Revising the lore of each civic

KaTiON_PT

Emperor
Joined
Jan 2, 2010
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There are some civics that either have little or no strategy section and of what I read from the ones that do have one, it looks like it serves as a way to carry out the lore of each type of civic, like how Agricultural Guilds has the lore of "a nation that uses guilds for their agricultural system".

I suppose I could try coming up with some text in order to fill the missing lore. Feel free to comment on suggestions or remarks if there is something you don't agree on.

Changes to civic availability:
  • The welfare civic Eco-Friendly (was Paradise) is to be unlocked later with Environmental Economics (was Ecological Engineering).
  • The economy civic Subsistence is to be unlocked earlier with Hunting (was Pottery).
  • The education civic Propaganda is to be unlocked a bit earlier with Propaganda (was Fascism).
  • The rule civic Mind Control is to be unlocked later with Simulated Reality (was Cybernetics).
  • The workforce (was labor) civic Centralized (was Centralized Labor) is to be unlocked later with Management (was Marxism).
  • The education civic Instant (was Instant Education) is to be unlocked later with Knowledge Mercantilism (was Mind Uploading).
  • The agriculture civic Corporate Owned (was Corporate Agriculture) is to be unlocked later with Agricultural Engineering (was Corporation). The Megafarm building that this civic unlocks was also moved.
  • The military civic Starfaring (was Omni Imperialism) is to be unlocked much earlier with Astroimperialism (was Cosmic Warfare).
  • The immigration civic Secured Borders is to be unlocked earlier with Foreign Policy (was Applied Economics).
  • The immigration civic Skilled Workers is to be unlocked a bit later with Globalization (was Applied Economics).
  • The education civic Xenosemiotic (was Xenosemiotics) is to be unlocked later with Species Amalgamation (was Xeno Diplomacy)
  • The immigration civic Interstellar (was Interstellar Migration) is to be unlocked earllier with Xenodiplomacy (was Species Amalgamation)
Government
Spoiler :

Anarchism

Old: Your nation doesn't have a form of government.

New: Informal associations of people replace the need for a government.

Chiefdom

Old: Government Civic : Chiefdom

New: Small clans with varying degrees of kinship periodically come together to act on issues.

Despotism

Old: Government Civic : Despotism

New: A single individual guides the nation with unrestricted absolute power.

Monarchy

Old: Government Civic : Hereditary Rule (Monarchy)

New: A system where rule of the country passes from monarch to heir, whose method of succession, division of power, and role can vary considerably.

Republic

Old: .

New: Representatives who may or may not be elected and whose leadership is nonhereditary lead the nation.

Theocracy

Old: Civic : Theocracy

New: Religious leaders act on behalf of their deity or deities.

Democracy

Old: .

New: The general public governs itself through the election of representatives or directly by referendum.

Totalitarianism

Old: The government control's every aspect of society.

New: An extreme degree of control exists over people's public and private lives.

Technocracy

Old: .

New: A consortium of qualified and knowledgeable specialists oversee the civilization.

Gestalt Mind (was Noocracy)

Old: Collective Rule

New: A single interlinked consciousness comprised by every individual that is biological, mechanical, or even psychic in nature.

Gerontocracy

Old: Rule by an immortal elite

New: An extremely old and experienced immortal elite guide the civilization with wisdom.

Galactic Federation

Old: A loose confederation of star systems.

New: A decentralized federation made up of independent star systems.

Universal Empire (was Intergalactic Empire)

Old: An empire across galaxies.

New: Faster-than-light communications and travel allows a central authority to manifests itself across the entire universe.

Rule
Spoiler :

Obedience

Old: Most primitive way to rule the population.

New: Order is maintained by being obedient to the highest ranking individuals, the alphas.

City States

Old: Cities have their own governments.

New: Cities rule independently, where each has their own set of laws, customs, and traditions.

Magistrates

Old: Power!

New: An appointed officer with judicial and executive powers dictates what is and isn't lawful.

Meritocracy

Old: Meritocracy is when members of the government are chosen based solely on their abilities to exercise civil responsibilities

New: Selecting leaders based on their past performances and achievements.

Bureaucracy

Old: Power Civic : Bureaucracy

New: A unitary system where most or all decision making comes from a central authority.

Vassalage

Old: Power Civic : Vassalage

New: A mutual relationship exists between overlords and vassals, where the former assures safety and lands and the latter promises support and tribute.

Confederacy

Old: The government is a loose collection of cities and states.

New: Self-governing states work together towards a common military, economical, or social goal.

Federalism (was Federal)

Old: .

New: Semi-autonomous states follow the laws and guidelines put forth by a central authority.

Martial Law

Old: Martial Law is when, due to extreme circumstances, the government runs society to keep it "orderly".

New: Direct military control is imposed over normal civilian functions in an attempt to stabilize the nation, often in response to emergencies or major disasters.

Grid

Old: Big Brother is watching you.

New: Indirect control of the nation through mass surveillance, where the powers that be know everything about each individual.

Polystate

Old: Multiple virtual states

New: People join virtual states that are in accordance to their opinions and ideals.

Machine Rule

Old: Rule by artificial intelligence

New: The people follow the directives put forth by a superintelligent AI.

Mind Control

Old: Your nation passes knowledge to the next generation through mind control.

New: A permanent state of subservience is instilled on the population and individuality might be non-existent.

Societal Molding (was Engineered Society)

Old: Highly social engineered society

New: Cohesion is maintained by imbuing specific ideas and aspirations on the population through the use of technology and highly advanced social engineering.

Phronesis (was Programmed Morality)

Old: Morality is programmed into all aspects of society.

New: A nation run according to lofty values like prudence and mindfulness, where being moral is the most virtuous quality one can have.

