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Revising the lore of each civic

Discussion in 'Civ4 - Caveman 2 Cosmos' started by KaTiON_PT, Aug 19, 2018.

  1. KaTiON_PT

    KaTiON_PT Chieftain

    Joined:
    Jan 2, 2010
    Messages:
    453
    Location:
    Portugal
    EDIT - 2 SET 2018: During the two or so weeks this lore revision was being worked on I received some complaints about it, so I thought it would be for the best to wait an additional two weeks while corrections are made and to decide whether or not if this will be included in the main mod. I've also attached the modified files as a modmod if you want to see how it looks in-game.

    EDIT - 16 SET 2018: I'm still working on the history section of each civic, so two more weeks.

    -----

    There are some civics that either have little or no strategy section and of what I read from the ones that do have one, it looks like it serves as a way to carry out the lore of each type of civic, like how Agricultural Guilds has the lore of "a nation that uses guilds for their agricultural system".

    I suppose I could try coming up with some text in order to fill the missing lore. Feel free to comment on suggestions or remarks if there is something you don't agree on.

    Changes to civic availability:
    • The economy civic Eco-friendly (was Paradise) is to be unlocked later with Environmental Economics (was Ecological Engineering).
    • The economy civic Subsistence is to be unlocked earlier with Hunting (was Pottery).
    • The education civic Propaganda is to be unlocked a bit earlier with Propaganda (was Fascism).
    Government
    Spoiler :

    Anarchism

    Old: Your nation doesn't have a form of government.
    New: Informal associations of people replace the need for a government.

    Chiefdom

    Old: Government Civic : Chiefdom
    New: Small clans with varying degrees of kinship periodically come together to act on issues.

    Despotism

    Old: Government Civic : Despotism
    New: A single individual guides the nation with unrestricted absolute power.

    Monarchy

    Old: Government Civic : Hereditary Rule (Monarchy)
    New: A system where rule of the country passes from monarch to heir, whose method of succession, division of power, and role can vary considerably.

    Republic

    Old: .
    New: Representatives who may or may not be elected and whose leadership is nonhereditary lead the nation.

    Theocracy

    Old: Civic : Theocracy
    New: Religious leaders act on behalf of their deity or deities.

    Democracy

    Old: .
    New: The general public governs itself through the election of representatives or directly by referendum.

    Totalitarianism

    Old: The government control's every aspect of society.
    New: The government exercises an extremely high degree of control over public and private life.

    Technocracy

    Old: .
    New: A consortium of the most qualified and knowledgeable specialists oversee the civilization.

    Gestalt Mind (was Noocracy)

    Old: Collective Rule
    New: A single interlinked consciousness comprised by every individual that is biological, mechanical, or even psionic in nature.

    Gerontocracy

    Old: Rule by an immortal elite
    New: An extremely old and experienced immortal elite guide the civilization with wisdom.

    Galactic Federation

    Old: A loose confederation of star systems.
    New: A decentralized federation made up of independent star systems.

    Universal Empire (was Intergalactic Empire)

    Old: An empire across galaxies.
    New: Faster-than-light communications and travel allows a central authority to manifests itself across the entire universe.

    Rule
    Spoiler :

    Obedience

    Old: Most primitive way to rule the population.
    New: Order is maintained by being obedient to the highest ranking individuals, the alphas.

    City States

    Old: Cities have their own governments.
    New: Cities rule independently, where each has their own set of laws, customs, and traditions.

    Magistrates

    Old: Power!
    New: An appointed governmental officer with judicial and executive powers dictates what is and isn't lawful.

    Meritocracy

    Old: Meritocracy is when members of the government are chosen based solely on their abilities to exercise civil responsibilities
    New: Leaders are selected based on demonstrated performance and achievements, rather than ancestry or wealth.

    Bureaucracy

    Old: Power Civic : Bureaucracy
    New: A small group versed in administrative matters write the laws and procedures that are followed by the populace.

    Vassalage

    Old: Power Civic : Vassalage
    New: A mutual relationship exists between overlords and vassals, where the former assures safety and lands and the latter promises support and tribute.

    Confederacy

    Old: The government is a loose collection of cities and states.
    New: Self-governing states that, at times, work together towards a common military, economical or social goal.

    Federal

    Old: .
    New: States that are united under a central government, following the laws and guidelines put forth by it.

    Martial Law

    Old: Martial Law is when, due to extreme circumstances, the government runs society to keep it "orderly".
    New: The government exerts direct military control on normal civilian functions in order to assure stability.

    Grid

    Old: Big Brother is watching you.
    New: The government indirectly control the nation through mass surveillance, which allows it to know everything about each individual.

    Polystate

    Old: Multiple virtual states
    New: People join virtual states that are in accordance to their opinions and ideals.

    Machine Rule

    Old: Rule by artificial intelligence
    New: A superintelligent AI replaces all governmental functions by having the people follow its directives.

    Mind Control

    Old: Your nation passes knowledge to the next generation through mind control.
    New: A permanent state of subservience is instilled on the population thanks to mind control, and individuality might be non-existent.

    Engineered Society

    Old: Highly social engineered society
    New: People are influenced through highly advanced social engineering to follow certain ideals and aspirations with an emphasis in societal cohesion.

    Morality

    Old: Morality is programmed into all aspects of society.
    New: The single goal of maximizing the happiness of all sentient organisms in the universe is what drives this nation.

    Power
    Spoiler :

    Strongman

    Old: Strong take from weak.
    New: The strongest dictate the rules.

    Matriarchy

    Old: Honor thy mother.
    New: Females dominate all positions of power.

    Patriarchy

    Old: Honor thy father.
    New: Males dominate all positions of power.

    Junta

    Old: .
    New: The highest ranking officers of a military are the ones who are calling the shots.

    Sovereignty

    Old: Power!
    New: The ones in power are those who control or own the land.

    Legislature

    Old: Power!
    New: A gathering of individuals have the authority to elaborate laws and carry out verdicts.

