Discussion in 'Rhye's and Fall: Europe' started by Lady Eleanor, Apr 14, 2011.
I have a picture where Poland converts to Judaism, but I don't know how to make screenshots!
There is a button on your keyboard called "Print Screen". In mine it's typed: PrtSc.
Just press it, and a picture will be saved in your CIV IV Screenshots folder (Normally: My Documents/My Games/Beyond the Sword/ScreenShots)
I don't think it's possible anymore. When it was, I'd play as Arabia and convert to Judaism before conquering cities to spread it everywhere. Oddly it spread Palaces instead of one of the religious buildings and moved my capital all over the place lol
You won't see palaces in all cities anymore. The code has been changed. But as the AI is somewhat forbidden to convert to judaism, it's as good as not possible.
I do believe it might be a older version. And it's not RFCE++. Or whatever it's called.
rfce++ me, pape and willy=)
That giant mass of independents is hilarious.
And disturbing...what could cause such a event....also note: Muscovy appears to not exist
If you play long enough, all civs will get a stability penalty. SanJose probably played several decades after the end date, so the penalty was so big for all civs that they collapsed.
As the Dutch spawn very late, the impact on them is much less.
Also, with Crimea he probably razed a lot cities and collapsed a couple civs
this prt_sc about 1693-96 (3UHV - 1699), i razed 17 city in Ukraine/Russia/Belarus+3 in Bulgaria and Moldova
That explains the disturbingly empty southern Russia.
Also, it was probably with the latest (unstable) version of RFCE++
Morholt's attempt to merge K-mod and RFCE was unsuccessful - I guess this was at least partly the reason why he left...
All the nations collapse way too easily in that version, not to mention other bugs and inconsistencies
Isn't Parthagada a Persian city name?
Or maybe it was because I was playing on an old version
Most civs are based on a vanilla civ. When a civ builds a city on a plot that has no name in it's CNM, the city will have the first name in the citylist in CivilizationInfos.xml. As Bulgary has no unique list and uses the Persian one. So the new city will get a Persian name.
But this gave me a thought how to fix it. We just add a small custom list to each new civ. All we need are the names of a few important cities of the civs. (5 will manage, as it's unlikely that many cities outside the CNM area will be build because they are usually outside it's settling area.) It may be best if those cities also aren't in the CNM, so we don't have 2 cities with the same name.
This way, the city outside the CNM map of a civ will get a "proper" name. It might not be on the historical spot, but it's much better than a cityname of a totally different civ.
It's actually a very easy fix. It's stupid no one (including me) didn't think of it.
Actually I already did that for a couple civs about 2 years ago
Didn't do it for Bulgaria, as it's city name map was extended enough
Anyway it will be great if you check all the civs
We need names that are fairly important for the given civ, and don't appear on the city name maps
Didn't notice it.
I'll update it this evening.
Btw, I updated the hungarian city list around the time when I updated the hungarian unit art styles, at about 2 years ago
And made some updates to a couple other city lists not long after that
Since Bulgaria builds that city an awful lot it must be important enough to warrant a historical name, doesn't it?
We don't have to use translations for the city names, RFC mods don't need that
So the TXT_KEY_CITY_NAME tags are unnecessary
Simply implement it the way I did for Hungary:
PS: Don't forget we can use all Latin-1 characters now in the city names
Separate names with a comma.