Power
Spoiler :

Strongman

Old: Strong take from weak.

New: The strongest dictate the rules.

Matriarchy

Old: Honor thy mother.

New: Females dominate all positions of power.

Patriarchy

Old: Honor thy father.

New: Males dominate all positions of power.

Junta

Old: .

New: The highest ranking military officers are the ones who are calling the shots.

Sovereignty

Old: Power!

New: The ones in power are those who own or control the land.

Legislature

Old: Power!

New: The authority to legislate, execute, and sometimes judge is concentrated in the hands of a gathering of individuals that have different political leanings.

Divine Right

Old: Your power comes from heaven.

New: Power is recognized in whoever "successfully" claims to be favored by the god or gods.

Separated (was Separation of Powers)

Old: Power!

New: The abuse and tyranny that come from having supreme authority is unacceptable and so power is divided into different independent branches.

Single Party

Old: Power!

New: Inefficiencies caused by dissidence can be curtailed by vesting power into a single political entity.

Plutocracy

Old: Rule by money.

New: Assets and economic capital are the hallmarks of power.

Protocol

Old: Decentralized protocols

New: Information and knowledge are some of the greater sought out items and whoever has the most is considered to be in power.

Computation

Old: Computation is power.

New: The difficulty of finding new discoveries is something that increases exponentially and so power is recognized in whoever can calculate or compute the most.

Military
Spoiler :

Militia

Old: Soldiers are unorganized commonfolk.

New: Civilians independently take up arms in the eventuality of conflict.

Banditry

Old: Soldiers are organized bandits.

New: Outlaws carry out military actions, usually as a sentence.

Tribal Warfare

Old: All the young men are ready to punish the other tribe!

New: War as a way to train the younger generation.

Conscription

Old: .

New: A military force is maintained through the compulsory enlistment of civilians.

Mercenaries

Old: Soldiers are hired professionals.

New: Paying soldiers who may or may not have an allegiance to the nation.

Pacifism

Old: Military Civic : Pacifism

New: Expenditures meant for war are instead redirected towards improving culture and inspiring great people.

Vassal Levies (was Vassalage)

Old: .

New: Vassals maintain a military force which is provided to the overlord in times of need.

Voluntary (was Volunteer Army)

Old: .

New: Civilians volunteer into the armed forces and are given additional benefits for the time spent in service.

Robotic (was Unmanned Warfare)

Old: .

New: Widespread use of remote controlled and robotic equipment as a way to reduce the number of friendly casualties.

Cloned (was Cloning)

Old: You clone the vast majority of your nations military.

New: Genetically enhanced clone soldiers defend the nation.

Starfaring

Old: Conquer the entire universe!

New: Space battles and orbital strikes are the factors that decide who wins or loses a war.

Time Drafting

Old: Travel through time recruiting the best warriors.

New: Using time travel to staff the army with the fittest warriors and most skilled officers from throughout past and future.

Interdimensional

Old: Conquer the entire multiverse!

New: Powerful eldritch entities with unmeasurable power battle across infinite realities.

Religion
Spoiler :

Irreligion

Old: Your nation doesn't have a form of religion or spirituality.

New: This civilization lacks (or refuses) the concept of religion and spirituality.

Folklore

Old: .

New: Countless forms of popular beliefs and traditions exist in the place of organized religions.

Divine Cult

Old: .

New: The leader or leaders are worshiped as if they were living manifestations of their god or gods.

Prophets

Old: .

New: Individuals regarded as being in contact with divine beings periodically introduce new religions to the people.

State Church

Old: .

New: The church and the state are usually headed by the same people.

Free Church

Old: .

New: There is a promoted religion but it is kept independent from the state.

Inquisitorial (was Intolerant)

Old: .

New: Religious beliefs beyond the accepted one are shunned and actively eradicated.

Secularism

Old: .

New: Everyone has the freedom to follow the religion they want.

Antireligion (was Anti Religion)

Old: Anti Religion increases taxes and science in all cities and all specialists get +1 culture. Government doesn't allow state religion and religions are not allowed to spread to your cities.

New: Religious worship is forbidden in public and private places.

Neo-Syncretism (was Syncretism)

Old: Syncretism is a system of thought that attempts to unify religious, scientific, political, and philosophical thought into a coherent whole.

New: A unified belief developed from the amalgamation of religion, science, politics, and philosophy exists in the place of religion.

Cosmic Enlightening (was Cosmic)

Old: Cosmic Destiny

New: Alien interactions coupled with millennia of philosophical and scientific progress have birthed a new style of religion where its practitioners believe it is objectively and intrinsically useful to all forms of life.

Apotheosis (was Divinity)

Old: Become gods

New: Become the literal gods of less developed civilizations.

Society
Spoiler :

Primitive

Old: Your nation's society is in its most primitive form.

New: The people are primal and savage, barely different from non-sentient animals.

Tribal

Old: .

New: Blood relations are very important as clans are formed based on how close people are with one other.

Caste System

Old: Decreases great people birth rate and culture in cities and causes unhappiness in largest cities; Increases Farm and Fishing boat food production; Increases Mine, Lumbermill and Quarry production; Increases Plantation, Camp and Silk Farm gold production.

New: The people are divided into different social classes based on parentage.

Bourgeois

Old: .

New: A class of educated and wealthy people has formed inside the bigger cities and society has adapted around fulfilling their needs.

Proletariat

Old: .

New: The working class has attained sufficient rights so as to influence the society to a high degree.

Feudal

Old: .

New: The society is structured around accords derived from the holding of land in exchange for service or labor.

Egalitarian

Old: .

New: Equality is paramount as all people are considered to be of equal worth.

Nationalist

Old: .

New: A passion exists for the homeland and its culture, language, and common ancestry.

Marxist

Old: .