    Divine Right

    Old: Your power comes from heaven.
    New: Power is recognized in whoever is favored by the god or gods, and how this favor is determined is something that is up for debate.

    Separation of Powers

    Old: Power!
    New: The abuse and tyranny that come from having supreme authority is something that is unacceptable and so power is divided.

    Single Party

    Old: Power!
    New: In order to ensure the carrying of long-term goals and to avoid any inefficiency caused by dissidence power is concentrated in the hands of a single political entity.

    Plutocracy

    Old: Rule by money.
    New: Assets and economic capital are the hallmarks of power.

    Protocol

    Old: Decentralized protocols
    New: Advancements in technology have made information and knowledge some of the greater sought out items, and whoever has the most is considered to be in power.

    Computation

    Old: Computation is power.
    New: As this civilization reaches an almost incomprehensible level of development the difficulty of finding new discoveries increases exponentially, so power is recognized in whoever can calculate the most.

    Military
    Spoiler :

    Militia

    Civilians independently take up arms in the eventuality of conflict.

    Banditry

    Outlaws carry out military actions, usually as a sentence.

    Tribal Warfare

    War is a way to train the younger generation.

    Conscription

    Compulsory enlistment of civilians in order to maintain a military force.

    Mercenaries

    Paying soldiers who may or may not have allegiance to the nation.

    Pacifism

    War is considered without merit so resources are redirected to improving culture and inspiring great people.

    Vassal Levies (was Vassalage)

    In recognition of their services, loyal servants are given a part of the country for them and their families to rule and, in return, they maintain a military force comprised of its inhabitants, which are then provided to the overlord in times of need.

    Voluntary

    Civilians volunteer into the armed forces and are given additional benefits for the time spent in service.

    Robotic

    Use of remote controlled and robotic equipment so as to diminish casualties.

    Cloning

    Genetically enhanced clone soldiers defend the nation.

    Starfaring

    Total mobilization of all forms of life across known space.

    Time Drafting

    Using time travel to staff the army with the fittest warriors and most skilled officers from throughout past and future.

    Interdimensional

    Powerful eldritch entities with unmeasurable power battle across infinite realities.

    Religion
    Spoiler :

    Irreligion

    Old: Your nation doesn't have a form of religion or spirituality.
    New: This civilization lacks (or refuses) the concept of religion and spirituality.

    Folklore

    Old: .
    New: Countless forms of popular beliefs and traditions exist in the place of an organized religion.

    Divine Cult

    Old: .
    New: The leader or leaders are worshiped as if they were living manifestations of their god or gods.

    Prophets

    Old: .
    New: Individuals regarded as being in contact with divine beings periodically introduce new religions to the people.

    State Church

    Old: .
    New: The leader or leaders act as the religious heads as well.

    Free Church

    Old: .
    New: Although a preferred religion exists, there is an effort to make the state and the church be independent from one another.

    Intolerant

    Old: .
    New: Other kinds of religious belief beyond the accepted one are shunned and risk being purged.

    Secular

    Old: .
    New: Everyone should have the freedom to follow the religion they see fit.

    Antireligion (was Anti Religion)

    Old: Anti Religion increases taxes and science in all cities and all specialists get +1 culture. Government doesn't allow state religion and religions are not allowed to spread to your cities.
    New: Any kind of religious worship is discouraged and this may even be enforced in private places.

    Syncretic (was Syncretism)

    Old: Syncretism is a system of thought that attempts to unify religious, scientific, political, and philosophical thought into a coherent whole.
    New: A unified belief, developed from the amalgamation of religion, science, politics, and philosophy, exists in the place of religion.

    Cosmic Enlightening (was Cosmic)

    Old: Cosmic Destiny
    New: Millennia of philosophical and scientific progress, coupled with alien interactions have birthed a new style of religion where its practitioners believe it is objectively and intrinsically useful to all forms of life.

    Divinity

    Old: Become gods
    New: Technology has become so advanced that it is indistinguishable from magic, and some might even use it to act as deities in less developed civilizations.

    Society
    Spoiler :

    Primitive

    Old: Your nation's society is in its most primitive form.
    New: The people are primal and savage, barely different from non-sentient animals.

    Tribal

    Old: .
    New: Blood relations are very important as clans are formed based on how close people are with each other.

    Caste System

    Old: Decreases great people birth rate and culture in cities and causes unhappiness in largest cities; Increases Farm and Fishing boat food production; Increases Mine, Lumbermill and Quarry production; Increases Plantation, Camp and Silk Farm gold production.
    New: The people are divided into different social classes based on parentage.

    Bourgeois

    Old: .
    New: A class of educated and wealthy people has formed inside the bigger cities and society has adapted around fulfilling their needs.

    Proletariat

    Old: .
    New: The working class has attained sufficient rights so as to influence the society to a high degree.

    Feudal

    Old: .
    New: The society is structured around accords derived from the holding of land in exchange for service or labor.

    Egalitarian

    Old: .
    New: Equality between all classes is paramount in this society, as it maintains that everyone are of equal worth.

    Nationalist

    Old: .
    New: The people share a passion to the homeland and its culture, language and common ancestry, and everything revolves around improving it.

    Marxist

    Old: .
    New: A classless society, whose ambition is meeting the needs of everyone.

    Corpor-Nation

    Old: Your nation is now a corporation.
    New: Corporations form the basis of society, where people are organized into industrial and professional groups since birth.

    Biological Castes

    Old: Castes based on biology
    New: Genetic engineering coupled with cybernetic augmentations have segregated the members of this society into different classes based on their mental and physical abilities.

    Immaterial

    Old: Post-material society
    New: Advances in technology have allowed this society to become a purely information one, whose members can be physical, digital or incorporeal.

    Economy
    Spoiler :

    Communalism

    Old: Your nation doesn't have a a sense of property or wealth.
    New: This civilization lacks (or refuses) the concept of property or wealth.

    Barter

    Old: Use Barter to boost your early economy.
    New: People exchange goods and services for other goods and services.

