RFC Epic Latest Version uploaded on : V: August 25, 2007 W: August 25, 2007 BtS: September 7, 2007 Downloads: Vanilla: 404! Warlords: 404! Beyond the Sword: BtS-1.180~0.20.a2 (UPDATED: FEB 26, 2008) Spoiler Install Instructions : Install instructions: Download the latest version and extract it. It comes in a .zip file, so you should not require any extra software. Inside the newly created folder marked RFC_EPIC, there should be a folder marked Rhye's and Fall of Cvilization EPIC. Place this folder into your Civilization 4\mods folder. Start the game, choose load a mod, load Rhye's and Fall of Civilization EPIC from the menu, and enjoy. Also, if you wish to start up with RFC Epic, create a shortcut to Civ 4 on your desktop or whatever folder you would like, and put mod=mods\Rhye's and Fall of Civilization EPIC after the quotes. It should look like: "F:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Civilization4.exe" mod="Mods\Rhye's and Fall of Civilization EPIC Of course substituting in your own install directory. Introduction: Like RFC++, the version number consists of two(2) parts, the first x.xxx is the current version of the base RFC this is based off of, the second x.xx is the version number of this mod. Unlike RFC++, this mod of a mod does not add any truly new content, it just gives you more time to play with all of the holy Rhyeist goodness in normal RFC. How much more time you ask? Well, the original turn count of RFC is somewhere around, or possibly exactly 480 turns (provided you actually quit when you hit 2050AD, heh heh, I kid, I kid.) How many turns does RFC Epic have? I don't really know, somewhere around 900-1000. I think. And 200 of those are just in the modern era! About the Balance: I will warn you however, this version may NOT be balanced. I played through a game as Greece until around the Mongol spawn time, and it seemed balanced, but I can never test all scenarios, that is where YOU (Uncle Sam Again) come into play. I am requesting anyone who plays this version to post on this thread any weird things that happen, or just general suggestions for ways to balance it. Currently I have a few ideas I think I might try (one is lowering the unit costs) however I will need input on whether or not these changes are good. Current Balance Problems: Barbarian Spawn Is Too Intense (consider yourself lucky, in the first version which I did not release, Barbarians still spawned at the same rate as normal RFC, but had twice as much time to spawn in, and you could only build half as many units in that time.) Stability Problems (have hopefully been fixed enough with the latest version that the mod is playable. I will need feedback about this as I have little to no time to test the mod personally) Tech costs (It has been suggested that tech is progressing too quickly. I have not seen this, however I also have not played much, if it becomes a horrible balance problem it will be fixed, however I am currently focusing on the Stability and Barbarians problems.) I may shift the current timeline progression eventually. I want to extend the ancient age even further, but I will need dedicated or at least interested testers before I can even think of doing this efficiently. Have Fun! However, all of this is a bit of a mute point right now, I don't want you to work. I want you to have fun! (and possibly do a little work on the side). So with that, I bid you good gaming, and Rhye Speed to you all.