New: A classless society whose ambition is meeting the needs of everyone.

Corpor-Nation

Old: Your nation is now a corporation.

New: Corporations form the basis of society, where people are organized into industrial and professional groups since birth.

Biological Castes

Old: Castes based on biology

New: Genetic engineering coupled with cybernetic augmentations have segregated society into different classes based on mental and physical abilities.

Immaterial

Old: Post-material society

New: A pure information society whose members can be physical, digital, or incorporeal.

Economy
Spoiler :

Communalism

Old: Your nation doesn't have a a sense of property or wealth.

New: This civilization lacks (or refuses) the concept of property or wealth.

Subsistence

Old: Your nation has uses subsistence for their agricultural system.

New: The only goods a person has access to are the ones they find while foraging or hunting.

Bartering (was Barter)

Old: Use Barter to boost your early economy.

New: Exchanging goods for other goods of perceived equal value.

Marketplaces (was Trade)

Old: Gives another trade route, gives best bonus to trade.

New: A wide variety of goods can be found within specific locations intended for trade.

Guilds

Old: .

New: Artisans and merchants inside a particular craft or trade have associated together in order to protect their common interests.

Mercantilism

Old: Free specialist in each city but no foreign trade routes; +10% hammers and +10% gold but -10% scientific research in all cities

New: Maximizing trade surpluses through the taxation of foreign imports and by promoting the exploitation of domestic resources.

Free Market

Old: .

New: The forces of supply and demand are free from any intervention.

Corporatism

Old: .

New: The economy is maintained by corporations subordinate to those in power, each representing different interest groups.

Planned

Old: .

New: All goods are allocated in accordance to nation-wide economic plans.

Regulated

Old: .

New: A body with powers of enforcement regulate the economy with the intent to protect it from perceived abuses.

Green

Old: Economy Civic : Environmentalism (Green)

New: The economy is geared towards maintaining a sustainable development without degrading the environment, even if that means forfeiting profit or productivity.

Post-Scarcity

Old: Elimination of all human want

New: Materials can be produced and provided very cheaply or even freely.

Pan-Dimensional


Old: Economy spans dimensions.

New: Managing an economy that stretches across different realities, from past to present to future, have rendered previous economic models obsolete.

Welfare
Spoiler :

Survival

Old: .

New: Welfare is non-existent and downtrodden people must resort to stealing or even killing in order to supply themselves and their families with essential goods.

Charity

Old: Charity gives +1 happiness from Granary and Modern Granary and increases health from Healer's Hut, Doctor's Office and Bazaar.

New: Unfortunate individuals rely on the charitable nature of people to receive help.

Church

Old: Church increases health by 1 in all cities and every religions' Monastery will increase city's health by 1. Improvements upgrade faster and cities with state religion can construct buildings faster.

New: Religious institutions assure sanctuary and basic care to people in need thanks to tithes collected from the devout population.

Public Works

Old: .

New: Anyone in need can earn a living wage by applying to be part of the government-sponsored workforce responsible for constructing infrastructures that benefit the community.

Philanthropic (was Private)

Old: State sponsored charity

New: Some individuals inside the wealthier echelons of society donate to private foundations that assist the poor and needy.

Subsidized (was Subsidized)

Old: Welfare Civic : Subsidized

New: Institutions that provide social security are subsidized through the use of taxpayer money.

Privatized (was Corporate)

Old: Corporatist increases maintenance costs from number of cities by 25% but corporations maintenance costs are reduced by 35%. Increases health by 3 and science by 15% in all cities but causes unhappiness in largest cities. Corporation buildings are cheaper to build.

New: Vouchers are granted to those in need of welfare as private enterprises specialized in providing healthcare, education, and employment are ubiquitous.

Socialized

Old: .

New: A welfare state is maintained where free education, housing, universal healthcare, and generous unemployment benefits or pensions are provided to everyone in need.

Eco-Friendly (was Paradise)

Old: .

New: A careful balance between economics and ecological sustainability, where a welfare state can be maintained while also preserving nature and its resources.

Superhuman

Old: .

New: The democratization of human enhancement techniques to the masses have allowed people to become stronger, smarter, and enjoy much longer lives free of diseases.

Cornucopia (was Abundance)

Old: Abundant Resources

New: The mass replication of goods have allowed untold levels of prosperity as everyone has the satisfaction of having nearly anything whenever they need.

Eudaimonia (was Utility Maximization)

Old: Abundant Resources

New: It does not matter how difficult nor how costly it is, what matters the most is for everyone to experience true and complete happiness.

Currency
Spoiler :

None (was No Currency)

Old: Your citizens have no form of currency.

New: This civilization lacks (or refuses) the concept of money.

Metals

Old: Your people value precious metals as a standard of trading.

New: Goods can be bought and sold through the exchange of precious metals.

Coinage

Old: .

New: Precious metals are melted into small, flat pieces that are standardized in weight.

Certified (was Banknote)

Old: Bank's issue notes which make up your currency.

New: Banks facilitate trade by allowing merchants to use a certified instrument that guarantees the payout of money once a payee goes to a bank to reclaim it.

Paper Money

Old: Your country prints your nations currency on cheap paper.

New: Money is printed in large quantities, replacing the need to carry heavy coins or to visit a bank.

Gold Standard

Old: Gold is used to back up your currency.

New: The standard economic unit from which all circulating currency are derived from is gold, where it is usually hoarded inside secure vaults.

Fiat Money (was FIAT Currency)

Old: Combination of paper and cheap metals make up your currency.

New: A currency which is without intrinsic value that circulates in the form of coins and paper money.

Credit

Old: The citizens of your nation can buy products on credit.

New: Transactions are made on the promise to pay at a later date which replaces the need to carry physical money.

Digital

Old: People buy products on a digitallized trading program.