    Subsistence

    Old: Your nation has uses subsistence for their agricultural system.
    New: Supporting oneself by foraging, trading whatever surplus remains.

    Trade

    Old: Gives another trade route, gives best bonus to trade.
    New: Buying and selling of goods and services using money.

    Guilds

    Old: .
    New: Artisans and merchants inside a particular craft or trade have associated together in order to protect their common interests. Admittance to a guild is normally reserved to the sons and daughters of already established members.

    Mercantile

    Old: Free specialist in each city but no foreign trade routes; +10% hammers and +10% gold but -10% scientific research in all cities
    New: A system designed to maximize trade inside a nation and prevent any capital loss that results from the importation of foreign goods.

    Free Market

    Old: .
    New: An unregulated policy where the price of goods and services are purely determined by the open market and by supply and demand.

    Corporatist

    Old: .
    New: The economy is maintained by corporations subordinate to the state, each representing different interest groups.

    Planned

    Old: .
    New: Allocation of capital goods takes place at the discretion of the state and according to country-wide economic plans.

    Regulated

    Old: .
    New: The government allows the free transaction of goods but intervenes when needed in order to apply and check if regulations are being followed and to avoid the development of monopolies.

    Green

    Old: Economy Civic : Environmentalism (Green)
    New: The economy is geared towards maintaining a sustainable development without degrading the environment, even if that means forfeiting profit or productivity.

    Post-scarcity (was Post-Scarcity)

    Old: Elimination of all human want
    New: Most goods and services can be produced and provided in great abundance very cheaply or even freely.

    Pan-dimensional
    (was Pan-Dimensional)

    Old: Economy spans dimensions.
    New: Managing an economy that stretches across different time lines and realities have made obsolete previous economic models.

    Welfare
    Spoiler :

    Survival

    Old: .

    New: Welfare is non-existent and downtrodden people must resort to stealing or even killing in order to supply themselves and their families with essential goods.

    Charity

    Old: Charity gives +1 happiness from Granary and Modern Granary and increases health from Healer's Hut, Doctor's Office and Bazaar.

    New: Unfortunate individuals count on charitable people to assist them in times of need.

    Church

    Old: Church increases health by 1 in all cities and every religions' Monastery will increase city's health by 1. Improvements upgrade faster and cities with state religion can construct buildings faster.

    New: Thanks to tithes collected from the devout population, the religious institutions are able to assure sanctuary and basic care to any person in need of support.

    Public Works

    Old: .

    New: Anyone unemployed or in need of financial assistance can apply to be part of the government-sponsored work force responsible for constructing infrastructures that benefit the community, earning a living wage in return.

    Philanthropic (was Private)

    Old: State sponsored charity

    New: Some individuals inside the wealthier echelons of society donate to private foundations that assist the poor and needy.

    Subsidized (was Subsidized)

    Old: Welfare Civic : Subsidized

    New: Through the use of taxpayer money the government is able to subsidize institutions that provide social security to the people.

    Private (was Corporate)

    Old: Corporatist increases maintenance costs from number of cities by 25% but corporations maintenance costs are reduced by 35%. Increases health by 3 and science by 15% in all cities but causes unhappiness in largest cities. Corporation buildings are cheaper to build.

    New: Private corporations not connected to the state welfare apparatus make sure that insured people get the best possible care. The poorest people can still get insurance, albeit one that only covers the most basic of necessaries.

    Socialized

    Old: .

    New: A welfare state is maintained by the government who is responsible for the well-being of its citizens, and it does so by providing free education, housing, universal healthcare and generous unemployment benefits and pensions to all.

    Eco-friendly (was Paradise)

    Old: .

    New: A careful balance between economics and ecological sustainability has been achieved, where a welfare state can be maintained while also preserving nature and its resources.

    Superhuman

    Old: .

    New: The democratization of genetic enhancement techniques to the masses have allowed people to enjoy much longer lives free of diseases, which considerably reduces the need for healthcare expenses.

    Abundance

    Old: Abundant Resources

    New: Mass replication of goods has allowed untold levels of prosperity as everyone has the satisfaction of having anything whenever they want.

    Utility Maximization

    Old: Abundant Resources

    New: It does not matter how difficult nor how costly it is, what matters the most is for every sentient organism to be utterly happy with their lives.

    Currency
    Spoiler :

    None (was No Currency)

    Old: Your citizens have no form of currency.

    New: This civilization lacks (or refuses) the concept of money and instead relies on bartering to trade goods.

    Metals

    Old: Your people value precious metals as a standard of trading.

    New: Goods can be bought and sold by exchanging precious metals.

    Coinage

    Old: .

    New: Precious metals are melted into small, flat pieces that are standardized in weight.

    Certified (was Banknote)

    Old: Bank's issue notes which make up your currency.

    New: Banks facilitate trade by allowing merchants to use a certified instrument that guarantees the payout of money once a payee goes to a bank to reclaim it.

    Paper Money

    Old: Your country prints your nations currency on cheap paper.

    New: The government prints money in large quantities which replaces the need to carry heavy coins. Transactions are also sped up as people no longer have to visit a bank every time they need money.

    Gold Standard

    Old: Gold is used to back up your currency.

    New: Gold is the standard economic unit from which all circulating currency are derived from, and is usually hoarded inside secure vaults.

    Fiat Money (was FIAT Currency)

    Old: Combination of paper and cheap metals make up your currency.

    New: The government maintains the value of a currency which is without intrinsic value, circulating in the form of coins and paper money.

    Credit

    Old: The citizens of your nation can buy products on credit.

    New: Banks now offer the choice to get cards that are able to make transactions based on the promise to pay at a later date, replacing the need to carry physical money.

    Digital

    Old: People buy products on a digitallized trading program.

    New: Through the use of computer networks it is possible to have an entirely digital currency which allows for instantaneous transactions.

    Post-currency (was Post-Currency)

    Old: Transcend Money

    New: Although still present, the blessing of having nearly anything for very cheap means that money no longer has the same importance it once had.

