Discussion in 'Rhye's and Fall of the Greek World' started by EdmundIronside, Jun 30, 2018.
Cool! I will download it and test it
Good news: It worked! I could download the mod, and my Germanic hoard aren't rams.
Bad news: for some reason most of Rome and Carthage's units are warriors. The Romans have basically no techs, neither do the Carthaginians.
Still a lot of progress!
That's weird. I have no idea why that might be. Will look into it.
Do you have any tips for stopping civs collapsing? Changing their cores for examples?
Indus Valley is prone to collapsing around 2000 BC (which is fine as they should) but more concerning is Egypt has become prone to collapsing around 2000 BC since I moved the birth spot to further south.
Changing their core is definitely a big part of it. Also changing their historical area, which is territory they can settle without suffering stability penalties, but don't flip. I'll be honest, the IVC's collapse was a "bug" that I decided to keep in because it made historical sense. I have no idea why it came about and how to reverse it.
Regarding Rome and Carthage, and a lot of civ-related weirdness: Try searching in the mod folder for the name of a civ. Find all the places where it shows up. You'll see a lot of numbered lists of the form
iJoeland = 17
iEmpireofFoo = 18
Make sure Sumeria appears in all of these lists where its supposed to. It being missing from one of them may cause a lot of weird bugs. Consts.py is "the usual suspect"
Cool, will keep a look out for any errors such as Sumeria being missing from a list while I add Minoans and Mycenaeans. Yeah the IVC bug is unusual in that it is convenient! They collapse roughly when they should historically and otherwise they could easily become overly powerful. I still intend to add Aryan barbarians to make it harder for any human players of IVC.
Still trying to work out why in the main menu screen the spawn dates are still mostly wrong. It is the only main menu graphic option I have yet to work out how to fix.
RFC GW 0.9 released.
Minoa added, dynamic names restored, timeline fixed (now is 500 turns, and runs from 4400 BC to 600 AD), Aryan barbarians added, a few other minor changes made (mostly aesthetic and game balancing).
There is still a huge amount of work to do. Aiming to make release 1.0 a much bigger one.
You can get it here.
RFC GW 1.0 released.
Mycenae added, tech tree revamped, new buildings added, map changes implemented, several bugs fixed, and much much more!
You can get it here.
Separate names with a comma.