New: Through the use of computer networks it is possible to have an entirely digital currency that allows for instantaneous transactions.

Post-Currency

Old: Transcend Money

New: Although still present, the blessing of having nearly anything for very cheap means that money no longer has the same importance it once had.

Energy

Old: Energy as money

New: While material goods can be obtained for cheap their throughput is still limited by the amount of available energy.

Knowledge

Old: Knowledge as money

New: After reaching a point where there is free, near limitless energy the only real constraint is finding out other ways for this energy to be utilized.

Workforce (was Labor)
Spoiler :

Unorganized (was Unorganized Labor)

Old: Your nations labor is unorganized and without direction.

New: The labor force is not divided and everyone does a little bit of everything.

Communal (was Community Labor)

Old: The community of your population assigns labor, based on peoples skill.

New: People are able to have steady jobs that benefit the community, like being the village butcher or hunter.

Specialized (was Skilled Labor)

Old: Your work force create products that others buy from them.

New: Artisans and laborers gain a lifetime of experience by specializing into a specific craft.

Serfdom (was Serf Labor)

Old: Workers build improvements faster; +20% hammers but -10% scientific research and -10% culture in all cities

New: Bounded to a specific plot of land from which they cannot leave, serfs are considered to be property of the landowner.

Capitalist (was Capitalist Labor)

Old: Your work force has organized themselves into corporations to make the most capital.

New: Individuals choose who they want to work for and in return receive payment for their services.

Collectivist (was Socialized Labor)

Old: Your population makes use of Labor Unions and gives much power to the Proletariat.

New: Those who are not interested in working in the public sector can join one of the many cooperatives whose revenue is divided between all members.

Centralized (was Centralized Labor)

Old: Labor is owned by the state.

New: A central authority oversees where and what each person will do.

Automated (was Post-Labor)

Old: .

New: People can enjoy entire lives free of work as most tasks are now performed by non-sentient autonomous machines.

Engineered (was Engineered Labor)

Old: Engineered labor castes

New: The workforce is comprised almost exclusively of factory-built androids or lab-grown humanoids.

Hyperintelligent (was Hyperintelligent Labor)

Old: Labor by hyperintelligent beings

New: Entities with god-like intellect and abilities are willed into doing all the work.

Education
Spoiler :

Ignorance

Old: Allows blissful wallowing

New: Whatever knowledge or wisdom someone gained during their lives is lost once they die.

Oral Tradition

Old: Your nation passes knowledge to the next generation through telling stories.

New: Knowledge is transmitted through the use of stories and songs.

Written Tradition

Old: Your nation passes knowledge to the next generation through written stories.

New: Records of previous facts are kept in writing, of which the few who are literate are able to read.

Martial (was Military Tradition)

Old: Your nation passes knowledge to the next generation through military tradations.

New: Children are trained under a rigorous program by veteran warriors made to produce strong and capable fighters.

Religious (was Religious Training)

Old: Your nation passes knowledge to the next generation through relgious dogma.

New: Various oral and written beliefs, doctrines, rituals, and customs are memorized by the populace who devotedly transmit them to the next generation.

Apprenticeship

Old: One bound by indenture to serve another for a prescribed period with a view to learning an art or trade. Add's 25% to the Great People's growth rate, allows unlimited engineers

New: People are educated from an early age the ways of practicing a specific craft by their parents or teachers.

Corporate (was Corporate Education)

Old: Your nation passes knowledge to the next generation through commercialism and consumerism.

New: Employers provide new hires a business-oriented education where some classes are related to the specificities of being a productive worker.

Compulsory (was Compulsory Education)

Old: Your nation passes knowledge to the next generation through repetition and memorization.

New: All children are required to have a proper education and so several schools are built in order to meet that demand.

Propaganda

Old: Your nation passes knowledge to the next generation through propaganda.

New: Influencing people to be in favor of specific political causes.

Online (was E-Education)

Old: Your nation passes knowledge to the next generation through the internet.

New: People learn remotely through various web courses.

Fast (was Rapid Education)

Old: Allows your people to download knowledge directly into their minds.

New: Brain implants allow people to access and quickly memorize information from a variety of different online databases.

Instant (was Instant Education)

Old: All collective knowledge is shared directly into minds of the nation.

New: The sum of human knowledge is saved inside advanced cybernetics dedicated to data storage.

Omniscience (was Universal Knowledge)

Old: Know everything.

New: Individuals have complete knowledge about the whole universe, past and present.

Language
Spoiler :

Nonverbal (was No Language)

Old: Your nation has speaks in grunts and gestures.

New: A lack of language makes complex communication an impossible task.

Native Language

Old: Your nation has its own unique language.

New: A language exists but it is very difficult for foreigners to understand it.

Trade Language

Old: Your nation has developed a simplified language when communicating with other nations.

New: A simplified but mutually understood language made to facilitate trade with non-natives.

Interpreters

Old: Your nation uses Interpreters when communcating with other nations.

New: Individuals versed in two or more languages are able to act as translators between nations.

Codified (was Language Education)

Old: Language education is the teaching and learning of a foreign or second language. Language education is a branch of applied linguistics.

New: An effort was made to standardize the language inside the nation into a more logical format that is easier to learn.

World Language

Old: One global language that everyone speaks.

New: The ever growing interconnectivity between nations have allowed for a lingua franca to emerge which almost everyone understands.

Universal Translator

Old: Your nation uses a Universal Translator to communcate with any language.

New: A device allows for almost real-time communications with someone who speaks another language.

Telepathic (was Telepathy)

Old: Communicating directly from mind to mind.

New: Information is directly transmitted into the minds of others.

Xenosemiotic (was Xenosemiotics)

Old: Interstellar communication via semiotics

New: Instantaneous conveying of complex ideas, emotions, and experiences to any sentient lifeform.

