Stazro
Prince
Mod: Rise and Fall of the Roman Empire
Version: 1.323
Biq: 275 BC Easy
Difficulty: Consul
Aggression: Most aggressive
Introduction
After discussing the usefulness of making an AAR (After Action Report) about the latest version of RFRE in the Mod's main thread to help newcomers getting started, i decided to give it a go.
I've chosen the easy setting because of several issues:
- I'm not a great micromanager and tactician myself, after all those years playing civ3 still learning new things.
- Higher difficulty tend to be more time consuming and i don't want to spend more time on "managing" than necessary.
- The mod is hard enough at these settings anyway
A word on difficulty: Probably the choice of biqs affects the difficulty more than one or two levels, as the production of the dangerous units is mostly from autoproduction and the other civs usually have low production.
I'm trying to give a general overview on how things work in RFRE and how to beat it, so i'll probably won't write great stories. I don't know how regularly i'll update, as i have several other things to do (doing exams, playing other mods, playing other games, having a life and things like that), but at least i'll try.
Houserules:
I'm not using any explicit houserules at the moment (except maybe not trying to avoid fighting Hannibal or Mithridates). I'll even save and reload the game and advice to so, when playing RFRE. You'll spend a lot of time playing and you can easily ruin the game, when losing an army other something similar (if you are good enough to compensate for it, don't let me hinder you, it's just that i am not).
Getting started:
I'm beginning with trying to build up my production by mostly building fabricae respectively a ferraria in Capua. The units i'm starting with should be sufficient for initial challenges and i need the population i'd lose by building units (in RFRE most units require population, an early legion for example takes three population). The only units i'm starting to build are an aditional CUmba in Pisae and a Miles Socius in Roma. The Miles Socius has less hit points than a Legio, but the same A/D stats and uses only one population point, the Cumba i may need to ship some units to Corsica in case of a war with Carthage, while the two i already have will be needed to provide quick supply to Sicily.
Overview of chapters:
Chapter I: The Battle of Beneventum and the pacification of the south (this post)
Chapter II: The first Punic War
Chapter III: Campaigns against Cisalpine Gauls and Western Greeks
Chapter IV: Conquest of Illyria and Campaign against Iberians
Chapter V: The Second Punic War
Chapter VI: Conquest of Africa and Iberia
Chapter VII: The Macedonian Wars and subjugation of Greece
Chapter VIII: The Syrian War (part 1) and pacification of Cantabria
Chapter IX: The Syrian War (part 2)
Chapter X: The Mithridatic War and gaul invasion of northern Italia
Chapter XI: The conquest of central Gallia and the defeat of the Ptolemies
Chapter XII: From republic to principate and the conquest of Egyptus
Chapter XIII: Final defeat of the gauls and Year of Four Emperors
Chapter XIV: The Dacian War and campaigns along the Fluvius Rhenus
Chapter XV: The Transalpine Campaign and the Golden Age of Rome
Chapter XVI: The Conquest of Britannia
Chapter XVII: A belated Jugurthine War
Chapter XVIII: Persian Succession
Chapter XIX: Crisis of the third Century
Chapter XX: From Diocletian to Theodosius and to the roman decadence
Chapter XXI: The Fall of Rome?
Chapter XXII: The Byzantine Era
Chapter I: The battle of Beneventum and the pacification of the south
Pyrrhos, King of Epeiros and a heir to Megas Alexandros' Empire, has been called by the greek city of Taras to help against the growing might of the roman republic. After fighting some battles against Rome and campaigning on Sicily Pyrrhus' army is drained. Now in the year 478 ab urbe condita the first time it seems possible to end the war: For a last decisive battle Pyrrhus of Epirus and the Consuls Manius Curius Dentatus and Lucius Cornelius Lentulus have drawn their battle lines near the town of Beneventum:
To end this war as soon as possible, i have to eradicate the enemy force in the first turn. Although Pyrrhus has some decent troops with him, this battle can be won without loss and without sacrificing momentum in the campaign for Tarentum and Croton.
