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Returning to the scene!

Discussion in 'Civ4 - Creation & Customization' started by Rayanth, Jul 29, 2006.

  1. Rayanth

    Rayanth Prince

    Joined:
    Sep 16, 2005
    Messages:
    303
    Hello everyone, and a hearty "long time no see"

    I am here to announce that I am returning to my original modding project, after a healthy 7-8 month break. Many of you may recall that I was working on modding something most people hadn't touched, and the developers didn't really make too moddable: the UserInterface (the actual graphical HUD itself, in particular)

    While I need to reinstall Civ4 and obtain all relevant patches, as well as the new expansion, I suspect that general modding knowledge has evolved sufficiently in mya bsence that it will be much easier to jump into the project than before!

    I look forward to working together with you again, and wish everyone luck in their modding endeavors!

    -- Rayanth
     
  2. darkedone02

    darkedone02 The Suggestor

    Joined:
    Mar 9, 2006
    Messages:
    1,734
    Location:
    Louisville, Kentucky
    good with all that without any problems, i want to know what type of mod your making. It's it going to be a fantasy or a sci-fi mod?
     
  3. Red Door

    Red Door Man of Mayhem

    Joined:
    May 29, 2005
    Messages:
    12,665
    Location:
    USA #1
    If you read his post, he say's he's modding the HUD.

    BTW, welcome back.
     
  4. Rayanth

    Rayanth Prince

    Joined:
    Sep 16, 2005
    Messages:
    303
    My work was never intended as a stand-alone mod. I was researching the possibility of replacing the original game's UI graphics with custom ones. In particular, the graphics that you see while playing a game, that make up the HeadsUpDisplay (HUD) -- ie, the tan borders and blue backgrounds.

    The intent was to figure out how it worked, and write a tutorial for true modders so that if, say, someone wanted a more sci-fi HUD for their sci-fi mod, they could do it!

    I never completed my work, before a few thinsg took me away from Civ4. I am not sure if anyone has discovered the secrets in my absence. I intend to continue on my own, however, and am researching the work that others have done while I've been away.
     
  5. Teg_Navanis

    Teg_Navanis King

    Joined:
    Jan 21, 2006
    Messages:
    737
  6. erikg88

    erikg88 Warlord

    Joined:
    Nov 15, 2003
    Messages:
    130
    Thank god you're back! I was very dissapointed when everyone stopped caring about the ability to mod the HUD.

    Good luck.
     
  7. asioasioasio

    asioasioasio Fallout Scrubber

    Joined:
    Mar 4, 2006
    Messages:
    3,058
    Location:
    Poland, EU
  8. The Great Apple

    The Great Apple Big Cheese

    Joined:
    Mar 24, 2002
    Messages:
    3,361
    Location:
    Oxford, England
    Welcome back!

    I used a method involving converting the themed interface into .DDS files, as it is all controlled through the python, to create the above interface. I've been meaning to create a template to allow the whole interface to be done like this, but haven't got around to it yet.

    There is a slight issue that although some of the default panels can be found in .DDS format, not all of them can, so that any template that was producded would not allow much of the default interface to be left alone.

    I've also a feeling that converting the format to .DDS image format has performance reprecussions - I'd guess more memory would be required, although I'm not certain.
     

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