Garbage
Spoiler :

Everywhere (was Garbage Anywhere)

Old: Toss garbage on the ground.

New: Either from a lack of knowledge or by feelings of apathy, garbage is not removed and instead piles up everywhere.

Burned (was Burn Garbage)

Old: Burn trash into ashes.

New: Waste is incinerated through the use of fire.

Thrown into Water (was Waste to Sea)

Old: Toss garbage into the sea.

New: Trash is dumped into bodies of water in an attempt to avoid polluting the air with smoke.

Landfills

Old: Toss garbage into the sea.

New: Junk is collected and placed inside dedicated places.

Exported (was Waste Exportation)

Old: Send trash to other nations.

New: Other nations "agree" to take our waste.

Imported (was Waste Importation)

Old: Get trash from other nations.

New: Accepting trash from other places as a way to get an additional revenue source.

Waste to Energy

Old: Send trash to be converted into energy.

New: Factories burn garbage and convert it into usable energy.

Recycled (was Recycling)

Old: Recycle, Reduce, Reuse

New: Waste is re-converted into new materials and objects.

Off-Planet Dumping

Old: Send trash to outer-space.

New: Trash is either sent to uninhabited worlds or simply thrown into stars and black holes.

Atomized (was Atomize Trash)

Old: Atomize Trash

New: Waste is broken down into very fine particles.

Dematerialized (was Dematerialization)

Old: Dematerialize Trash

New: Trash is sent into another dimension.

Immigration
Spoiler :

Borderless (was No Borders)

Old: Your nation has no offical borders.

New: There are no official borders and people come and go as they please.

Open Borders

Old: Your nation is open to all immigrants.

New: Even though borders exist, people are allowed to immigrate with no restrictions.

Closed Borders

Old: Your nation is closed to all immigrants.

New: People are not allowed to immigrate.

Secured Borders

Old: Your nation checks all immigrants before they enter your borders.

New: Access is carefully monitored in order to prevent unwanted people from coming in and to verify if goods are being properly tariffed.

Skilled Workers

Old: Your nation is closed to all immigrants except for Skilled Workers.

New: Accepting immigrants that are knowledgeable or that demonstrate skill in a particular craft.

Virtual Citizenship (was Digital Citizenship)

Old: Citizenship not tied to physical location

New: People from across the world are now able to become citizens and work for the nation without ever needing to be inside physical territory.

Interstellar (was Interstellar Migration)

Old: Allow ET to immigrate

New: The immigration of different extraterrestrial lifeforms is commonplace.

Post-Borders

Old: Transcend physical borders

New: The ability to assume non-corporeal forms have made physical borders irrelevant.

Agriculture
Spoiler :

Hunter-Gathering (was No Agriculture)

Old: Your nation has no agricultural system.

New: People feed themselves through foraging and hunting.

Smallholding (was Subsistence Agriculture)

Old: Your nation has uses subsistence for their agricultural system.

New: A mixture of cash crops and subsistence farming support a single family.

Agricultural Guilds

Old: Your nation has uses guilds for their agricultural system.

New: The agricultural sector is dominated by associations of farm-owning individuals.

Private Owned (was Privatized Agriculture)

Old: Your nation has uses privatization for their agricultural system.

New: Groups and individuals are able to buy and sell plots of land dedicated to agriculture.

Incentivized (was Subsidized Agriculture)

Old: Your nation has uses subsidization for their agricultural system.

New: Crops considered unprofitable are kept in circulation by subsidizing private farmers and agribusinesses.

Corporate Owned (was Corporate Agriculture)

Old: Your nation has uses corporations for their agricultural system.

New: Agribusinesses monopolize all agricultural production.

State Owned (was State-Run Agriculture)

Old: Your nation has uses state-run for their agricultural system.

New: A central authority has control over what farmlands produce.

Organic Farming (was Green Agriculture)

Old: Your nation has uses green for their agricultural system.

New: By using naturally occurring pesticides and fertilizers farms are able to pollute less and give healthier products, though this comes with the cost of decreasing their output.

Lab-Grown Food (was Synthetic Agriculture)

Old: Grow algae for food

New: Mass-produced synthetic food replaces the need for land-based agriculture.

Nutrient Replication (was Food Replication)

Old: Tea, Earl Grey, Hot

New: Subatomic particles are quickly rearranged to form food.
 
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Tribal (was Chiefdom)

Old: Government Civic : Chiefdom
New: This civilization organized itself into small clans with varying degrees of kinship between each other. Every so often these come together to select a leader called a chief that acts as a representative towards other nations.


Monarchy

Old: Government Civic : Hereditary Rule (Monarchy)
New: This civilization is run by a hereditary dynasty where the ruling monarch acts as the guiding hand of its people.
The reason it was called Chiefdom was because that is the name of the tech that enables it. If you change it to Tribal people will wonder why it is not on the tech with all the other tribal civics, of which there are three.

Monarchy is not necessarily Heredity Rule though it can be. Sometimes it is a semi-elected position eg like the Pope. However I have no real problems with this change ;)

One problem I have with the government set is that dozens of different types have been tried throughout history and they are not represented here. Where are the various triumvirates? And not just the Roman ones. The Spartans had one type and the Corinthians another. In all cases they were a type of elected Monarchy with three leaders who had to agree but had separate areas of responsibility eg Spartan had a high priestess, a king of local affairs and a king for foreign affairs - diplomacy, war and trade.
 
I think the current (?) model of seeing Chiefdom as a form of government and Tribal(ism) as a society civic which typically accompanies (both in C2C and real life) Chiefdom is the best way to go about it: it is quite easy to imagine tribal monarchies (Tonga) or even despotisms (many 20th century African nations).
 
