RFC Classical World

Also, the Nan Yue spawned way too early (it's 267 BC!), co-existing with the Qin, don't have stability bar, and are getting a +1599363516 diplo bonus to me.
 
Have you considered adding indy Emporion to Spain (1 N of fish in north-eastern Spain)? Roman conquest of Emporion might incentivise them to link it to Italy by road...thus making military conquest of the rest of Spain more likely than in the current build.

Edit: I'll make sure not to forgot to send the buttons in the correct dds format next time :)

Further edit: Behold! Buttons!

Antigonid UU: click (Source: here)
Seleucid Phalanx UU (I must stress the difference between a hoplite and the phalanx formation): click (Source: here The picture is anachronistic, but stylish.)
Ptolemaic UU: click (Source: civ IV icon comping)
Bactrian UU (redone and in correct format): click (Source: civ IV icon comping)

Oh and for the Byzantine cataphract, just use the default icon for it, despite it not matching up with the unit art. At least we'll be able to tell the difference in icons from a horse archer.

New bugs: 3rd Ptolemaic UHV: port count at 0.
 
fixed the early nan yue spawn. I had set it early to test if it was working.

never got around to fixing the Eastern Mediterranean ports tile list for Egypt. I'll do that later tonight of I have time.

thanks for the buttons! yeah I know that a hoplite is not a phalanx but all the other units are named for individual soldiers, spearman, archer, not formations. I wanted to say with that (thats whys its a legionary not a legion for ex).

DC123456789 glad you like the map
 
Get a weird error upon reloading a save where I can't see any of the stability modifiers. It just specifies the stability "level", with no boxes containing stability categories.

Oh and if AIs can still have a civil war when the human player declares war on them, that should probably be toned down a lot except for Parthians vs Seleucids, Sassanids vs Parthians, and more "spawn wars" of the sort. Right now you can definitely exploit that to tear through a great empire with ease.

Oh and 6 cities is now too little for the 3rd Ptolemaic UHV with the new map! 10 cities would probably be more appropriate. 10 cities would represent Cyrenaica, Egypt, coastal Syria, Rhodes, Cyprus and Cappadocia + 1-2 additional cities (Greece, Asia...take your pick).
 
It would be nice to have the stability post hyperlinked on the first post.

Also, I don't seem to be getting stability logs on my Beyond The Sword/Logs/PythonDbg.log.
 
Playing Ptolemies. Currently at 50 BC. I have to say, srpt, your new stability system is quite marvelous. Very little hokus-pokus stability magic. The modifiers are sensible and players can take active steps to solve them (or at least stabilize the situation, in the case of a declining civilization). Collapse (especially as the Ptolemies, where the core area really does fit the "core" of your wealth, administration and military) is no longer frustrating, despite having been very rough around the edges a few versions ago. I've had to struggle with a civil war, but it was ultimately a tense and rewarding experience. My Seleucid and Nubian neighbours were warmongering and kept me on my toes (Seleucids are too docile at first, but gradually grow more threatening, ironically). Being stretched thin is a part of managing an empire, and you can really feel it here, in a fun and fair way.

Romans don't intervene against any civs though. Their warmongering needs to be turned up. I'd say give Carthage and Rome terrible relations at start to spark a war, then around 150 or 100 BC give them a new, very aggressive leader to campaign eastwards against the "bigs" of the East. The minors can be mopped up during the 250-150 BC period, and onward.

Spoiler :
problem%20areas.png
 
The barbarians should be a little less likely to raze cities, especially big ones- I think it's starting to get out of hand.

Edit: Shrines don't count as wonders for the Antigonid UHV?
 
The barbarians should be a little less likely to raze cities, especially big ones- I think it's starting to get out of hand.

Edit: Shrines don't count as wonders for the Antigonid UHV?

Nope. To get your wonders you need Parthenon/Temple of Artemis/Pyramids/Gardens of Babylon + any of Colossus, Great Lighthouse, Great Library and Iron Pillar (choose 3). There are other wonders you can get with other techs, but generally these are the easiest to tech towards.
 
Yep, so that make conquering Babylon even more important.

By the way, why aren't Parthia and Bactria stable for the Seleucids?
Also, I think that just "Seleucids" is a better short name for them.
I'm also a little uneasy about the short name for the Ptolemies being Egypt; maybe they could be Ptolemies?
Naval Warfare is still spelled wrong (Naval Wafare).
The names for Gaul and Aquitania are switched.
 
Well, Parthia's surrounded by stable provinces, and it was under Seleucid control for ~80 years, so I wouldn't exactly call it peripheral...

Besides, I'm pretty sure it was stable on the old map.
 
Most of the Tyrrhenian Sea and the Coast of Catalonia are part of the province of Numidia.

Edit: Nan Yue still doesn't have a stability bar, and I'm still getting crazy diplo bonuses to it. Also, what exactly is Numidia supposed to be? All I saw was an independent Cirta, which went into anarchy when Numidia declared war on me.
 
looking into these issues. should have an update in a couple of hours.

edit: fixed some of the easier stuff

added new buttons by Crossphazer for the Peltast, Hetairoi and Galatian Infantry

reverted Julius Caesar's personality to what it was before when he was more agressive

fixed the names of Aquitania and Gaul

fixed the 3rd Egyptian goal and raised it to 7 ports. I think thats enough to be considered the dominant power

added Parthia and Margiana as Seleucid border provinces

those provinces mentioned are not border provinces (aka normal regions) of the Antigonids they are broader regions, which are not stable, just allowable

lowered the crazy raze city probabilities of some barbarian leaders, it wasn't intended

fixed the spelling of Naval Warfare

to get the stability checks to print in the log you must enable logging in your civ.ini file

many of the changes between commits when I was changing the stability system rapidly could have caused the screen to not display properly. in my system no stability info is saved in any way other than which of the 3 dummy techs you have. all the info in the stability display is re-gathered every time you open the screen.

the whole first post needs to be redone, I know.
 
Back
Top Bottom