    Energy

    Old: Energy as money

    New: While material goods can be obtained for cheap their throughput is still limited by the amount of available energy.

    Knowledge

    Old: Knowledge as money

    New: As society reaches a point where there is free, near limitless energy the only real constraint is finding out other ways for this energy to be utilized.

    Workforce (was Labor)
    Spoiler :

    Unorganized (was Unorganized Labor)

    Old: Your nations labor is unorganized and without direction.

    New: The labor force is not divided and everyone does a little bit of everything.

    Communal (was Community Labor)

    Old: The community of your population assigns labor, based on peoples skill.

    New: People are able to have steady jobs that benefit the community, like being the village butcher or hunter.

    Specialized (was Skilled Labor)

    Old: Your work force create products that others buy from them.

    New: Artisans and laborers can now gain a lifetime of experience by specializing into a specific craft, which results in better items and services and from that higher wages as well.

    Serfdom (was Serf Labor)

    Old: Workers build improvements faster; +20% hammers but -10% scientific research and -10% culture in all cities

    New: Barely different from slaves, serfs are bounded to a specific plot of land from which they cannot leave and are considered to be property of the landowner.

    Capitalist (was Capitalist Labor)

    Old: Your work force has organized themselves into corporations to make the most capital.

    New: Individuals choose which companies or corporations they work for and in return receive payment for their services.

    Centralized (was Centralized Labor)

    Old: Labor is owned by the state.

    New: The nation's labor is coordinated by the government who oversees where and what each person will do.

    Collectivist (was Socialized Labor)

    Old: Your population makes use of Labor Unions and gives much power to the Proletariat.

    New: The government employs a great number of people to run their many institutions, and those who are not interested in working for the state are given the option to join one of the countless cooperatives whose revenue is divided between all members.

    Automated (was Post-Labor)

    Old: .

    New: Most work has been automated by machines, and people now dedicate themselves to more intellectual tasks like art and the sciences.

    Engineered (was Engineered Labor)

    Old: Engineered labor castes

    New: The workforce is comprised almost exclusively of factory-built androids who are in all aspects indistinguishable from humans.

    Hyperintelligent (was Hyperintelligent Labor)

    Old: Labor by hyperintelligent beings

    New: Entities with god-like abilities are willed into doing all the work.

    Education
    Spoiler :

    Ignorance

    Old: Allows blissful wallowing

    New: Whatever knowledge or wisdom someone gained during their lives is lost once they die.

    Oral Tradition

    Old: Your nation passes knowledge to the next generation through telling stories.

    New: Knowledge is transmitted through the use of stories and songs.

    Written Tradition

    Old: Your nation passes knowledge to the next generation through written stories.

    New: Records of previous facts are kept in writing, of which the few who are literate are able to read.

    Martial (was Military Tradition)

    Old: Your nation passes knowledge to the next generation through military tradations.

    New: Children are trained under a rigorous program by veteran warriors made to produce strong and capable fighters.

    Religious (was Religious Training)

    Old: Your nation passes knowledge to the next generation through relgious dogma.

    New: Various oral and written beliefs, doctrines, rituals and customs are memorized by the populace who devotedly transmit them to the next generation.

    Apprenticeship

    Old: One bound by indenture to serve another for a prescribed period with a view to learning an art or trade. Add's 25% to the Great People's growth rate, allows unlimited engineers

    New: People are educated from an early age the ways of practicing a specific craft by their parents or teachers.

    Corporate (was Corporate Education)

    Old: Your nation passes knowledge to the next generation through commercialism and consumerism.

    New: Employers provide new hires a business-oriented education, where some classes are related to the specificities of being a productive worker.

    Compulsory (was Compulsory Education)

    Old: Your nation passes knowledge to the next generation through repetition and memorization.

    New: All children are required to have a proper education, and several schools are built in order to achieve that demand.

    Propaganda

    Old: Your nation passes knowledge to the next generation through propaganda.

    New: The government uses education as a way to influence the people towards specific political causes.

    Online (was E-Education)

    Old: Your nation passes knowledge to the next generation through the internet.

    New: Young people learn remotely, through various web courses, in the comfort of their homes.

    Fast (was Rapid Education)

    Old: Allows your people to download knowledge directly into their minds.

    New: Brain implants allow people to directly view and memorize information from a variety of different databases on request, with the downside of having to be in range of a viable internet connection for it to work.

    Instant (was Instant Education)

    Old: All collective knowledge is shared directly into minds of the nation.

    New: The sum of human knowledge is saved inside advanced cybernetics dedicated to data storage, whose information can be accessed at any time.

    Omniscience (was Universal Knowledge)

    Old: Know everything.

    New: Individuals have complete knowledge about the whole universe, past and present.

    Language
    Spoiler :

    No Language

    Old: Your nation has speaks in grunts and gestures.

    New: Communication is made through the use of nonverbal methods like body language.

    Native Language

    Old: Your nation has its own unique language.

    New: Each nation has an unique language.

    Trade Language

    Old: Your nation has developed a simplified language when communicating with other nations.

    New: By coming up with a simplified and mutually understood language made to facilitate trade, people are now able to talk with someone from outside their region.

    Interpreters

    Old: Your nation uses Interpreters when communcating with other nations.

    New: Individuals versed in two or more languages are able to act as translators for nations who don't speak the same language.

    Codified (was Language Education)

    Old: Language education is the teaching and learning of a foreign or second language. Language education is a branch of applied linguistics.

    New: An effort was made to standardize the language inside the nation into a more logical format that is easier to learn.

    World Language

    Old: One global language that everyone speaks.

    New: Language education in schools coupled with an ever growing global interconnectivity between nations have allowed for a lingua franca to emerge which almost everyone understands.

    Universal Translator

    Old: Your nation uses a Universal Translator to communcate with any language.

    New: A device allows for almost real-time communications with someone who speaks another language.

    Telepathic (was Telepathy)

    Old: Communicating directly from mind to mind.

