3Miro
Deity
I will keep the latest version of RFCEurope here (for now). I don't know how long it will be before we can figure out the sourceforge thing. We should try to keep this thread close to the top for now, I am sure there will be come confusion.
Here is the link to Beta 4:
http://www.filefront.com/17741921/RFCEuropeBeta4.zip
Short list of changes:
- many bugs have been fixed (including Reformation)
- many Civilopedia entries have been edited
- Changed the timing of the Bulgarian UHV
- Changes the Norse UHV, now we don't count razing independent cities
- Reduced the Barbarians near Hungary
- Added Protestant Missionary to the Dutch start
- Theodosian walls now disappear with the invention of the Gunpowder
- England now takes Dublin around 1300AD
Number one on the "todo" list:
- The Ottomans still don't take Constantinople. I generated several Dutch starts and the Ottomans will not take Constantinople (by 1480AD)
At his point we should stop with any and all new features and concentrate on balance and bugs. This mod has been under development for almost 4 years, we have more features than several mods combined and if we keep adding more, we will never finis. We should leave anything else that is new for v1.2 (if anyone is interested).
We should make sure that all UHV for all nations are doable (most of the time for early civs and often enough for late starting civs like the Dutch). We should also make sure that if we leave the AI on its own, it will act as historically as possible (but not too historical of course).
If you want to help with reporting bugs/balance issues:
WE ONLY BALANCE MONARCH, we cannot possibly balance three levels. Even in the original RFC, many of the UHV are not doable on Emperor (Babylon, India, Ethiopia...) Viceroy is supposed to be very very easy, so if we get a doable Monarch we should get an easy enough Viceroy level.
If you play a game and the AI is doing something weird (like Orthodox Turkey or Catholic Cordoba or Kiev surviving the Mongols), please try another game to see if this is consistent. Strange thing will happen every now and then and if the game was 100% historical, it would have been boring. (actually, probably every game, some region or another will act ahistorically, the problem is if, it is the same region every time)
If you encounter a bug. Please post a savegame from couple of turns earlier (hopefully the bug is consistent). If you say "a game crashed on me" there is nothing I can do about it, our mod has tenths of thousands of lines of code and the bug is on one of them, how can I find it. If you say "the game with Venice crashes on turn 135, here is a savegame of turn 133" then I can test it over and over and find the bug.
Here is the link to Beta 4:
http://www.filefront.com/17741921/RFCEuropeBeta4.zip
Short list of changes:
- many bugs have been fixed (including Reformation)
- many Civilopedia entries have been edited
- Changed the timing of the Bulgarian UHV
- Changes the Norse UHV, now we don't count razing independent cities
- Reduced the Barbarians near Hungary
- Added Protestant Missionary to the Dutch start
- Theodosian walls now disappear with the invention of the Gunpowder
- England now takes Dublin around 1300AD
Number one on the "todo" list:
- The Ottomans still don't take Constantinople. I generated several Dutch starts and the Ottomans will not take Constantinople (by 1480AD)
At his point we should stop with any and all new features and concentrate on balance and bugs. This mod has been under development for almost 4 years, we have more features than several mods combined and if we keep adding more, we will never finis. We should leave anything else that is new for v1.2 (if anyone is interested).
We should make sure that all UHV for all nations are doable (most of the time for early civs and often enough for late starting civs like the Dutch). We should also make sure that if we leave the AI on its own, it will act as historically as possible (but not too historical of course).
If you want to help with reporting bugs/balance issues:
WE ONLY BALANCE MONARCH, we cannot possibly balance three levels. Even in the original RFC, many of the UHV are not doable on Emperor (Babylon, India, Ethiopia...) Viceroy is supposed to be very very easy, so if we get a doable Monarch we should get an easy enough Viceroy level.
If you play a game and the AI is doing something weird (like Orthodox Turkey or Catholic Cordoba or Kiev surviving the Mongols), please try another game to see if this is consistent. Strange thing will happen every now and then and if the game was 100% historical, it would have been boring. (actually, probably every game, some region or another will act ahistorically, the problem is if, it is the same region every time)
If you encounter a bug. Please post a savegame from couple of turns earlier (hopefully the bug is consistent). If you say "a game crashed on me" there is nothing I can do about it, our mod has tenths of thousands of lines of code and the bug is on one of them, how can I find it. If you say "the game with Venice crashes on turn 135, here is a savegame of turn 133" then I can test it over and over and find the bug.