RFC South and South East Asia

Have you ever asked someone for help to get your SDK working? It's rather nasty, I agree, if you've never done something like that. The problem is that it's rather essential to edit this to create the framework for your mod, so that you can run it, like synching up the constants with your map and XML data.

My suggestion is as follows: take your time. Creating a standalone mod is an ambitious project, and imo too much for your first steps in modding.

You don't have to abandon this project, there's a ton of stuff you can do before you even have to actually begin programming: plan your tech tree, the units in the game, civs and their unique aspects, find graphics and sounds, do the map and the city name map or the stability maps etc. You can reveal parts of your concept as you go to keep the thread alive, maybe an advanced programmer shows up to help you.

In the meantime, familiarize yourself with Python first, by making minor changes to RFC or another mod of your liking. Browse the files and try to make sense of what they do (someone mentioned Victory.py as a good starting point, and I concur). Python is a good language to get into programming as a whole; there is also a very well-written Python tutorial by Baldyr to accompany this.

SDK modding can wait; if you have one or two spare hours, return to one of the "how to set up your SDK" tutorials again.
 
Have you ever asked someone for help to get your SDK working? It's rather nasty, I agree, if you've never done something like that. The problem is that it's rather essential to edit this to create the framework for your mod, so that you can run it, like synching up the constants with your map and XML data.

My suggestion is as follows: take your time. Creating a standalone mod is an ambitious project, and imo too much for your first steps in modding.

You don't have to abandon this project, there's a ton of stuff you can do before you even have to actually begin programming: plan your tech tree, the units in the game, civs and their unique aspects, find graphics and sounds, do the map and the city name map or the stability maps etc. You can reveal parts of your concept as you go to keep the thread alive, maybe an advanced programmer shows up to help you.

In the meantime, familiarize yourself with Python first, by making minor changes to RFC or another mod of your liking. Browse the files and try to make sense of what they do (someone mentioned Victory.py as a good starting point, and I concur). Python is a good language to get into programming as a whole; there is also a very well-written Python tutorial by Baldyr to accompany this.

SDK modding can wait; if you have one or two spare hours, return to one of the "how to set up your SDK" tutorials again.
City name maps?Stability maps?
How do I make them?
 
Agree with Leoreth. I spent 3-4 months just on planning and gathering art. I still could use a few things, but once you have a solid idea of how you want things to work, it should start falling into place.

edead made an excellent tutorial for modding SoI here. I'm basing my own city name and stability maps off of his excel file. Just be sure to expand it to the dimensions of your own mod. Also, if you are using SoI, you'll need to make a region map, which isn't very difficult, actually.
 
City name maps?Stability maps?
How do I make them?
City name maps are done in Python, take a look into CityNameManager.py. Stability maps (or settler maps, respectively, which is the same thing) are in CvRhyes.cpp. It's relatively easy to figure out what values to use from Rhye's maps.
 
Here.
Let me help you on that one.

Sent me your best modified map,
and I'll gladly help you fill the CityNameManager.py
But don't expect a really perfect CNM, though.
I'm quite bad at India's name ;)

P.S
What do you think about adding non-Java non-Sumatran civilization?
IIRC Indonesian civilization that you're adding is Srivijayan, Majapahit and Medang, which all is at least Javacentric (Srivijayan is also Sumatrancentric -if that even a word ;) -)
 
Here.
What do you think about adding non-Java non-Sumatran civilization?
IIRC Indonesian civilization that you're adding is Srivijayan, Majapahit and Medang, which all is at least Javacentric (Srivijayan is also Sumatrancentric -if that even a word ;) -)
What do you suggest?

For the map,If I post it,I need to post the whole mod too.
Otherwise you can't load the map and get numerous errors.
 
That spawn lot late in game..

Bruneian is a Islamic kingdom, I thought adding a Buddhist one could flavor the Borneo more :)

Actually, I pretty like the Bruneian.
IIRC they control present days Malaysia ++, Southern Philippines and little Indonesian's Borneo haha
 
Thanks,but I already have Tibet installed with Songtsen Gampo,Nepal with Amshuvarma,Srivijaya with Samaratungga.I need some unique units and buildings,I will take them from there.
Spoiler :
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I tried to find graphics for some wonders,but instead I edited some...
Baphuon
Spoiler :
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Sigiriya
Spoiler :
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Somapura Mahavihara
Spoiler :
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Great Stupa of Sanchi
Spoiler :
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Are you planning to edit religions?
 
Are you planning to edit religions?
Yes,I'm going to edit them.
But I'm not sure what religions should be in.
I'm thinking of Buddhism,Hinduism,Jainism,Sikhism,Islam,Taoism and Confucianism(South China is on the map and will be a minor civ).
Should I split up Buddhism in Mahayana and Theravada Buddhism(And perhaps Tibetan Buddhism)?
 
Do you know how to mod TGA?
 
If not, there is a small chance that I can do it...
 
Perhaps Zoroastrianism as well? And why not just make a religion called Chinese Faiths rather than adding two whole religions for a relatively small and unimportant part of the map?
 
Do you know how to mod TGA?
Do you mean TGA image files?
And for what?Leaderheads?
Perhaps Zoroastrianism as well? And why not just make a religion called Chinese Faiths rather than adding two whole religions for a relatively small and unimportant part of the map?
Chinese Faiths is a good idea,but Southern China covers a very large part of the map(look at the screenshots on page 1 of this thread).
I don't think Zoroastrianism will be in,was it a large,influental religion in India or South East Asia?
RFCA hasn't Zoroastrianism as a religion,but as a "Minor Religion".
 
Zoroastrianism should be a minor religion in this as well. In India they're a fairly influential minority.

And Chinese Faiths should be minor as well just to prevent ahistorical spread and taking the focus of the mod away from South and Southeast Asia.
 
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