I use one consular Legion to defeat the elephant unit, than attack with the legiones and milites socii which are around, using velites and equites to finish fast units.
Pyrrhus' army is defeated and he decides to return to his kingdom, while i have enough units left to pose a thread to both Tarentum and Croton in the next turn. You may notice that i used the legions which were positioned to the south in direction of Croton. I'm going not to need them for Croton as i'll try to take it with fast units which will be protected by the damaged but still intact consular legion which defeated Pyrrhus' elephants.
After removal of Pyrrhus army the roman forces advance:
The roman fleet in Neapolis is send to Messana. In the north some spare legions begin to build a road from Pisae to Ariminum to ease an eventual defence. My Servi will work concentrated to maximize their worth, as a single terrain improvement takes a lot of time for them to complete (irrigating grassland takes 16 turns, most other actions have a base of 25, so i'm aiming at using stacks of 16 or 25 servi in the future when i have more of them).
Without their protector the southern italian greek cities are easy prey for the might of Roma.
Here i have to explain another thing: If you build a unit which needs population and the population the build unit uses is foreign, this unit won't need support. This way you can recruit legions which work without cost (as they technically are considered slaves). In this case the population of the captured settlements is so low that it wouldn't pay off. Of course this can be considered an exploit and maybe i'll have a houserule which prohibits Legiones with non-roman citizens, so only Milites Socii and Auxiliary and such may be build from foreign citizens (please remind me when you see i'm doing it ).
Now i start preparing for the inevitable war with those child-murdering, despicable, greedy, [insert random insulting adjective here] Punics on sicily by sending troops down there. In the meantime i sell some right of passage treaties to fill my treasury, as i now have completed my easy conquests in the begin. Everything from now on will increasingly be more work.
The inevitable war seems to come earlier than suspected:
Of course roman pride can never accept this insult...
Please comment!
Version: 1.323
Biq: 275 BC Easy
Difficulty: Consul
Aggression: Most aggressive
Introduction
After discussing the usefulness of making an AAR (After Action Report) about the latest version of RFRE in the Mod's main thread to help newcomers getting started, i decided to give it a go.
I've chosen the easy setting because of several issues:
- I'm not a great micromanager and tactician myself, after all those years playing civ3 still learning new things.
- Higher difficulty tend to be more time consuming and i don't want to spend more time on "managing" than necessary.
- The mod is hard enough at these settings anyway
A word on difficulty: Probably the choice of biqs affects the difficulty more than one or two levels, as the production of the dangerous units is mostly from autoproduction and the other civs usually have low production.
I'm trying to give a general overview on how things work in RFRE and how to beat it, so i'll probably won't write great stories. I don't know how regularly i'll update, as i have several other things to do (doing exams, playing other mods, playing other games, having a life and things like that), but at least i'll try.
Houserules:
I'm not using any explicit houserules at the moment (except maybe not trying to avoid fighting Hannibal or Mithridates). I'll even save and reload the game and advice to so, when playing RFRE. You'll spend a lot of time playing and you can easily ruin the game, when losing an army other something similar (if you are good enough to compensate for it, don't let me hinder you, it's just that i am not).
Getting started:
I'm beginning with trying to build up my production by mostly building fabricae respectively a ferraria in Capua. The units i'm starting with should be sufficient for initial challenges and i need the population i'd lose by building units (in RFRE most units require population, an early legion for example takes three population). The only units i'm starting to build are an aditional CUmba in Pisae and a Miles Socius in Roma. The Miles Socius has less hit points than a Legio, but the same A/D stats and uses only one population point, the Cumba i may need to ship some units to Corsica in case of a war with Carthage, while the two i already have will be needed to provide quick supply to Sicily.