Good points, hadn't considered that. Reverted Tribal back to Chiefdom.

@Dancing Hoskuld When I play I tend to roleplay those types of governance by virtue of civics combinations. That's one way to get beyond those limitations. :)

What do you think of the revised lore for monarchy: "This civilization is run by a small group of privileged individuals that embody the state's national identity. Monarchies can exist in a variety of manners, from elective to hereditary, from a single monarch to a collection of different ones, from a symbolic role to a completely autocratic one."
 
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Anarchy (was Anarchism)
That's bad. The term "Anarchism" is a bit confusing, but we already have Anarchy in game (when you change your civics).

This civilization is run by officials that act as representatives of the voting classes.
Too democratic for this government type. The Roman Senate was never formed by elections, while holding a lot of power in the Republic.

This civilization is run by religious leaders that act on behalf of their deity.
It should be well understood that "deity" can also mean "deities" here.

This civilization is run by a group of the most qualified and knowledgeable specialists inside of their specific fields of study.
Should this include Machine Rule?

Galactic Federation

Old: A loose confederation of star systems.
New: This civilization is run by a decentralized federation of independent star systems.

Universal Empire (was Intergalactic Empire)

Old: An empire across galaxies.
New: This civilization is run by a central authority that manifests itself across the entire universe thanks to faster-than-light communications and travel.
If you put it that way, the main difference between these two civics seems to be centralization with little emphasis to freedom vs. opression. Is that intended?
 
That's bad. The term "Anarchism" is a bit confusing, but we already have Anarchy in game (when you change your civics).

Reverted back to Anarchism.

Too democratic for this government type. The Roman Senate was never formed by elections, while holding a lot of power in the Republic.

The republic and democratic were always difficult terms to differentiate in respect to their description, even in civilization games. In my case I tried to make it so that republics are ancient things where only a relatively small portion of society (citizens) could vote whereas democratic are more modern and include universal suffrage where everyone has a say.

How would you revise the lore for it?

It should be well understood that "deity" can also mean "deities" here.

What do you think of: "This civilization is run by religious leaders that act on behalf of their deity or dieties."

Should this include Machine Rule?

Yes, gestalt consciousnesses can be biological or mechanical. As a case example for each, think of the first as a hivemind and the second as a ultra-intelligent AI that carries out governance as a kind of great mediator.

If you put it that way, the main difference between these two civics seems to be centralization with little emphasis to freedom vs. opression. Is that intended?

I was going for the existence of FTL travel, in the case of Galactic Federation FTL travel is still something novel and highly experimental so solar systems are isolated across light years so by virtue of this they were almost completely independent from any central authority. In the case of Universal Empire, as this is now a more matured spacefaring civilization with transwarp and space folding capabilities (as in, it can cross mega parsecs in an instant) so it is able to maintain a coherent system of governance over all places at once.
 
Speaking of which, I think it's valuable to have an idea of what kind of government is being modeled with these options (as this thread is going towards), and part of this, I think, involves thinking of both real and fictional examples and identifiying core and common charactersitics. The way I see it:

Anarchy: In the beginning, represents the fact that a Paleolithic hunter-gatherer society numbering between 30-50 people isn't really going to have a government in the sense most would recognise it: there would certainly be power and influence, but of an almost purely informal kind and almost always tied in with blood relations. In subsequent eras, this would also represent various "stateless societies" both historical and hypothetical, whose further development would be modeled by other civics and game factors. The Australian Aborigines would be one likely candidate for real life societies that have used this civic sometime in recorded history.

Chiefdom: A fairly broad category of governments of chiefly (pun intended) Neolithic vintage, ranging from tribal chieftains to mayors of Neolithic townships to warband leaders with relatively modest holdings whose people are tied chiefly by blood relations. Most indigenous peoples seem to have had this form of government, famous examples including many Native American tribes and much of pre-colonial Sub-Saharan Africa.

Despotism: Something like absolute monarchy, but less formalized and generally less hereditary in nature. This would have its first appearance in the form of Neolithic warlords (think Memnon from the underrated The Scorpion King), and occur semi-sporadically afterwards (Roman dictators and -umvirates, Third World dictatorships).

Monarchy: A typically hereditary dynastic rulership system not based purely on brute force or blood ties. Historical examples abound, ranging from the Pharaohs of Ancient Egypt to the European monarchies of the ancien regime.

Republic: A non-monarchical, typically non-hereditary elitist-oligarchical government, often with aristocratic elements. Classic (pun intended) examples would include Athens (which was not a democracy in the modern or, in my opinion, C2C sense of the term) and Rome; Venice would also match many of these characteristics. You could also argue that the United States was this from the Articles of Confederation until the Andrew Jackson era, and certainly many of the Founding Fathers showed strong tendencies in this direction. This seems to be a uniquely Western form of government, though due to the influence of the West many non-Western countries have adopted it: the closest things to it outside the West I can think of the Iroquois Confederacy and the Chinese/Korean de-facto bureaucratic governments.

Theocracy: Rule by priests in the name of religion; may vary wildly in terms of its internal composition, but historical examples tended to be monarchical in practice. Relatively rare historically: examples include the Papal States/Vatican City, Tibet, and the Islamic Republic of Iran (though the last has definite republican elements).

Democracy: Rule by a substantial plurality of commoners, generally along egalitarian or quasi-egalitarian lines. I have my own views as to which historical nations fit this description, but as I'd rather not drag this thread off topic I'll simply say that I think this form of government is inherently unstable and tends to ossify into one of the others (including some that are either covered by other civic categories, would amount to an unconventional take on Republic, or are within the Government category but not yet covered by existing civics within said category).

