BurnEmDown
Emperor
- Joined
- Jul 18, 2008
- Messages
- 1,718
Note the picture.
This really shouldn't happen, either increase Roma's defenders or decrease the barbarians nearby, also, how come I was only informed of it at the year 792 when it happened in 784?
Also, there are some sentences in the loading screen thingy which don't belong, like the one about entente being the French word for diplomatic understanding. After all the French don't have this unique power anymore. There may be others I'm forgetting.
There used to be a problem with the slower cottage growth. We had a fix for it, but since civics were changed recently we may have another one.
What civics are you using?
I've given the answer in the playtesting thread. Still, I find that cottages etc. grow very weirdly. 3 turns in a row 1 turn to grow, then 1 turn 0 turns to grow, and then it finally grows. That's why I prefer farms over cottages, farms are just as powerful and stable.
I've given the answer in the playtesting thread. Still, I find that cottages etc. grow very weirdly. 3 turns in a row 1 turn to grow, then 1 turn 0 turns to grow, and then it finally grows. That's why I prefer farms over cottages, farms are just as powerful and stable.
You're right about the improvement order in the XML -- that was my fault for putting the "Colonial Trade Route" in the wrong place. Re-ordering the improvements as you suggest here should fix the problem and not introduce new ones. I will definitely make sure this bug is fixed in the next test version.
As for cottages growing slowly -- is this under the serfdom civic?