I agree, and since SoI is always cited as the ultimate model of mods, it does this as well, with Yemen for example. Haha, well, it wasn't that complicated. The thing is, I did it that way because I thought at that point that adding new players is even more complicated. All I was saying back then was, if you want to have a playable respawn that has its own goals and stability maps and whatever, simply introduce a new player for that purpose and make sure both don't co-exist. I think any of these options is better than nothing, although as I said before, I think the Gupta Empire warrants to be playable because it's both interesting and historically significant. Indo-Gangetic India is still underrepresented compared to China, with only the Mauryas representing its various dynasties, while China gets six, although India deserves almost the same amount of attention. I know we also have Southern Indian civs like the Chalukyas and Cholas, but still. Mauryas and Guptas are different enough to be different civs (more different than Tang and Song, for example). In terms of UHV, this would mean that while Maurya represents the religious and military aspects of India with its current goals, Gupta could have any combination of great people / golden ages / science / culture goals to reflect the Indian Golden Age and be much more of a builder civ. In terms of implementation, this is achieved easiest by making them their own civ.