameplay. Yes, I admit that not every civ in CIV V felt unique (cough, cough, America), but most of them did, in my opinion.
Second, the terrible art style. Nothing is more immersion breaking to me, than seeing these comical units in CIV VI that resemble the CLASH OF CLANS series. CIV V, especially with the RED MODPACK (with Ethnically Diverse Units) really made me feel like I WAS controlling the country I chose to play with. I loved marching up and down deserts with Egyptian warriors, but in CIV VI, even with mods, all the units look the freaking same. The overly-saturated hexes just hammer home that this is a glorified board game.
Third, the systems in the game are vastly underwhelming. Religion is almost exactly like CIV V. Diplomacy is almost exactly like CIV V. Warfare is almost exactly like CIV V. It felt like everything that could've been improved was chosen to stay the same, in order not to overly complicate the game.
Fourth, the governors. Now, I will say that the governor system is actually pretty cool, allowing for more personalization, but I hate the fact that they give these governors real names and stupid cartoony portraits. For instance, why would an African nation like the Zulu have governors like white Victor, Indian/Sikh Pingala, or the one Buddhist guy? The game wants so badly to promote multiculturalism where it doesn't make sense and this HURTS IMMERSION! I'd love to just have my 6 Zulu governors to have a randomly generated Zulu name, alongside a hand-drawn image of a Zulu person.
Fifth, buildings appearing on the map tiles. This is still perhaps the most distinctive aspect of the game, but honestly, it just makes the game feel like a turned-based CITY SKYLINES. I find myself placing down cities for absurdly gamey 'adjacency bonuses', to the point where my entire empire feels like one big city sprawl. The map becomes too cluttered with too much information.
Sixth, it's too easy. The CIVS don't attack me very often, and if they do, it's soooo easy to win. They do cheat though, advancing through eras much quicker than me. I will say that CIV IV was vastly more difficult in terms of war than CIV V or CIV VI.
What do I like about CIV VI?
I like that it runs quickly. CIV V would run slowly, bog down, and freeze, especially when I used mods.
I like the GREAT PERSON system, especially since they all have unique abilities, and being able to buy GPs with faith. I do wish that these people were locked into the cultures they represent (for instance, only Norway could get Leif Ericson).
I LOVE the music, especially the CREE and MAORI music. It makes me want to dance!
I LOVE the feeling of building your first wonder on the map, in the perfect location away from your city. I love seeing it slowly get built, turn by turn, while you bite your fingernails, praying to god that another CIV doesn't beat you to it. I do wish, however, that these wonders would age and deteriorate (like the pyramids in real life) as the eras progressed.
---
In short, with two expansions, I'm still vastly underwhelmed, and I must say that CIV is no longer my favorite strategy franchise. With smarter games out there (like EUROPA UNIVERSALIS 4), I'm realizing that CIV is now catering to a more casual demographic, and soon, I'll be moving on... until CIV 7 gets announced, and then we'll see if Firaxis has finally learned their lesson!