Totalitarianism: I'm not convinced placing this in the Government category isn't a category mistake. You can argue that the ideological character of (say) the Soviet Union or Nazi Germany seperates them from Despotism, but you can also argue that said character falls within the scope of other civic categories. I think totalitarianism should be understood as an approach to the scope of state power, not as who is holding that power or how they came to hold that power, and that approach is to some extent outside the capacity of civics to model (being more in the realm of political philosophy), and to some extent modeled by other civic categories. I can understand that from a gameplay point of view having the same penalties for modern incarnations of such might be problematic, though.

Technocracy: I actually think there are very strong parallels between this form of government and theocracy: just replace "priests" with bureaucrats and experts, "religion" with "ideology" (even if that ideology is pure pragmatism) and "religious laws" with "bureaucratic regulations". Historical examples would likely include the more Mandarinic periods in Chinese history and its parallels in Korea, and I would argue the West since at least the end of WWII (if not sometime from the 1880s onward) and other social democracies would count as this too de facto if not de jure.

Gestalt: This seems to have one foot in Government, another in Society. Certainly such a thing would qualify as a form of government in its own right, along the lines of the Geth Consensus in Mass Effect (though other possible fictional examples are blurrier, like the Borg Collective from Star Trek, who have at least one Queen)

Gerontocracy: This doesn't really seem like a form of government to me, more an application of life-extension technologies on a technocratic model. Why couldn't the rulers of, say, a despotism, monarchy, corpor-nation or the like use life extension and accumulate superhuman knowledge?

Galactic Federation: I don't really see much lore point in "X form of government but IN SPACE!", although I can see why gameplay considerations would call for it (such as those I mentioned under Totalitarianism), and I'm not big on political convergence (the idea every interstellar/other futuristic civilization would have X type of government; not only is such an idea patently unrealistic and often modeled on quasi-religious narratives of social evolution, but its far less interesting from a story and gameplay perspective).

Universal Empire:
Same as before: it's "Galactic Federation, but IN THE WHOLE UNIVERSE AND MORE IMPERIAL!". My other comments still apply.
 
I made table of all civics some time ago.
civics.png
 
Time for the Rule ones:

Rule

Obedience

Old: Most primitive way to rule the population.
New: Order is maintained by being obedient to the highest ranking individuals, the alphas.

City States

Old: Cities have their own governments.
New: People consolidate into cities where each have their own laws, customs and traditions.

Magistrates

Old: Power!
New: An appointed governmental officer dictates what is and isn't lawful.

Meritocracy

Old: Meritocracy is when members of the government are chosen based solely on their abilities to exercise civil responsibilities
New: Picking of leaders based on demonstrated performance and achievements, rather than on ancestry or wealth.

Bureaucracy

Old: Power Civic : Bureaucracy
New: A small group versed in administrative matters write the laws and procedures that are followed by the populace.

Vassalage

Old: Power Civic : Vassalage
New: A mutual relationship exists between overlords and vassals, where the former assures safety and lands and the latter promises support and tribute.

Confederacy

Old: The government is a loose collection of cities and states.
New: Self-governing states that, at times, work together towards a common military, economical or social goal.

Federal

Old: .
New: States that are united under a central government, following the laws and guidelines put forth by it.

Martial Law

Old: Martial Law is when, due to extreme circumstances, the government runs society to keep it "orderly".
New: The government exerts direct military control on normal civilian functions in order to assure stability.

Grid

Old: Big Brother is watching you.
New: The government indirectly control the nation through mass surveillance, which allows it to know everything about each individual.

Polystate

Old: Multiple virtual states
New: People join virtual states that are in accordance to their opinions and ideals.

Machine Rule

Old: Rule by artificial intelligence
New: A superintelligent AI replaces all governmental functions by having the people follow its directives.

Mind Control

Old: Your nation passes knowledge to the next generation through mind control.
New: A permanent state of subservience is instilled on the population thanks to mind control, and individuality might be non-existent.

Engineered Society

Old: Highly social engineered society
New: People are influenced through highly advanced social engineering to follow certain ideals and aspirations with an emphasis in societal cohesion.

Morality

Old: Morality is programmed into all aspects of society.
New: The single goal of maximizing the happiness of all sentient organisms in the universe is what drives this nation.
 
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How would you revise the lore for it?
It's a bit of a problem. Strictly speaking, a republic is any form of government where leadership is not hereditary. Both the Soviet Union and Nazi Germany were Republics, but the UK isn't. The one time Great Britain was a Republic (although that was arguable in itself, seeing as the leadership was still hereditary) was one of its darkest times (Cromwell), so you cannot just consider republics to be proto-democracies. You get a leader who isn't trained for that position but who has emerged in some way against competition, so it's a bit hard to say which structure produces the better leader. Meritocratic elements are certainly more natural for republics, whereas guilds are more natural for monarchies (if every profession is hereditary it makes sense to have political leadership included as well).

Sorry for not giving a more definitive answer.
 
@tmv what do you think of:

This civilization is run by a body of officials where leadership is not an hereditary position. How they get into power varies widely, seizure of power by coup d'etat, direct appointment by the head of state, general elections from the voting public, etc.
 
@tmv what do you think of:

This civilization is run by a body of officials where leadership is not an hereditary position. How they get into power varies widely, seizure of power by coup d'etat, direct appointment by the head of state, general elections from the voting public, etc.
For the most part, it's good. Only it is the head of state more than any other position that I was talking about (it's certainly the hereditary position in a monarchy). Perhaps "head of state" could be replaced by "ruling council" in your text, that would probably fit nicely and represent the oligarchic rule where coup corresponds to a dictatorship and elections or sortitions (https://en.wikipedia.org/wiki/Sortition) to ancient forms of democracy. Of course, there are examples in history where these terms were used in a very confusing manner (France still called itself a republic for a few years after Napoleon I became emperor), but I think we better leave these out if these terms are to mean anything.

