Have you ever asked someone for help to get your SDK working? It's rather nasty, I agree, if you've never done something like that. The problem is that it's rather essential to edit this to create the framework for your mod, so that you can run it, like synching up the constants with your map and XML data.
My suggestion is as follows: take your time. Creating a standalone mod is an ambitious project, and imo too much for your first steps in modding.
You don't have to abandon this project, there's a ton of stuff you can do before you even have to actually begin programming: plan your tech tree, the units in the game, civs and their unique aspects, find graphics and sounds, do the map and the city name map or the stability maps etc. You can reveal parts of your concept as you go to keep the thread alive, maybe an advanced programmer shows up to help you.
In the meantime, familiarize yourself with Python first, by making minor changes to RFC or another mod of your liking. Browse the files and try to make sense of what they do (someone mentioned Victory.py as a good starting point, and I concur). Python is a good language to get into programming as a whole; there is also a very well-written Python tutorial by Baldyr to accompany this.
SDK modding can wait; if you have one or two spare hours, return to one of the "how to set up your SDK" tutorials again.
My suggestion is as follows: take your time. Creating a standalone mod is an ambitious project, and imo too much for your first steps in modding.
You don't have to abandon this project, there's a ton of stuff you can do before you even have to actually begin programming: plan your tech tree, the units in the game, civs and their unique aspects, find graphics and sounds, do the map and the city name map or the stability maps etc. You can reveal parts of your concept as you go to keep the thread alive, maybe an advanced programmer shows up to help you.
In the meantime, familiarize yourself with Python first, by making minor changes to RFC or another mod of your liking. Browse the files and try to make sense of what they do (someone mentioned Victory.py as a good starting point, and I concur). Python is a good language to get into programming as a whole; there is also a very well-written Python tutorial by Baldyr to accompany this.
SDK modding can wait; if you have one or two spare hours, return to one of the "how to set up your SDK" tutorials again.

