(RFC3E) Suggestions and requests

gilgames

Priest-King
Joined
Apr 5, 2012
Messages
947
Location
Budapest, Hungary
Just wanted to create a clean page for this new chapter. Post here all the new ideas and wishes for the enhanced mod.

Here is my first one. In the empire overview (house icon) is a gift/independence button. Make it so I can grant independence to any of my cities no matter what. We debated it back then, but I am still hold my point that was in power of any king/ruler. I find it in need mostly for gameplay reasons not for authenticity.
 
I would suggest adding some type of modifiers to prevent the size of the armies to become too large, especially in the late stages of the game. It can be simply increasing the production cost required to build units such as line infantries or cuirassiers or something similar to what the folks of realism Invictus implemented.
 
@gilgames I've looked at the code, it's related to the foreign culture in the cities, I don't think we can change it, if I find a way I'll try.
@manio curio We could indeed implement a modifier based on the size of the player's army or we could use a time-based modifier, which could increase every x turns.
 
Thanks anyway.

I think limiting the late game army size is a good idea. But I prefer a more simple solution. After X number of units by Y civ. Each subsequent unit cost Z more hammer to make. Maybe all that can be in relation with the number of cities?! Not sure about that though. Figuring out the exact numbers takes some time, but it's fun to test. So to be crystal clear: let's say 15 knights cost the same, the 16th cost+10 the 17th +20 etc. The cost more gold isn't good, since the AI always cheats with money.
 
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