    New: Cybernetics allow for thoughts to be wirelessly transmitted into the minds of others.

    Xenosemiotic (was Xenosemiotics)

    Old: Interstellar communication via semiotics

    New: It is now possible to instantly convey complex ideas, emotions and experiences to any sentient lifeform.

    Garbage
    Spoiler :

    Everywhere (was Garbage Anywhere)

    Old: Toss garbage on the ground.

    New: Either from a lack of knowledge or by feelings of apathy, garbage is not removed and instead piles up everywhere.

    Burned (was Burn Garbage)

    Old: Burn trash into ashes.

    New: Waste is incinerated through the use of fire.

    Thrown to Sea (was Waste to Sea)

    Old: Toss garbage into the sea.

    New: Trash is dumped into the sea, polluting it in an attempt to avoid polluting the air with smoke. Other seafaring nations are not pleased with this decision.

    Landfills

    Old: Toss garbage into the sea.

    New: Junk is collected and placed inside dedicated areas meant to store it.

    Exported (was Waste Exportation)

    Old: Send trash to other nations.

    New: Other nations "agree" to take our waste.

    Imported (was Waste Importation)

    Old: Get trash from other nations.

    New: Accepting trash from other places as a way to get an additional revenue source.

    Waste to Energy

    Old: Send trash to be converted into energy.

    New: Factories burn garbage and convert it into usable energy.

    Recycled (was Recycling)

    Old: Recycle, Reduce, Reuse

    New: Waste is converted into new materials and objects.

    Off-Planet Dumping

    Old: Send trash to outer-space.

    New: Trash is sent to space where it is stored in specially designated places, or simply thrown into the sun.

    Atomized (was Atomize Trash)

    Old: Atomize Trash

    New: Waste is broken down into very fine particles.

    Dematerialized (was Dematerialization)

    Old: Dematerialize Trash

    New: Trash is sent into another dimension.

    Immigration
    Spoiler :

    Borderless (was No Borders)

    Old: Your nation has no offical borders.

    New: There are no official borders and people come and go as they please.

    Closed Borders

    Old: Your nation is closed to all immigrants.

    New: People aren't allowed to immigrate to our nation.

    Open Borders

    Old: Your nation is open to all immigrants.

    New: Even though borders exist, we allow people to immigrate to our country.

    Skilled Workers

    Old: Your nation is closed to all immigrants except for Skilled Workers.

    New: Our civilization only accepts immigrants that are knowledgeable or that demonstrate skill in a particular craft.

    Secured Borders

    Old: Your nation checks all immigrants before they enter your borders.

    New: Access to our country is carefully monitored in order to prevent unwanted people from coming in and, if applicable, to verify if goods are properly tariffed.

    Virtual Citizenship (was Digital Citizenship)

    Old: Citizenship not tied to physical location

    New: People from across the world are now able to become citizens and work for our nation without ever needing to be inside our physical territory.

    Interstellar (was Interstellar Migration)

    Old: Allow ET to immigrate

    New: As we meet more and more alien species, the immigration of extraterrestrial lifeforms into our planets is something that is becoming increasingly commonplace.

    Post-borders (was Post-Borders)

    Old: Transcend physical borders

    New: People are no longer restricted to physical forms and so borders no longer have a reason to exist.

    Agriculture
    Spoiler :

    No Agriculture

    Old: Your nation has no agricultural system.

    New: There is no agriculture in this nation and people supplement themselves by foraging.

    Smallholding (was Subsistence Agriculture)

    Old: Your nation has uses subsistence for their agricultural system.

    New: Farms support a single family with a mixture of cash crops and subsistence farming.

    Agricultural Guilds

    Old: Your nation has uses guilds for their agricultural system.

    New: The nation's agricultural production is dominated by associations of farm-owning individuals.

    Corporate Owned (was Corporate Agriculture)

    Old: Your nation has uses corporations for their agricultural system.

    New: Corporations own all of the country's farmlands.

    Private Owned (was Privatized Agriculture)

    Old: Your nation has uses privatization for their agricultural system.

    New: Groups and individuals are able to buy and sell plots of land dedicated to agriculture.

    Incentivized (was Subsidized Agriculture)

    Old: Your nation has uses subsidization for their agricultural system.

    New: The government supplements the income of private farmers and agribusinesses in order to influence the cost and supply of commodities, so that vital but unprofitable crops can still be maintained in circulation.

    State Owned (was State-Run Agriculture)

    Old: Your nation has uses state-run for their agricultural system.

    New: All of the nation's farms are controlled by the government.

    Organic Farming (was Green Agriculture)

    Old: Your nation has uses green for their agricultural system.

    New: By using naturally occurring pesticides and fertilizers farms are able to pollute less and give healthier products, though this comes with the cost of decreasing their output.

    Lab-grown Food (was Synthetic Agriculture)

    Old: Grow algae for food

    New: Mass-produced synthetic food replaces the need for land-based agriculture.

    Nutrient Replication (was Food Replication)

    Old: Tea, Earl Grey, Hot

    New: Food can now be immediately assembled out of pre-existing matter.
     

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    Last edited: Sep 23, 2018 at 8:04 PM
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  2. Dancing Hoskuld

    Dancing Hoskuld Chieftain

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    The reason it was called Chiefdom was because that is the name of the tech that enables it. If you change it to Tribal people will wonder why it is not on the tech with all the other tribal civics, of which there are three.

    Monarchy is not necessarily Heredity Rule though it can be. Sometimes it is a semi-elected position eg like the Pope. However I have no real problems with this change ;)

    One problem I have with the government set is that dozens of different types have been tried throughout history and they are not represented here. Where are the various triumvirates? And not just the Roman ones. The Spartans had one type and the Corinthians another. In all cases they were a type of elected Monarchy with three leaders who had to agree but had separate areas of responsibility eg Spartan had a high priestess, a king of local affairs and a king for foreign affairs - diplomacy, war and trade.
     
