See? This is what happened last time. Those who prefered "x2 movement" (but not with ignore terrain) could not agree with those who prefered "ignore terrain" (but not with x2 movement), even if they both agreed on that combining those promotions was a bad idea.Totally agree - leave it as it is.
\Skodkim
See? This is what happened last time. Those who prefered "x2 movement" (but not with ignore terrain) could not agree with those who prefered "ignore terrain" (but not with x2 movement), even if they both agreed on that combining those promotions was a bad idea.
So G ended up doing nothing.
Is it gamebreaking? No. Is this a good system? Either. Now, some players even say it is 'iconic' (was it you, @Txurce?): That it represents what happens in democracy. We end up with a weird system that contents nobody, but nobody hates strongly, so it's ok.
My bad memory... But I'm sure some people were saying that scouts movement was iconic to VP, and that pretty much settled the question.No, I argued against the use of the word "iconic" as a reason for or against anything. I'm in favor of your last proposal, but don't feel strongly about the need for change here.
My bad memory... But I'm sure some people were saying that scouts movement was iconic to VP, and that pretty much settled the question.
Seems like an uneccessary change. There are easier ways to stop scouts - simply don't give them the promotion! Or we suddenly have issues with basic promotion that's been here for years?
The whole idea of any promotion is that it gives some new abilities. There are 200+ of them and each one can be asked "why do I have this effect, maybe it should look different"? Then ok - use a different promotion. Double movements are basic promos, rooted in vanilla game. If we don't like them - just don't use them. But not change, these are like basic fundamental things.
Or if we want to change those movement patterns, then create a new promotion, and attach to whoever we want to.
good catch!You probably mean this, which is a paraphrase of what you're bringing up:
All land units, except scout line, use this boring method. The only ignore cost promotion in melee is 'amphibious', and it just lets you cross rivers without penalty. You can't combine woodsman with amphibious because they apply to different terrains.I really like the current system. +1 movement would be a much less interesting promotion in my opinion
Really? Seems to me that trailblazer 1 should be worthwhile in most situations. Its a lot of extra speed, if it nets you one ruin its worthwhile in my opinion.So it goes back to how scouts move. Ignore cost of ALL terrain types, double movement on SOME terrain types with a trailblazer promotion. Trailblazer you may like in Deity, but I fail to see how it appeals at King or lower, with so many barbs blocking the way.
Fair point. Extra speed is of no use if you can't pass a plagued zone.I would enjoy +1 movement less myself. If the current trailblazer has no appeal to you, I'm not sure if +1 movement would either.
@tu_79 Using my post directly as an example of why nothing gets done strikes me as rather rude.See? This is what happened last time. Those who prefered "x2 movement" (but not with ignore terrain) could not agree with those who prefered "ignore terrain" (but not with x2 movement), even if they both agreed on that combining those promotions was a bad idea.
So G ended up doing nothing.
Is it gamebreaking? No. Is this a good system? Either. Now, some players even say it is 'iconic' (was it you, @Txurce?): That it represents what happens in democracy. We end up with a weird system that contents nobody, but nobody hates strongly, so it's ok.
@tu_79 Using my post directly as an example of why nothing gets done strikes me as rather rude.
I've been a Civ player since CivI, have been a part of the community for 14 years, have helped Thal develop CEP and have also helped Gazebo with what I could (bug testing, even fixes when I could) in earlier days. I just don't have that possibility anymore with two kids, a wife and a full time job. But I have a voice.
ilteroi asked (and I quote): "what is the general opinion on this". I Agree that we should leave it be. IMHO it works as it is.
\Skodkim
Don't worry, we're goodSorry if you felt personally attacked. Not my intention.
ok guys, i've been considering a change to the movement promotions (woodsman, desert walker etc). the current effect is "double movement in x", but why on earth should you be moving faster in bad plots than in good plots?
so the proposal is to change this to:
what is the general opinion on this?
- start the turn with an extra move on feature x (ie woodsman spears on forest will start with 3 moves)
- ignore feature x costs (but not terrain costs - hills will still cost 2 moves)
give the split verdict and that i discovered that the code more or less assumes a unit's base moves to be the same everywhere, i won't change anything. the potential for bugs is too high. and the potential for discussions as well
@Gazebo. I'm not so sure.
The code assumes a horseman to move the same as a spearsman? The code is ignoring +1 movement promotions (poor Musketeer)? I don't think he meant that this can't be changed, but that the ideas he brought up won't work (mixing movement in features with movement in terrain type). And that he doesn't want to get involved in an issue where there's no community agreement.
So yes, dead topic.