3Miro
Deity
quick request, can we put the atlantic islands back to normal? They almost never got settled anyway and now they just look weird.
What do you mean "normal". Also, Portugal is supposed to settle them.
quick request, can we put the atlantic islands back to normal? They almost never got settled anyway and now they just look weird.
What do you mean "normal". Also, Portugal is supposed to settle them.
In RFC the extra land around the main island (Honshu) were attached because they are very close in real life, too close to use a whole tile of water, if we were working on RFC Asia, with more map tiles dedicated to Japan, I'm sure they'd be separated by water.
I don't like bending the rules of geography to make a part of the game easier. When you play as Portugal or Spain and you're settling the islands, just make sure to either bring an extra ship with a worker or two or leave a ship there to work as a ferry service.
Is it possible to make an exception in the code?
or Like.. create a "sea route" or something?
Maybe workboats could establish "sea routes" which would connect resources?
Nope, roads work very weirdly. The only thing that can be done is to make Plantations and Quarries act as Channels, which is at leas as wrong.
I think you're just breaking too much to tweak a very minor issue. The map is abstraction. Some things have to be slightly different to make the game play work in civilization. It is not going to be perfect.
Nevermind the last post, what do you think of this? All the resources are now connectable via roads to cities and they are all in the same quantity as before. And at the same time, the islands look a lot more like their real life counterparts. Check this, then check a map and compare.
A few differences:
Madeiras moved two tiles East (not shown)
Last Alpha's version of Azores moved 1 tile East to allow for more islands
Added Azore islands of Terceira, Graciosa, and Pico.
Replaced one of the salt resources in Canaries with bananas
Added 1 fish to new Canary islands
Added 1 fish to new Azores
If it's acceptable I'll put it in the next Roman roads map WB save.
Nevermind the last post, what do you think of this? All the resources are now connectable via roads to cities and they are all in the same quantity as before. And at the same time, the islands look a lot more like their real life counterparts. Check this, then check a map and compare.
A few differences:
Madeiras moved two tiles East (not shown)
Last Alpha's version of Azores moved 1 tile East to allow for more islands
Added Azore islands of Terceira, Graciosa, and Pico.
Replaced one of the salt resources in Canaries with bananas
Added 1 fish to new Canary islands
Added 1 fish to new Azores
If it's acceptable I'll put it in the next Roman roads map WB save.
Hey all,
Just popping in briefly--I have a little breather now that my thesis is turned in while I await my defense.
I've had a look at Alpha 4. Nice work. It's always exciting to see what's changed when you've been away for a while. The new leaderheads and music makes the mod feel a lot more finished.
I like the islands as they are in Alpha 4. Gameplay should trump geography in this case.
It seems like a useful thing for me to contribute right now would be an update of the Reference maps. We have some new territory UHVs and, of course, the background map has changed. I will hold off on doing this if there are major map changes coming in a soon-to-be-released new version -- are there?
Anyhow, keep up the good work...