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  3. Praetyre

    Praetyre Chieftain

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    I think the current (?) model of seeing Chiefdom as a form of government and Tribal(ism) as a society civic which typically accompanies (both in C2C and real life) Chiefdom is the best way to go about it: it is quite easy to imagine tribal monarchies (Tonga) or even despotisms (many 20th century African nations).
     
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  4. KaTiON_PT

    KaTiON_PT Chieftain

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    Good points, hadn't considered that. Reverted Tribal back to Chiefdom.

    @Dancing Hoskuld When I play I tend to roleplay those types of governance by virtue of civics combinations. That's one way to get beyond those limitations. :)

    What do you think of the revised lore for monarchy: "This civilization is run by a small group of privileged individuals that embody the state's national identity. Monarchies can exist in a variety of manners, from elective to hereditary, from a single monarch to a collection of different ones, from a symbolic role to a completely autocratic one."
     
    Last edited: Aug 20, 2018
  5. tmv

    tmv Chieftain

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    That's bad. The term "Anarchism" is a bit confusing, but we already have Anarchy in game (when you change your civics).

    Too democratic for this government type. The Roman Senate was never formed by elections, while holding a lot of power in the Republic.

    It should be well understood that "deity" can also mean "deities" here.

    Should this include Machine Rule?

    If you put it that way, the main difference between these two civics seems to be centralization with little emphasis to freedom vs. opression. Is that intended?
     
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  6. KaTiON_PT

    KaTiON_PT Chieftain

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    Reverted back to Anarchism.

    The republic and democratic were always difficult terms to differentiate in respect to their description, even in civilization games. In my case I tried to make it so that republics are ancient things where only a relatively small portion of society (citizens) could vote whereas democratic are more modern and include universal suffrage where everyone has a say.

    How would you revise the lore for it?

    What do you think of: "This civilization is run by religious leaders that act on behalf of their deity or dieties."

    Yes, gestalt consciousnesses can be biological or mechanical. As a case example for each, think of the first as a hivemind and the second as a ultra-intelligent AI that carries out governance as a kind of great mediator.

    I was going for the existence of FTL travel, in the case of Galactic Federation FTL travel is still something novel and highly experimental so solar systems are isolated across light years so by virtue of this they were almost completely independent from any central authority. In the case of Universal Empire, as this is now a more matured spacefaring civilization with transwarp and space folding capabilities (as in, it can cross mega parsecs in an instant) so it is able to maintain a coherent system of governance over all places at once.
     
  7. Praetyre

    Praetyre Chieftain

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    Speaking of which, I think it's valuable to have an idea of what kind of government is being modeled with these options (as this thread is going towards), and part of this, I think, involves thinking of both real and fictional examples and identifiying core and common charactersitics. The way I see it:

    Anarchy: In the beginning, represents the fact that a Paleolithic hunter-gatherer society numbering between 30-50 people isn't really going to have a government in the sense most would recognise it: there would certainly be power and influence, but of an almost purely informal kind and almost always tied in with blood relations. In subsequent eras, this would also represent various "stateless societies" both historical and hypothetical, whose further development would be modeled by other civics and game factors. The Australian Aborigines would be one likely candidate for real life societies that have used this civic sometime in recorded history.

    Chiefdom: A fairly broad category of governments of chiefly (pun intended) Neolithic vintage, ranging from tribal chieftains to mayors of Neolithic townships to warband leaders with relatively modest holdings whose people are tied chiefly by blood relations. Most indigenous peoples seem to have had this form of government, famous examples including many Native American tribes and much of pre-colonial Sub-Saharan Africa.

    Despotism: Something like absolute monarchy, but less formalized and generally less hereditary in nature. This would have its first appearance in the form of Neolithic warlords (think Memnon from the underrated The Scorpion King), and occur semi-sporadically afterwards (Roman dictators and -umvirates, Third World dictatorships).

    Monarchy: A typically hereditary dynastic rulership system not based purely on brute force or blood ties. Historical examples abound, ranging from the Pharaohs of Ancient Egypt to the European monarchies of the ancien regime.

    Republic: A non-monarchical, typically non-hereditary elitist-oligarchical government, often with aristocratic elements. Classic (pun intended) examples would include Athens (which was not a democracy in the modern or, in my opinion, C2C sense of the term) and Rome; Venice would also match many of these characteristics. You could also argue that the United States was this from the Articles of Confederation until the Andrew Jackson era, and certainly many of the Founding Fathers showed strong tendencies in this direction. This seems to be a uniquely Western form of government, though due to the influence of the West many non-Western countries have adopted it: the closest things to it outside the West I can think of the Iroquois Confederacy and the Chinese/Korean de-facto bureaucratic governments.

    Theocracy: Rule by priests in the name of religion; may vary wildly in terms of its internal composition, but historical examples tended to be monarchical in practice. Relatively rare historically: examples include the Papal States/Vatican City, Tibet, and the Islamic Republic of Iran (though the last has definite republican elements).

    Democracy: Rule by a substantial plurality of commoners, generally along egalitarian or quasi-egalitarian lines. I have my own views as to which historical nations fit this description, but as I'd rather not drag this thread off topic I'll simply say that I think this form of government is inherently unstable and tends to ossify into one of the others (including some that are either covered by other civic categories, would amount to an unconventional take on Republic, or are within the Government category but not yet covered by existing civics within said category).

    Totalitarianism: I'm not convinced placing this in the Government category isn't a category mistake. You can argue that the ideological character of (say) the Soviet Union or Nazi Germany seperates them from Despotism, but you can also argue that said character falls within the scope of other civic categories. I think totalitarianism should be understood as an approach to the scope of state power, not as who is holding that power or how they came to hold that power, and that approach is to some extent outside the capacity of civics to model (being more in the realm of political philosophy), and to some extent modeled by other civic categories. I can understand that from a gameplay point of view having the same penalties for modern incarnations of such might be problematic, though.

