ilduce349
(Financial, Philo)
Based on the realpolitik game currently going on, I think we should do the same thing, but instead of starting from the beginning, start with a civilization that already has democracy. When america spawns their is 250 years left, meaning their will be around 25 elections. (10 yeares 2 an election) Here is the rules, copied and pasted from the other realpolitik game:
Here are the rules:
- I as host reserve the right to veto any action any player wishes to undertake: To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it. Don't mess with The Man.
- Rule #1 of Realpolitik: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every 10 years.
- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.
- Try to keep the roleplaying to a minimum - Given the short length of this AAR I am going to ask everyone to refrain from inventing characters and to use their own nicknames at all times when playing. This is to avoid confusion.
- Every 10 game years an election shall be held, the first election will be in about one week. During the week, I'll grant the right to all parties to organize, unite and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote.
- Parties are allowed to form coalitions. At the end of an election, all votes are tallied and the party or coalition with the largest % of votes wins the election.
- The parties that did not win will be sent to opposition, where they can comment on the policy of the leading faction. I will monitor opposition closely, and the leading players have to understand that failing to appease the public will lead to us penalizing America in-game (improvement deletion, raised unhappiness). It is therefore very important to listen to the public, who can demand re-elections as well.
- If the opposition is strong enough, they can call for a General Strike, a Vote of No Confidence, or if things get REALLY ugly, an Armed Revolution,
- An independent(non-party) can run for any position save that of the President of the Republic. To run for office, simply state as much in the thread.
- Every reader (including players) has three votes in the elections. Putting all three votes for a single party is not allowed. However, if parties want to play it smart they'll seek coalition with a like-minded party so players can put all three votes into their front. These numbers are not finalized, if an election is taking to much time, I could give people the opportunity the add a 4th vote to reduce the time of the election.
- The host (Me, IlDuce) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate or parties that are found obtrusive for the normal functioning of this thread will be banned from the elections indefinitely.
- Please refrain from PMing me for every Realpolitik-related issue. Alternatives are using the profile visitor comments, or simple commenting in the thread.
-A rule I would like 2 add, the max number of voters will be the number of citizens in America in game.
- By voting, joining a party or performing any other form of interaction with this AAR, you declare that you have read and understood these rules to the letter. I don't want to be a jerk guys, so keep it clean!
That about sums it up. I'll reserve one post after this for the party listing and one after that for the ruling entities/election status, then feel free to post parties or go independent and simply comment.
and here is the link 2 that game
http://forums.civfanatics.com/showthread.php?t=362995
Administrations:
Current: Dangerbird Administration
Opposition Strength Gauge:
Current: Moderate Leader: None (Saneperson and WIM need to decide)
- Insignificant
- Weak
- Minor
- Moderate
- Noticeable
- Fairly Strong
- Strong
- Dangerous
- Murderous
Opposition Actions:
Call for Reelection - Action that any player can take. Calls on the President to hold a reelection. I may step in depending on the circumstances, however, for one side or the other.
General Strike - Basic action. Must be declared in thread by opposition leader. Based on the strength of the opposition, a certain number of cities will be selected for coin flips. Heads=get off scat-free. Tails=all production shut down. Number of cities depends on opposition strength.
Vote of No Confidence - Advanced action. Must be called for in thread by opposition leader. If enough players support the motion, anarchy descends upon the nation until the vote is repealed.
Sabotage - Basic action. May destroy a random province improvement. To perform, ANY party leader must PM me with the target city and improvement(or leave it up to me) and I will flip a coin for odds of success. If it fails, I flip a coin again to decide if the President discovers evidence leading back to the instigator of the action.
Call for Desertion - Advanced action. Opposition leader must announce the call in the thread. Some units may or may not be disbanded. Number of units depends on opposition strength.
Armed Revolution - VERY advanced action. Must be declared in thread by opposition leader. Every player who wishes to participate for either side PMs me with this information:
- Allegiance (Government or Rebels)
- A unit type they wish to raise (Era applicable, please)
- Four promotions (in order of priority) for their unit to receive.
- Name of ship (if a naval unit, otherwise, unit will be called ______'s Company).
The leaders (President and Opposition Leader) will be represented by a regiment with a Great General attached.
Then I will use worldbuilder to create a small, flat-world map where the fighting will take place and add in the two armies. Me and my brother/sister (whoever feels like helping me) shall then duke it out over LAN, and you will be provided with every turn updates on the fight.
Armed Revolution Concepts:
The Republican Guards/The Foreign Legions:
The Guards or the Legions will provide extra strength to the Government or the Rebels, respectively, in the event that the battle is upset enough that one side needs reinforcements to bring the outcome back into question. Note that there is a limit to what the Guards/Legions can do to affect the numbers.
Government Actions:
Martial Law - Advanced action. All opposition actions except Armed Revolution are made impossible. Elections are not suspended, however. Is in effect until repealed, even if the President who ordered it is not the one who repeals it. That's right - it transcends elections.
