Rhye's and Fall of Asia - RFCA

Bugs:
  • XML error: CIVIC_HEREDITARY_RULE in LeaderHeadInfos

Texts:
  • TXT_KEY_ASIA_MOD (scenario's desc) missing
  • TXT_KEY_DN_IND08 missing (Zhou)
  • TXT_KEY_DN_GRE08 missing (Vietnam)
  • TXT_KEY_DN_PER008 missing (Qin)
  • ... In fact, many txt_key in the same flavor are missing, perhaps you missed them somewhere?

Cosmetics:
  • Vinayadutya's button doesn't match its leaderhead (it's using Indravarman's button)
  • Akbar's button still pink

Those are preliminary stuff. I just re-played a game with Zhou, catastrophic again. They suffer a lot from number of cities maintenance... But I may just have played it badly, too many cities perhaps. I'm wondering about founding Beijing 1 tile NE of the starting position, grabbing the two wheat, the deer, the gold and the copper in the same area.

I also had a kinda big inflation... any idea why? (check the attachment)

Qin's really scary when it comes to size... (attachment again) Also, I think it benefited largely from the Military civic. Speaking of civics, here are my thoughts for now:

Military is a bit too strong, I'd decrease the prod bonus to 20%. Or 30% but removing the free XP, that's just a tad too strong if combined with Barracks and Divine Cult... Remember that Divine Cult also give +20% unit prod speed if state religion is present... So, for example, Qin's capital had +60% unit prod speed and they gained +5XP right from the beginning.

Nobility seems week, perhaps +1:culture: and +2:gold: per specialist would be more attractive? I think another bonus would be need though; its value isn't high by AI standards (you can see that if you have chipotle activated and are holding CTRL while hovering some territory).

Divine Cult has to lose the '+(x) :) per religion in each city' thing, it doesn't fit imo. It should even be the reverse, more unhappiness from non-state religion. Like Military, I think it shouldn't both increase unit prod speed and unit XP. I'd make those two civics complementary, more XP from Military and more speed from Divine Cult.

That's all for now, I'm playtesting Tibet...

Edit: Not sure Religion fits as a legal civic. Imo, its '+1 :) with state rel' overlaps with other religious civics.

Edit2: Zhou's AI was better than me :p
 

Attachments

  • Civ4ScreenShot0145.JPG
    Civ4ScreenShot0145.JPG
    155.8 KB · Views: 402
  • Civ4ScreenShot0146.JPG
    Civ4ScreenShot0146.JPG
    247.7 KB · Views: 433
Bugs:
  • XML error: CIVIC_HEREDITARY_RULE in LeaderHeadInfos

Texts:
  • TXT_KEY_ASIA_MOD (scenario's desc) missing
  • TXT_KEY_DN_IND08 missing (Zhou)
  • TXT_KEY_DN_GRE08 missing (Vietnam)
  • TXT_KEY_DN_PER008 missing (Qin)
  • ... In fact, many txt_key in the same flavor are missing, perhaps you missed them somewhere?

Cosmetics:
  • Vinayadutya's button doesn't match its leaderhead (it's using Indravarman's button)
  • Akbar's button still pink

Will take care of that. In fact, those TXT_KEYS belong to the dynamic civ names, which I want to include later. But fro now, I'll work around that.

Those are preliminary stuff. I just re-played a game with Zhou, catastrophic again. They suffer a lot from number of cities maintenance... But I may just have played it badly, too many cities perhaps. I'm wondering about founding Beijing 1 tile NE of the starting position, grabbing the two wheat, the deer, the gold and the copper in the same area.

I also had a kinda big inflation... any idea why? (check the attachment)

Qin's really scary when it comes to size... (attachment again) Also, I think it benefited largely from the Military civic. Speaking of civics, here are my thoughts for now:
I made the Zhou better in my next version, they shouldn't suffer that much anymore. And it's good that Qin expand that far... After all, they owned most parts of today China as the first dynasty doing so. :p And building the capital on that spot, will auto-destroy that city when the Qin spawn... not so good idea ;).

Military is a bit too strong, I'd decrease the prod bonus to 20%. Or 30% but removing the free XP, that's just a tad too strong if combined with Barracks and Divine Cult... Remember that Divine Cult also give +20% unit prod speed if state religion is present... So, for example, Qin's capital had +60% unit prod speed and they gained +5XP right from the beginning.

Nobility seems week, perhaps +1:culture: and +2:gold: per specialist would be more attractive? I think another bonus would be need though; its value isn't high by AI standards (you can see that if you have chipotle activated and are holding CTRL while hovering some territory).

Divine Cult has to lose the '+(x) :) per religion in each city' thing, it doesn't fit imo. It should even be the reverse, more unhappiness from non-state religion. Like Military, I think it shouldn't both increase unit prod speed and unit XP. I'd make those two civics complementary, more XP from Military and more speed from Divine Cult.

That's all for now, I'm playtesting Tibet...
I'll change them. I already tried to give unhappiness to Divine Cult but it becomes such a nonsense as you have already seen. It has to do with the DLL, I recall that zappara had similar problems with his civics... At the moment I don't know how to change that. Before changing the stability of civics, I would like to know if the civics are okay in that shape. BTW, Legal should be POWER and Labor should be SOCIETY... Well, Haven't found out how to change that...
Thanks again!:goodjob:

I'd like to help in any way I can, although I do not possess any knowledge whatsoever of Python.