    Technocracy: I actually think there are very strong parallels between this form of government and theocracy: just replace "priests" with bureaucrats and experts, "religion" with "ideology" (even if that ideology is pure pragmatism) and "religious laws" with "bureaucratic regulations". Historical examples would likely include the more Mandarinic periods in Chinese history and its parallels in Korea, and I would argue the West since at least the end of WWII (if not sometime from the 1880s onward) and other social democracies would count as this too de facto if not de jure.

    Gestalt: This seems to have one foot in Government, another in Society. Certainly such a thing would qualify as a form of government in its own right, along the lines of the Geth Consensus in Mass Effect (though other possible fictional examples are blurrier, like the Borg Collective from Star Trek, who have at least one Queen)

    Gerontocracy: This doesn't really seem like a form of government to me, more an application of life-extension technologies on a technocratic model. Why couldn't the rulers of, say, a despotism, monarchy, corpor-nation or the like use life extension and accumulate superhuman knowledge?

    Galactic Federation: I don't really see much lore point in "X form of government but IN SPACE!", although I can see why gameplay considerations would call for it (such as those I mentioned under Totalitarianism), and I'm not big on political convergence (the idea every interstellar/other futuristic civilization would have X type of government; not only is such an idea patently unrealistic and often modeled on quasi-religious narratives of social evolution, but its far less interesting from a story and gameplay perspective).

    Universal Empire:
    Same as before: it's "Galactic Federation, but IN THE WHOLE UNIVERSE AND MORE IMPERIAL!". My other comments still apply.
     
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  8. KaTiON_PT

    KaTiON_PT Chieftain

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    Very interesting food for though @Praetyre, enjoyed reading it all. :thumbsup:
     
  9. raxo2222

    raxo2222 Chieftain

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    I made table of all civics some time ago.
    civics.png
     
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  10. KaTiON_PT

    KaTiON_PT Chieftain

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    Time for the Rule ones:

    Rule

    Obedience

    Old: Most primitive way to rule the population.
    New: Order is maintained by being obedient to the highest ranking individuals, the alphas.

    City States

    Old: Cities have their own governments.
    New: People consolidate into cities where each have their own laws, customs and traditions.

    Magistrates

    Old: Power!
    New: An appointed governmental officer dictates what is and isn't lawful.

    Meritocracy

    Old: Meritocracy is when members of the government are chosen based solely on their abilities to exercise civil responsibilities
    New: Picking of leaders based on demonstrated performance and achievements, rather than on ancestry or wealth.

    Bureaucracy

    Old: Power Civic : Bureaucracy
    New: A small group versed in administrative matters write the laws and procedures that are followed by the populace.

    Vassalage

    Old: Power Civic : Vassalage
    New: A mutual relationship exists between overlords and vassals, where the former assures safety and lands and the latter promises support and tribute.

    Confederacy

    Old: The government is a loose collection of cities and states.
    New: Self-governing states that, at times, work together towards a common military, economical or social goal.

    Federal

    Old: .
    New: States that are united under a central government, following the laws and guidelines put forth by it.

    Martial Law

    Old: Martial Law is when, due to extreme circumstances, the government runs society to keep it "orderly".
    New: The government exerts direct military control on normal civilian functions in order to assure stability.

    Grid

    Old: Big Brother is watching you.
    New: The government indirectly control the nation through mass surveillance, which allows it to know everything about each individual.

    Polystate

    Old: Multiple virtual states
    New: People join virtual states that are in accordance to their opinions and ideals.

    Machine Rule

    Old: Rule by artificial intelligence
    New: A superintelligent AI replaces all governmental functions by having the people follow its directives.

    Mind Control

    Old: Your nation passes knowledge to the next generation through mind control.
    New: A permanent state of subservience is instilled on the population thanks to mind control, and individuality might be non-existent.

    Engineered Society

    Old: Highly social engineered society
    New: People are influenced through highly advanced social engineering to follow certain ideals and aspirations with an emphasis in societal cohesion.

    Morality

    Old: Morality is programmed into all aspects of society.
    New: The single goal of maximizing the happiness of all sentient organisms in the universe is what drives this nation.
     
    Last edited: Sep 2, 2018
  11. tmv

    tmv Chieftain

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    It's a bit of a problem. Strictly speaking, a republic is any form of government where leadership is not hereditary. Both the Soviet Union and Nazi Germany were Republics, but the UK isn't. The one time Great Britain was a Republic (although that was arguable in itself, seeing as the leadership was still hereditary) was one of its darkest times (Cromwell), so you cannot just consider republics to be proto-democracies. You get a leader who isn't trained for that position but who has emerged in some way against competition, so it's a bit hard to say which structure produces the better leader. Meritocratic elements are certainly more natural for republics, whereas guilds are more natural for monarchies (if every profession is hereditary it makes sense to have political leadership included as well).

    Sorry for not giving a more definitive answer.
     
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  12. KaTiON_PT

    KaTiON_PT Chieftain

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    @tmv what do you think of:

    This civilization is run by a body of officials where leadership is not an hereditary position. How they get into power varies widely, seizure of power by coup d'etat, direct appointment by the head of state, general elections from the voting public, etc.
     
  13. tmv

    tmv Chieftain

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    For the most part, it's good. Only it is the head of state more than any other position that I was talking about (it's certainly the hereditary position in a monarchy). Perhaps "head of state" could be replaced by "ruling council" in your text, that would probably fit nicely and represent the oligarchic rule where coup corresponds to a dictatorship and elections or sortitions (https://en.wikipedia.org/wiki/Sortition) to ancient forms of democracy. Of course, there are examples in history where these terms were used in a very confusing manner (France still called itself a republic for a few years after Napoleon I became emperor), but I think we better leave these out if these terms are to mean anything.

    Montesquieu wrote: "The suffrage by lot is natural to democracy, as that by choice is to aristocracy." (The Spirit of the Laws) - and while this thinking was abandoned soon after, it was certainly prevalent in ancient times.