Montesquieu wrote: "The suffrage by lot is natural to democracy, as that by choice is to aristocracy." (The Spirit of the Laws) - and while this thinking was abandoned soon after, it was certainly prevalent in ancient times.

Regarding Monarchy, things can get even more confusing by the fact that there is an older type of monarchy - based more on the priests than on the military / administration - that is called Divine Cult in this game and is a Religion civic (probably because it establishes a state religion, but Divine Cult makes very little sense when combined with freedom-based civics, I think).
 
What about an Athenian style democracy? We currently only have a Republic civic for the classical era. And the Democracy civic comes way later and seems to describe more of a democratic republic than a direct democracy. Perhaps change Democracy to Democratic Republic and then create a Democracy civic for the classical era. Now while Athens was anything but a true direct democracy they could be simulated by using Democracy, Patriarchy, Bourgeoisie, and the Slavery world view. Also Switzerland actually more or less has a direct democracy and they've had it since the late middle ages, far before the current time that Democracy is available in the game as of now.
 
Perhaps change Democracy to Democratic Republic and then create a Democracy civic for the classical era.

This threads' goal is to see the text every civic has and how it fits in the context of the game and its history so I'm not looking to add new ones. Do post this on ideas and discussions thread and see if others find it worthwhile.:)
 
As for Power:

Power

Strongman

Old: Strong take from weak.
New: The strongest dictate the rules.

Matriarchy

Old: Honor thy mother.
New: Females dominate all positions of power.

Patriarchy

Old: Honor thy father.
New: Males dominate all positions of power.

Junta

Old: .
New: The highest ranking officers of a military are the ones who are calling the shots.

Sovereignty

Old: Power!
New: The ones in power are those who control or own the land.

Legislature

Old: Power!
New: A gathering of individuals have the authority to elaborate laws and carry out verdicts.

Divine Right

Old: Your power comes from heaven.
New: Power is recognized in whoever is favored by the god or gods, and how this favor is determined is something that is up for debate.

Separation of Powers

Old: Power!
New: The abuse and tyranny that come from having supreme authority is something that is unacceptable and so power is divided.

Single Party

Old: Power!
New: In order to ensure the carrying of long-term goals and to avoid any inefficiency caused by dissidence power is concentrated in the hands of a single political entity.

Plutocracy

Old: Rule by money.
New: Assets and economic capital are the hallmarks of power.

Protocol

Old: Decentralized protocols
New: Advancements in technology have made information and knowledge some of the greater sought out items, and whoever has the most is considered to be in power.

Computation

Old: Computation is power.
New: As this civilization reaches an almost incomprehensible level of development the difficulty of finding new discoveries increases exponentially, so power is recognized in whoever can calculate the most.
 
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Military

Militia

Civilians independently take up arms in the eventuality of conflict.

Banditry

Outlaws carry out military actions, usually as a sentence.

Tribal Warfare

War is a way to train the younger generation, and partaking is how they become adults.

Conscription

Compulsory enlistment of civilians in order to maintain a military force.

Mercenaries

Paying soldiers who may or may not have allegiance to the nation.

Pacifism

War is considered without merit so resources are redirected to improving culture and inspiring great people.

Vassalage

In recognition of their services, loyal servants are given a part of the country for them and their families to rule and, in return, they maintain a military force comprised of its inhabitants, which are then provided to the overlord in times of need.

Voluntary

Civilians volunteer into the armed forces and are given additional benefits for the time spent in service.

Robotic

Use of remote controlled and robotic equipment so as to diminish casualties.

Cloning

Genetically enhanced clone soldiers defend the nation.

Starfaring

Total mobilization of all forms of life across known space.

Time Drafting

Using time travel to staff the army with the fittest warriors and most skilled officers from throughout past and future.

Interdimensional

Powerful eldritch entities with unmeasurable power battle across infinite realities.
 
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Looks nice.

I wonder how @pepper2000 likes new lore of his civics.
These texts are displayed in Civics advisor too.

Time Drafting is weird.
By that time all previous soldiers and generals in your civilizations are bad in combat as Dalai Lama due to exponential improvements in material science and information technologies.
That is spearman VS tank :p
Unless after bringing them to present you are exponentially improving captured soldiers and generals.

Unless such warfare would be more like traveling in time to ruin enemy and its morale.

....
It appears that Time Drafting and Omni Imperialism are unlocked in same Xgrid right after Cosmic Lifestyle, that is when you are preparing to colonize your second galaxy (Milky Way was first :p)

It seems like Time Drafting and Omni Imperialism are quality VS quantity when comparing by what they do.

That is with Time Drafting you redirect energy to improve stuff, that you loot from past, and Omni Imprialism you just produce units using current knowledge.
 
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I'm kind of curious of what he thinks of some of the name changes, really. If he dislikes them I can always revert them back.

If someone was changing the designations of things I gave a lot of though to come up with I'd be a bit annoyed, so I'm not sure how he feels.

EDIT: Saw your additions to the post above @raxo2222, so do you think the lore should follow the quality vs quantity idea then?

What do you think about time drafting being unlocked by the tech "Time Reversal" (transcendent)?
 
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EDIT: Saw your additions to the post above @raxo2222, so do you think the lore should follow the quality vs quantity idea then?

What do you think about time drafting being unlocked by the tech "Time Reversal" (transcendent)?
Well Cosmic Warfare tech, that unlock civic of same name directly needs Time Reversal.

Time Travel tech was meant as foundation for time traveling - there are multiple techs related to time travel.

Stable Time Loops (tech at end of Cosmic era) sounds like good place for it.
It would be reasonably far from omni imperialism (beginning of Cosmic) and cosmic warfare (Middle of Transcendent) civics.
 
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