Please sign up with a party name and party goals, exactly like the other one
ty
Duce
Current Parties:
Confederate Party of the United States
Center-Left
moderately left-wing organization built around the virtues of the Southern aristocrat - generosity, politeness, and a stiff upper lip.
Favorite Civic: Vassalage
Founder: Lighthearter
Leader: Resident UK
Other members: Cull
Boston Tea Party
Really Right Wing
Right-Wing Nationalists who support low taxes (which means high science/culture/espionage sliders), but specific emphasis on Conquest and the military. Also hates Arabs because we need their oil, and the irresponsible failure of the cramming of Jews into Israel makes us hate Arabia more for some reason. (A change from my pacifist ways in the original Realpolitik!) Also, we hate the poor but love the rich, and worship George Bush (Both of them) and Ronald Reagan. Also very religious. They want to call a Jihad on all nations with Buddhist views (which unless Persia/Mongolia are is no country at all). In other words almost exactly like the republican party
Favorite Civic: Nationhood
Founder: West india man
Other Members: Domination3000
International Socialist Party of the Americas
Really Left Wing
We believe that we are the revolution, and as such, we must take the revolution to other countries (go kick some ass), to liberate the proletariat from their bonds (expand). We're fine with any government, but we prefer strong ones (HR and US). State Property is a must, however. We aren't militant atheists, but we see religion as more of a tool than an actual belief.
Favorite Civic: State Property
Founder: Mechaerik
American Hegemony Party
Really Right wing
The AHP's main objective is 2 take revenge on our previous oppressors and obliterate them. They focus mainly on Military and Production and dream that one day all of Europe will be American owned. Military and Production are the main goals.
Favorite Civic: Nationhood
Founder: SanePerson
Other Members: Conquerer500
Aysee
Survivalist American Movement
Right wing
Believing strongly in the Manifest destiny, they believe that America should be isolated, owning the entire continent and then ignoring the rest of the world. They are a happy, democratic, moderate capitalist party, who believe America should be American, and should not interfere in European problems, prioritizing science and production.
Favorite Civic: Free Market
Founder: Micbic
Leader: NOONE
Other members: DangerBird
BurnEmDown
Duke of Awsome
The True Republican Party Of America
Right Wing
We believe in a military focused strategy, but with a fair bit of science and cultural values. The army and navy will be required to defend our lands from our former king, and once we research the nessacry technology, air power is a must to destroy the enemy. Manifest destiny is also our main point of refernce. We will need to harvest the entire continents resources to make the world safe for democracy!
Favorite Civic: ???
Founder: Arya
Jayw
The histories:
Part 1
Part 2
Part 3
Here are the rules:
- I as host reserve the right to veto any action any player wishes to undertake: To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it. Don't mess with The Man.
- Rule #1 of Realpolitik: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every 10 years.
- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.
- Try to keep the roleplaying to a minimum - Given the short length of this AAR I am going to ask everyone to refrain from inventing characters and to use their own nicknames at all times when playing. This is to avoid confusion.
- Every 10 game years an election shall be held, the first election will be in about one week. During the week, I'll grant the right to all parties to organize, unite and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote.
- Parties are allowed to form coalitions. At the end of an election, all votes are tallied and the party or coalition with the largest % of votes wins the election.
- The parties that did not win will be sent to opposition, where they can comment on the policy of the leading faction. I will monitor opposition closely, and the leading players have to understand that failing to appease the public will lead to us penalizing America in-game (improvement deletion, raised unhappiness). It is therefore very important to listen to the public, who can demand re-elections as well.
- If the opposition is strong enough, they can call for a General Strike, a Vote of No Confidence, or if things get REALLY ugly, an Armed Revolution,
- An independent(non-party) can run for any position save that of the President of the Republic. To run for office, simply state as much in the thread.
- Every reader (including players) has three votes in the elections. Putting all three votes for a single party is not allowed. However, if parties want to play it smart they'll seek coalition with a like-minded party so players can put all three votes into their front. These numbers are not finalized, if an election is taking to much time, I could give people the opportunity the add a 4th vote to reduce the time of the election.
- The host (Me, IlDuce) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate or parties that are found obtrusive for the normal functioning of this thread will be banned from the elections indefinitely.
- Please refrain from PMing me for every Realpolitik-related issue. Alternatives are using the profile visitor comments, or simple commenting in the thread.
-A rule I would like 2 add, the max number of voters will be the number of citizens in America in game.
- By voting, joining a party or performing any other form of interaction with this AAR, you declare that you have read and understood these rules to the letter. I don't want to be a jerk guys, so keep it clean!