    Regarding Monarchy, things can get even more confusing by the fact that there is an older type of monarchy - based more on the priests than on the military / administration - that is called Divine Cult in this game and is a Religion civic (probably because it establishes a state religion, but Divine Cult makes very little sense when combined with freedom-based civics, I think).
     
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  14. Joij21

    Joij21 Chieftain

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    What about an Athenian style democracy? We currently only have a Republic civic for the classical era. And the Democracy civic comes way later and seems to describe more of a democratic republic than a direct democracy. Perhaps change Democracy to Democratic Republic and then create a Democracy civic for the classical era. Now while Athens was anything but a true direct democracy they could be simulated by using Democracy, Patriarchy, Bourgeoisie, and the Slavery world view. Also Switzerland actually more or less has a direct democracy and they've had it since the late middle ages, far before the current time that Democracy is available in the game as of now.
     
  15. KaTiON_PT

    KaTiON_PT Chieftain

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    This threads' goal is to see the text every civic has and how it fits in the context of the game and its history so I'm not looking to add new ones. Do post this on ideas and discussions thread and see if others find it worthwhile.:)
     
  16. KaTiON_PT

    KaTiON_PT Chieftain

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    As for Power:

    Power

    Strongman

    Old: Strong take from weak.
    New: The strongest dictate the rules.

    Matriarchy

    Old: Honor thy mother.
    New: Females dominate all positions of power.

    Patriarchy

    Old: Honor thy father.
    New: Males dominate all positions of power.

    Junta

    Old: .
    New: The highest ranking officers of a military are the ones who are calling the shots.

    Sovereignty

    Old: Power!
    New: The ones in power are those who control or own the land.

    Legislature

    Old: Power!
    New: A gathering of individuals have the authority to elaborate laws and carry out verdicts.

    Divine Right

    Old: Your power comes from heaven.
    New: Power is recognized in whoever is favored by the god or gods, and how this favor is determined is something that is up for debate.

    Separation of Powers

    Old: Power!
    New: The abuse and tyranny that come from having supreme authority is something that is unacceptable and so power is divided.

    Single Party

    Old: Power!
    New: In order to ensure the carrying of long-term goals and to avoid any inefficiency caused by dissidence power is concentrated in the hands of a single political entity.

    Plutocracy

    Old: Rule by money.
    New: Assets and economic capital are the hallmarks of power.

    Protocol

    Old: Decentralized protocols
    New: Advancements in technology have made information and knowledge some of the greater sought out items, and whoever has the most is considered to be in power.

    Computation

    Old: Computation is power.
    New: As this civilization reaches an almost incomprehensible level of development the difficulty of finding new discoveries increases exponentially, so power is recognized in whoever can calculate the most.
     
    Last edited: Aug 27, 2018
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  17. KaTiON_PT

    KaTiON_PT Chieftain

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    Military

    Militia

    Civilians independently take up arms in the eventuality of conflict.

    Banditry

    Outlaws carry out military actions, usually as a sentence.

    Tribal Warfare

    War is a way to train the younger generation, and partaking is how they become adults.

    Conscription

    Compulsory enlistment of civilians in order to maintain a military force.

    Mercenaries

    Paying soldiers who may or may not have allegiance to the nation.

    Pacifism

    War is considered without merit so resources are redirected to improving culture and inspiring great people.

    Vassalage

    In recognition of their services, loyal servants are given a part of the country for them and their families to rule and, in return, they maintain a military force comprised of its inhabitants, which are then provided to the overlord in times of need.

    Voluntary

    Civilians volunteer into the armed forces and are given additional benefits for the time spent in service.

    Robotic

    Use of remote controlled and robotic equipment so as to diminish casualties.

    Cloning

    Genetically enhanced clone soldiers defend the nation.

    Starfaring

    Total mobilization of all forms of life across known space.

    Time Drafting

    Using time travel to staff the army with the fittest warriors and most skilled officers from throughout past and future.

    Interdimensional

    Powerful eldritch entities with unmeasurable power battle across infinite realities.
     
    Last edited: Aug 26, 2018
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  18. raxo2222

    raxo2222 Chieftain

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    Looks nice.

    I wonder how @pepper2000 likes new lore of his civics.
    These texts are displayed in Civics advisor too.

    Time Drafting is weird.
    By that time all previous soldiers and generals in your civilizations are bad in combat as Dalai Lama due to exponential improvements in material science and information technologies.
    That is spearman VS tank :p
    Unless after bringing them to present you are exponentially improving captured soldiers and generals.

    Unless such warfare would be more like traveling in time to ruin enemy and its morale.

    ....
    It appears that Time Drafting and Omni Imperialism are unlocked in same Xgrid right after Cosmic Lifestyle, that is when you are preparing to colonize your second galaxy (Milky Way was first :p)

    It seems like Time Drafting and Omni Imperialism are quality VS quantity when comparing by what they do.

    That is with Time Drafting you redirect energy to improve stuff, that you loot from past, and Omni Imprialism you just produce units using current knowledge.
     
    Last edited: Aug 22, 2018
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  19. KaTiON_PT

    KaTiON_PT Chieftain

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    I'm kind of curious of what he thinks of some of the name changes, really. If he dislikes them I can always revert them back.

    If someone was changing the designations of things I gave a lot of though to come up with I'd be a bit annoyed, so I'm not sure how he feels.

    EDIT: Saw your additions to the post above @raxo2222, so do you think the lore should follow the quality vs quantity idea then?

    What do you think about time drafting being unlocked by the tech "Time Reversal" (transcendent)?
     
    Last edited: Aug 22, 2018
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  20. raxo2222

    raxo2222 Chieftain

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    Well Cosmic Warfare tech, that unlock civic of same name directly needs Time Reversal.

    Time Travel tech was meant as foundation for time traveling - there are multiple techs related to time travel.

    Stable Time Loops (tech at end of Cosmic era) sounds like good place for it.
    It would be reasonably far from omni imperialism (beginning of Cosmic) and cosmic warfare (Middle of Transcendent) civics.
     
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