Since when I first found RFC Dawn of Civilization mod in 2015-2017, after occassionally playing it and randomly checking the forum looking for UHV strategies for several years, and especially after refreshing my mind about the game last couple of months with the release of the 1.17.0 version, I always had a curiosity, a question in mind - is it possible to have a RFC Dawn of Civilization campaign as much historically accurate as possible in its current version without messing with the WorldBuilder? The answer that I found in a practical way after spending lots of hours and days on it - yes, but under very, very specific and interconnected game circumstances that do not happen across every campaign. After so many tries and attempts, I think I finally found the most efficient way to have such a campaign which I'd like to explain and show step by step in this thread, retelling the whole campaign with the help of the screenshots.
The reason I called it a "Mega Campaign" is coming out of the idea of having a full DoC campaign starting at the earliest date possible which is 3000 BC, picking the Marathon Speed with 1500 turns which is the most efficient DoC game speed and attempt to play it to the very last 2020 AD turn and beyond until it becomes impossible to play as the map descends into the global warming desertification and the collapsing civilizations chaos. The mechanic which allows you to pick a new civilization to play when it spawns is very crucial and helpful for such a campaign, especially when in DoC unlike in vanilla RFC you can endlessly jump from one civilization to another upon their spawn with no limits. Here I practically found the list of civilizations with the help of which it is possible to have such a historically accurate mega campaign:
1. Babylonia - allows you to start at 3000 BC and be the first one to place a city on the whole map.
2. Rome - allows you to accurately shape the Mediterranean and Western European region by the means of creating the Roman Empire just as the Roman UHV demands it. Necessary to build the ground for the Byzantine civilization to accurately spawn.
3. Byzantium - allows you to accurately shape the post-Roman Dark Age Europe and Middle East.
4. Russia - allows you to affect, control and influence the processes all across the Eurasian continent throughout the rest of the campaign in order to keep them as historically accurate as possible.
One aspect of playing as these civilizations is attempting to accomplish all of their UHVs, no matter whether achieving them or not. Always keep in mind that not all of the UHVs must be accomplished in order for the mega campaign to keep going. Another reason why only these four civilizations have the key importance is that for the vast majority of the other civilizations much of the job is being done by the scripts. The Greeks are scripted to have the Alexander's conquests, The Turks are scripted to form a Seljuk Empire, the Mongols are scripted to wreck havoc across the most of the Eurasia, the Western European Civilizations are scripted to colonize the World in the accurate way, numerous other civilizations are scripted to have certain cities to switch to them upon spawn and etc. The Romans however are also scripted for the conquests but the problem is that they're very circumstancial and there's no guarantee that Rome can even stand until Byzantium spawns or even to be able to conduct the conquests just as successfully as they need to be in order to recreate the Roman Empire as it has to be. Which is why it is crucual to play as them in order to recreate an Empire in its historical borders for the campaign to continue. The Russians may also not always succeed at recreating the Russian Empire as it should be, aside from the fact that playing as Russia during the late game is the only way to affect and influence the most of the map as historically as possible.
I promise to you that it would be interesting enough to follow the timeline of the mega campaign as I'd be trying to retell it as some kind of a "story" which I decided to call the "DoC lore". Now, let's get started and see how it turned out to be!
The reason I called it a "Mega Campaign" is coming out of the idea of having a full DoC campaign starting at the earliest date possible which is 3000 BC, picking the Marathon Speed with 1500 turns which is the most efficient DoC game speed and attempt to play it to the very last 2020 AD turn and beyond until it becomes impossible to play as the map descends into the global warming desertification and the collapsing civilizations chaos. The mechanic which allows you to pick a new civilization to play when it spawns is very crucial and helpful for such a campaign, especially when in DoC unlike in vanilla RFC you can endlessly jump from one civilization to another upon their spawn with no limits. Here I practically found the list of civilizations with the help of which it is possible to have such a historically accurate mega campaign:
1. Babylonia - allows you to start at 3000 BC and be the first one to place a city on the whole map.
2. Rome - allows you to accurately shape the Mediterranean and Western European region by the means of creating the Roman Empire just as the Roman UHV demands it. Necessary to build the ground for the Byzantine civilization to accurately spawn.
3. Byzantium - allows you to accurately shape the post-Roman Dark Age Europe and Middle East.
4. Russia - allows you to affect, control and influence the processes all across the Eurasian continent throughout the rest of the campaign in order to keep them as historically accurate as possible.
One aspect of playing as these civilizations is attempting to accomplish all of their UHVs, no matter whether achieving them or not. Always keep in mind that not all of the UHVs must be accomplished in order for the mega campaign to keep going. Another reason why only these four civilizations have the key importance is that for the vast majority of the other civilizations much of the job is being done by the scripts. The Greeks are scripted to have the Alexander's conquests, The Turks are scripted to form a Seljuk Empire, the Mongols are scripted to wreck havoc across the most of the Eurasia, the Western European Civilizations are scripted to colonize the World in the accurate way, numerous other civilizations are scripted to have certain cities to switch to them upon spawn and etc. The Romans however are also scripted for the conquests but the problem is that they're very circumstancial and there's no guarantee that Rome can even stand until Byzantium spawns or even to be able to conduct the conquests just as successfully as they need to be in order to recreate the Roman Empire as it has to be. Which is why it is crucual to play as them in order to recreate an Empire in its historical borders for the campaign to continue. The Russians may also not always succeed at recreating the Russian Empire as it should be, aside from the fact that playing as Russia during the late game is the only way to affect and influence the most of the map as historically as possible.
I promise to you that it would be interesting enough to follow the timeline of the mega campaign as I'd be trying to retell it as some kind of a "story" which I decided to call the "DoC lore". Now, let's get started and see how it turned out to be!
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