Overview of chapters:
Chapter I: The Battle of Beneventum and the pacification of the south (this post)
Chapter II: The first Punic War
Chapter III: Campaigns against Cisalpine Gauls and Western Greeks
Chapter IV: Conquest of Illyria and Campaign against Iberians
Chapter V: The Second Punic War
Chapter VI: Conquest of Africa and Iberia
Chapter VII: The Macedonian Wars and subjugation of Greece
Chapter VIII: The Syrian War (part 1) and pacification of Cantabria
Chapter IX: The Syrian War (part 2)
Chapter X: The Mithridatic War and gaul invasion of northern Italia
Chapter XI: The conquest of central Gallia and the defeat of the Ptolemies
Chapter XII: From republic to principate and the conquest of Egyptus
Chapter XIII: Final defeat of the gauls and Year of Four Emperors
Chapter XIV: The Dacian War and campaigns along the Fluvius Rhenus
Chapter XV: The Transalpine Campaign and the Golden Age of Rome
Chapter XVI: The Conquest of Britannia
Chapter XVII: A belated Jugurthine War
Chapter XVIII: Persian Succession
Chapter XIX: Crisis of the third Century
Chapter XX: From Diocletian to Theodosius and to the roman decadence
Chapter XXI: The Fall of Rome?
Chapter XXII: The Byzantine Era
Chapter I: The battle of Beneventum and the pacification of the south
Pyrrhos, King of Epeiros and a heir to Megas Alexandros' Empire, has been called by the greek city of Taras to help against the growing might of the roman republic. After fighting some battles against Rome and campaigning on Sicily Pyrrhus' army is drained. Now in the year 478 ab urbe condita the first time it seems possible to end the war: For a last decisive battle Pyrrhus of Epirus and the Consuls Manius Curius Dentatus and Lucius Cornelius Lentulus have drawn their battle lines near the town of Beneventum:
To end this war as soon as possible, i have to eradicate the enemy force in the first turn. Although Pyrrhus has some decent troops with him, this battle can be won without loss and without sacrificing momentum in the campaign for Tarentum and Croton.
I use one consular Legion to defeat the elephant unit, than attack with the legiones and milites socii which are around, using velites and equites to finish fast units.
Pyrrhus' army is defeated and he decides to return to his kingdom, while i have enough units left to pose a thread to both Tarentum and Croton in the next turn. You may notice that i used the legions which were positioned to the south in direction of Croton. I'm going not to need them for Croton as i'll try to take it with fast units which will be protected by the damaged but still intact consular legion which defeated Pyrrhus' elephants.
After removal of Pyrrhus army the roman forces advance:
The roman fleet in Neapolis is send to Messana. In the north some spare legions begin to build a road from Pisae to Ariminum to ease an eventual defence. My Servi will work concentrated to maximize their worth, as a single terrain improvement takes a lot of time for them to complete (irrigating grassland takes 16 turns, most other actions have a base of 25, so i'm aiming at using stacks of 16 or 25 servi in the future when i have more of them).
Without their protector the southern italian greek cities are easy prey for the might of Roma.
Here i have to explain another thing: If you build a unit which needs population and the population the build unit uses is foreign, this unit won't need support. This way you can recruit legions which work without cost (as they technically are considered slaves). In this case the population of the captured settlements is so low that it wouldn't pay off. Of course this can be considered an exploit and maybe i'll have a houserule which prohibits Legiones with non-roman citizens, so only Milites Socii and Auxiliary and such may be build from foreign citizens (please remind me when you see i'm doing it ).
Now i start preparing for the inevitable war with those child-murdering, despicable, greedy, [insert random insulting adjective here] Punics on sicily by sending troops down there. In the meantime i sell some right of passage treaties to fill my treasury, as i now have completed my easy conquests in the begin. Everything from now on will increasingly be more work.
The inevitable war seems to come earlier than suspected:
Of course roman pride can never accept this insult...
Please comment!