Well, you can help in every way I can think of... feedback, ideas, tips when you know Asian history, finding buttons or art or maybe even you are an artist? Just post and tell me what you think. :)
 
Will take care of that. In fact, those TXT_KEYS belong to the dynamic civ names, which I want to include later. But fro now, I'll work around that.
Oh, that explains it :)


I made the Zhou better in my next version, they shouldn't suffer that much anymore. And it's good that Qin expand that far... After all, they owned most parts of today China as the first dynasty doing so. :p And building the capital on that spot, will auto-destroy that city when the Qin spawn... not so good idea ;).
Oh, no squatting possible then? :p


I'll change them. I already tried to give unhappiness to Divine Cult but it becomes such a nonsense as you have already seen. It has to do with the DLL, I recall that zappara had similar problems with his civics... At the moment I don't know how to change that. Before changing the stability of civics, I would like to know if the civics are okay in that shape. BTW, Legal should be POWER and Labor should be SOCIETY... Well, Haven't found out how to change that...
In that case, yeah, every civic seems in place to me, except perhaps commonwealth?

As for changing the names, you need to edit the TXT_KEYs in Gameinfo/CivicOptionInfos.xml ;)

Thanks again!:goodjob:
You're welcome :goodjob:

Edit: I tried fixing the TGA but no luck so far. I had that very same bug once but I can't remember how I fixed it :confused: Perhaps a wrong number in the bonus art defines? Like, you entered a number too far away, thus moving all the icons? But it only does that for the city bar...
 
Here is a button you can use for Akbar, if you don't have one already. I presume you can use XML to connect it.
 

Attachments

  • Btn_LH_SantaAnna.zip
    10.1 KB · Views: 274
Why not use the original color defines file? Right now colors look "foreign"!

Errr... I'm sorry? What do you mean? Civ colors?

Here is a button you can use for Akbar, if you don't have one already. I presume you can use XML to connect it.
Thanks! I'll include it right away.

Why not check with cfkane if you can use this leaderhead for Tibet: http://forums.civfanatics.com/downlo...=file&id=13366

It's the modern Dalai Lama, but hey, it's closer than a mythical Viking.

Yeah, it would have already taken it but the glasses are scary ;).
Just downloaded it and again: no button...
I'll use it anyway.
 
Yuezhi: The depiction of Sapadbizes on coinage (http://en.wikipedia.org/wiki/File:Sapadbizes.jpg) features the prince wearing a Greek-style helmet. Maybe Menander from the Indo-Greeks would be a good choice? (http://forums.civfanatics.com/downloads.php?do=file&id=12091) The closest relatives to the Yuezhi are believed to be the Tocharians, but you're already using the Tocharian leaderhead for Zhou (actually a leaderhead created elsewhere originally).

I presume you've looked through all the Cybrxkhan Civ of the Week entries. There are some civs like Khita and Ryukyu that might be useful for Jurchen and Ming... maybe even the other Mughal leaderheads. I know the leaderhead makers like Ekmek have made later Ming leaders, e.g. Cixi.
 
I'm looking at the GameFonts files. When I create a corporation using WorldBuilder, it doesn't produce an icon for a regular corporation, but it does produce an icon for a HQ; always the wrong HQ, though. I think the problem is that you retained the duplicates of the Confucianism and Taoism symbols. The quickest fix would be to create two dummy religions in their place in XML. You can always redo it later.
 
The icons that indicate a city's status is all screwed up for me.


Wrong -------- Right

:health: -------- :mad:
:gp: -------- Tower Indicating City Defense
Lightning Bolt (Electricity) -------- :yuck:
 
I'm looking at the GameFonts files. When I create a corporation using WorldBuilder, it doesn't produce an icon for a regular corporation, but it does produce an icon for a HQ; always the wrong HQ, though. I think the problem is that you retained the duplicates of the Confucianism and Taoism symbols. The quickest fix would be to create two dummy religions in their place in XML. You can always redo it later.
I actually fixed the duplicate in the gamefonts but it isn't the source of the problem. Can't find it... I compared them to RFC's but there's no difference except a small blue dot too many; I removed it but nothing changed.

The icons that indicate a city's status is all screwed up for me.


Wrong -------- Right

:health: -------- :mad:
:gp: -------- Tower Indicating City Defense
Lightning Bolt (Electricity) -------- :yuck:
Yeah, that's an annoying but known bug :(
 
The TGA tutorial says that misplaced icons in the Alpha Channel can cause this error. But I can't find any misplaced icons.
 
The problem with these tga files are the details. If you have on pixel too much it wreaks havoc. The easy part are the normal files, yet the alpha channel causes the problems. I will redo them, when I know which resources I can add remove and so on, which will be soon I hope...

I can move Yu's leaderhead to Sapadbizes if I can get a good replacement for him... I think Menander looks out of place in this mod. What do you think?
 
I think it would be better if you could find another Chinese leaderhead for Zhou than to use Menander for Yuezhi.
 
How about Liu Bei from cfkane? Looks good, I think.

BTW, while working on a UP for the Tang, look how ell the Qin did... Nearly historical expansion and that without war maps :D.
 

Attachments

  • Civ4ScreenShot0007.JPG
    Civ4ScreenShot0007.JPG
    214.8 KB · Views: 483
I tested some things with the TGA... I replaced it by RFC's and it worked fine. I then proceeded to re-do it entirely, using RFC's as a base. I modified Judaism and Christianity's icons by Confu and Tao's, everything worked fine (except the Corps but that's not important right now). But then I added the resources and it was all borked again.

BTW, Harappan doesn't start with its warrior UU.
 
Qin didn't even take over the Zhou in that game. When I played the Qin, I founded Confucianism... that certainly shouldn't happen!
 
Errr... I'm sorry? What do you mean? Civ colors?
Not the civ colors, but the color vals (CIV4ColorVals.xml) - you mostly set civ colors to civ4 defaults as I can see, but color vals remain those from RFC and it all looks unnatural especially with the original terrain graphics.
By the way i might try to make some city maps for zhou or qin - what is the easy way to edit the file? because just opening it with excel or something doesn't benefit much
 
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