Bonci
King
Main goal of the scenario
This scenario tries to model a realistic and historically correct rise and fall of the roman empire giving to the artificial intelligence and the player the tools to achieve what the romans did in real life
This is going to be developed with the PyScenario of the mighty Baldyr
Current status
I'm in the early part of the developement of this scenario, so any help would be apreciated
At the moment the AI has lots of predetermined flips and unit spawns so the randomic caracteristic of a normal game is partially removed. (I've tried to not use the flips, but AI is too stupid and keeps disbanding the units that i give to it)
For the player I'm thinking to only give the units spawns and the predetermined declarations of war but i haven't written nothing for now about that.
Problems
- Some civs are going to become almost impossible to play (Greece,Carthage,Egypt, Babylon) but it could be a very interesting opportunity to try to change history
- In this period i have very very little time to spend on civ (damned exams) so i can't promise nothing about the updates.
Future plans
After the main work on the roman empire itself is done i'm planning to write some events for every civ that was involved in the history of the empire.
Download Alpha version here
http://www.megaupload.com/?d=LVFR60ZG
this is a very early version and only the AI has received unit spawns and city flips...please try it and let me know if there are bugs
to install the scenario just unpack the files in the "Rhye's and Fall of Civilization\Assets\Python" folder
WARNING:this archive contains a modified version of consts.py so be sure that you backup your original file before overwriting it
PS: Sorry for my very bad english
This scenario tries to model a realistic and historically correct rise and fall of the roman empire giving to the artificial intelligence and the player the tools to achieve what the romans did in real life
This is going to be developed with the PyScenario of the mighty Baldyr
Current status
I'm in the early part of the developement of this scenario, so any help would be apreciated
At the moment the AI has lots of predetermined flips and unit spawns so the randomic caracteristic of a normal game is partially removed. (I've tried to not use the flips, but AI is too stupid and keeps disbanding the units that i give to it)
For the player I'm thinking to only give the units spawns and the predetermined declarations of war but i haven't written nothing for now about that.
Problems
- Some civs are going to become almost impossible to play (Greece,Carthage,Egypt, Babylon) but it could be a very interesting opportunity to try to change history
- In this period i have very very little time to spend on civ (damned exams) so i can't promise nothing about the updates.
Future plans
After the main work on the roman empire itself is done i'm planning to write some events for every civ that was involved in the history of the empire.
Download Alpha version here
http://www.megaupload.com/?d=LVFR60ZG
this is a very early version and only the AI has received unit spawns and city flips...please try it and let me know if there are bugs
to install the scenario just unpack the files in the "Rhye's and Fall of Civilization\Assets\Python" folder
WARNING:this archive contains a modified version of consts.py so be sure that you backup your original file before overwriting it
Spoiler :
PS: Sorry for my very bad english