Revenge of the Civ1 Mod

Should I continue the civ1 mod?

  • Yes! Great idea! I'd use it all the time!

    Votes: 8 36.4%
  • Sure. I may not use it, but I'd love to see it.

    Votes: 10 45.5%
  • No way. Horrible idea. What are you, nuts?

    Votes: 3 13.6%
  • What's civ1? What's DOS? What's a poll?

    Votes: 1 4.5%

  • Total voters
    22

pdescobar

Moo, baby. Moo.
Joined
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Messages
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CFC or playing DyP
For those who don't know, Matrix was toying with the idea of a Civ1 graphic mod a while back but abandoned it after doing the terrain. After his recent joke screenshot in the GD forum, I'm seriously considering continuing it. I don't know if I'd actually use such a mod, but I just think it'd be a fun thing to do :D

The aim is for a pure graphics mod, although there are some issues with that, namely that civ3 has more resources, units, leaders, etc. than civ1 had so some things would have to be created in the civ1 style. The alternative, of course, is to try and limit some of these things via rule changes, but I'd rather make some crummy graphics than screw with the rules. Keep in mind that we are talking about the DOS version of civ1, not the "hi-res" Mac/Windows version. As an aside, if anyone knows anything about the .pic format of these files, such as how to convert it to something else, that'd be a huge help. Otherwise, I'm relegated to taking 50,000 screenshots :)

If I am actually successful in creating a poll on this thread (never done it before so who knows? ;)) it will be a general interest gauger. But I have another question. If it was done, should it attempt to be *exactly* like the civ1 graphics (aside from the perspective change, which is unavoidable) or should some concessions be made. Specifically I'm referring to making some very simple animations on the units, trying to animate the leaderheads, and trying to improve the contrast on terrain a bit.
 
What is up with the old-skool comming back

1. Throwbacks
2. Old skool shoes
3. Civ1 mod for Civ3


Id love to see it but I think we need to move forward guys :D
 
Originally posted by Ville
You can also use my Civ1 Rules mod which doesn't work.

Thanks, I think :lol: Any rule changes would be far down the road, but I'll take a look. First, I want to convert as much of the graphics as possible, then I'll try to change the remaining graphics to civ-1 style. Only after that would I consider a mod to try and make the rules civ1-like.
 
The civ1 -mod could be fun, but there are a couple of drawbacks:

1) It would be so ugly, that nobody would play it twice (I believe ;) ).
2) It would take a lot of time to make.
3) And some miscellaneous/obvious reasons I cannot think of.

Don't get me wrong, the idea is funny. I just don't think it would be worth all the trouble... :)
 
Originally posted by aaglo
The civ1 -mod could be fun, but there are a couple of drawbacks:

1) It would be so ugly, that nobody would play it twice (I believe ;) ).
2) It would take a lot of time to make.
3) And some miscellaneous/obvious reasons I cannot think of.

Don't get me wrong, the idea is funny. I just don't think it would be worth all the trouble... :)

Yeah, I am aware of these problems. It will probably take quite a bit of effort for something almost no one will use more than once, but that's ok. I'd do it just for fun and nostalgia and just to prove I could ;). It would be lower on the priority list than other projects and so may progress slowly, but I'm going to at least try it.

The actual conversion of the graphics is not particularly hard. The 2 obstacles are getting the civ1 graphics in the first place, and then dealing with the large discrepancy between how much stuff is in the 2 games. For example, ptw has 76 distinct units not counting the kings and civ1 only has 28 or 29. Even if you reuse graphics on UUs (e.g. swordsman, legion, immortals all look the same) you still have to come up with new civ-1 style icons for a lot of things.
 
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