That about sums it up. I'll reserve one post after this for the party listing and one after that for the ruling entities/election status, then feel free to post parties or go independent and simply comment.
and here is the link 2 that game
http://forums.civfanatics.com/showthread.php?t=362995
Administrations:
Current: Dangerbird Administration
Opposition Strength Gauge:
Current: Moderate Leader: None (Saneperson and WIM need to decide)
- Insignificant
- Weak
- Minor
- Moderate
- Noticeable
- Fairly Strong
- Strong
- Dangerous
- Murderous
Opposition Actions:
Call for Reelection - Action that any player can take. Calls on the President to hold a reelection. I may step in depending on the circumstances, however, for one side or the other.
General Strike - Basic action. Must be declared in thread by opposition leader. Based on the strength of the opposition, a certain number of cities will be selected for coin flips. Heads=get off scat-free. Tails=all production shut down. Number of cities depends on opposition strength.
Vote of No Confidence - Advanced action. Must be called for in thread by opposition leader. If enough players support the motion, anarchy descends upon the nation until the vote is repealed.
Sabotage - Basic action. May destroy a random province improvement. To perform, ANY party leader must PM me with the target city and improvement(or leave it up to me) and I will flip a coin for odds of success. If it fails, I flip a coin again to decide if the President discovers evidence leading back to the instigator of the action.
Call for Desertion - Advanced action. Opposition leader must announce the call in the thread. Some units may or may not be disbanded. Number of units depends on opposition strength.
Armed Revolution - VERY advanced action. Must be declared in thread by opposition leader. Every player who wishes to participate for either side PMs me with this information:
- Allegiance (Government or Rebels)
- A unit type they wish to raise (Era applicable, please)
- Four promotions (in order of priority) for their unit to receive.
- Name of ship (if a naval unit, otherwise, unit will be called ______'s Company).
The leaders (President and Opposition Leader) will be represented by a regiment with a Great General attached.
Then I will use worldbuilder to create a small, flat-world map where the fighting will take place and add in the two armies. Me and my brother/sister (whoever feels like helping me) shall then duke it out over LAN, and you will be provided with every turn updates on the fight.
Armed Revolution Concepts:
The Republican Guards/The Foreign Legions:
The Guards or the Legions will provide extra strength to the Government or the Rebels, respectively, in the event that the battle is upset enough that one side needs reinforcements to bring the outcome back into question. Note that there is a limit to what the Guards/Legions can do to affect the numbers.
Government Actions:
Martial Law - Advanced action. All opposition actions except Armed Revolution are made impossible. Elections are not suspended, however. Is in effect until repealed, even if the President who ordered it is not the one who repeals it. That's right - it transcends elections.
Please sign up with a party name and party goals, exactly like the other one
ty
Duce
Current Parties:
Confederate Party of the United States
Center-Left
moderately left-wing organization built around the virtues of the Southern aristocrat - generosity, politeness, and a stiff upper lip.
Favorite Civic: Vassalage
Founder: Lighthearter
Leader: Resident UK
Other members: Cull
Boston Tea Party
Really Right Wing
Right-Wing Nationalists who support low taxes (which means high science/culture/espionage sliders), but specific emphasis on Conquest and the military. Also hates Arabs because we need their oil, and the irresponsible failure of the cramming of Jews into Israel makes us hate Arabia more for some reason. (A change from my pacifist ways in the original Realpolitik!) Also, we hate the poor but love the rich, and worship George Bush (Both of them) and Ronald Reagan. Also very religious. They want to call a Jihad on all nations with Buddhist views (which unless Persia/Mongolia are is no country at all). In other words almost exactly like the republican party
Favorite Civic: Nationhood
Founder: West india man
Other Members: Domination3000
International Socialist Party of the Americas
Really Left Wing
We believe that we are the revolution, and as such, we must take the revolution to other countries (go kick some ass), to liberate the proletariat from their bonds (expand). We're fine with any government, but we prefer strong ones (HR and US). State Property is a must, however. We aren't militant atheists, but we see religion as more of a tool than an actual belief.
Favorite Civic: State Property
Founder: Mechaerik
American Hegemony Party
Really Right wing
The AHP's main objective is 2 take revenge on our previous oppressors and obliterate them. They focus mainly on Military and Production and dream that one day all of Europe will be American owned. Military and Production are the main goals.
Favorite Civic: Nationhood
Founder: SanePerson
Other Members: Conquerer500
Aysee
Survivalist American Movement
Right wing
Believing strongly in the Manifest destiny, they believe that America should be isolated, owning the entire continent and then ignoring the rest of the world. They are a happy, democratic, moderate capitalist party, who believe America should be American, and should not interfere in European problems, prioritizing science and production.
Favorite Civic: Free Market
Founder: Micbic
Leader: NOONE
Other members: DangerBird
BurnEmDown
Duke of Awsome
The True Republican Party Of America
Right Wing
We believe in a military focused strategy, but with a fair bit of science and cultural values. The army and navy will be required to defend our lands from our former king, and once we research the nessacry technology, air power is a must to destroy the enemy. Manifest destiny is also our main point of refernce. We will need to harvest the entire continents resources to make the world safe for democracy!
Favorite Civic: ???
Founder: Arya
Jayw
The histories:
Part 1
Part 2
Part 3