1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

revolting cities

Discussion in 'Civ3 - Strategy & Tips' started by plomeros, Jan 11, 2002.

  1. plomeros

    plomeros Chieftain

    Joined:
    Dec 20, 2001
    Messages:
    233
    Location:
    Swed
    Please help

    Situation;, Me, the Egyptians, dominate Europe, Middle East, India and some smalle colonies in China, Noth Africa and Greenland. The Evil French dominate the rest of Asia, and have built two pescy towns in Palestine and Arabia. I go to war, after years of harassment from Joan the ?)/¤&/%/)¤#"!

    Capturethe cities in Palestine, and a few others, only to see them reolt back to France. How do I fortify my conquests? I have a MASSIVE culture, I put heaps of troops in them, I spend fortunes on giving the captured cities temples and stuff, yet they choose to revolt!!! What shall I do?
     
  2. Ruud

    Ruud Chieftain

    Joined:
    Jan 3, 2002
    Messages:
    5
    Location:
    Netherlands
    Try to build the Forbidden palace close to your capitol.
    Then replace your palace close to the cities you are capturing.

    Also build courthouses in all cities! These revoltes are a pain in the ........
     
  3. plomeros

    plomeros Chieftain

    Joined:
    Dec 20, 2001
    Messages:
    233
    Location:
    Swed
    ...so couthouses are more efficient then temples to keep the slave, er citizens in check?
     
  4. Ruud

    Ruud Chieftain

    Joined:
    Jan 3, 2002
    Messages:
    5
    Location:
    Netherlands
    Courthouses are desperately needed.
    Even when all citizens are happy a city can revolt.

    But distance to the Palace is the most common reason for revolts.
     
  5. madhatter160

    madhatter160 Chieftain

    Joined:
    Jan 11, 2002
    Messages:
    11
    Location:
    Holt, MI
    I've said before and I'll say it again:
    Starve the bastards. Make everyone you can entertainers (they'll die happy ;)). This will remove the foreigners, which cause the revolts. Then you can re-populate will your own people. Muhahahaha!!

    Alternatively, you can rush workers & settlers to reduce the foreign population. Do anything you can think of to get rid of those damn foreign nationals and you won't have any trouble.
     
  6. BillChin

    BillChin Chieftain

    Joined:
    Jan 7, 2002
    Messages:
    494
    The most effective method I have found against culture revolts is to station troops outside the city. If and when the city flips, I take it back with those troops so flipping is only a minor annoyance. Garrison only one or at most two units as you loose these troops when the city flips. It takes a long time to defeat city resisters, but better that than losing a stack of troops to culture.

    Starving is also an option, though one I use as a last resort, not a first resort.
     
  7. Moo

    Moo Chieftain

    Joined:
    Jan 11, 2002
    Messages:
    20
    My suggestion is if a conquered city does not have a great wonder, raze it. I always rebuild in the same or better suited location nearby. What's the point in dealing with resistors and all the hassles and headaches of a multi-ethnic society? The buildings in the conquered are usually destroyed, why inhert all the hassles and headaches or a conquered city when there are only drawbacks and no benefits? And besides, a newly built city will grow back to the previous size in no time, since all the improvements around the city are still intact. Ethnic cleansing is the way to go.
     

Share This Page