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Rhye's and Fall of Asia - Version 1.3

Discussion in 'Rhye's and Fall Modmods' started by civ-addicted, Feb 6, 2014.

  1. DC123456789

    DC123456789 Deity

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    Shouldn't the Zhou be at war with the Han when they spawn? At the moment they don't, which is kind of weird.

    Also, the message for the fall of the Diadochi should probably be "Not a single one of the Diadochi..."; the current word (partner) kind of infers that they cooperated with each other, which of course isn't really how they actually were...
     
  2. civ-addicted

    civ-addicted King

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    I think the auto-war is still from vanilla RFC, but you're right, it should be between all eventual dynasties.

    After a little brainstorming your wording is better. Changed.
     
  3. Matsuda123

    Matsuda123 Prince

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    I agree that perhaps in the future it might be nice to extend the time line, even into the early modern era. I say that because 1. It would be cool to continue the great mod, and 2.then maybe someone will make an industrial era cityset for southeast asia and east asia, maybe a modern era set too lol.:lol:
     
  4. civ-addicted

    civ-addicted King

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    i made a lot of blender models already, who knows ;)
     
  5. Brazen

    Brazen Chieftain

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    Hey, first of all let me say what an excellent mod this is. It's taken a very interesting region and period and made a really engaging game out of it. I recently downloaded the latest SVN version and have been playing it way too much over the past fortnight or so, and had a few observations.

    I gather from the SVN log that the Nanzhao UHV was recently updated. There's an error in the Python code for the 2nd UHV, missing the "con." qualifiers in front of "iIslamicGreatMosque" etc. Also the 3rd UHV has no success trigger, and there's a slight mismatch in the date/turns in the description (turn 404 is around 1279AD, rather than 1379AD).

    The Nanzhao game otherwise was really fun, UB is amazing, although it makes the first UHV pretty trivial. Dali was at size 19 in 1000AD and could have been higher if I hadn't stopped growth at the happiness limit, the next largest cities were size 13 in Korea and Japan. The 3rd UHV was pretty simple too, at one point Tibet invaded but were fruitless against a Bai Tribesman in a walled hill city. The Mongols could have been a threat but never declared war. The 2nd UHV was the biggest challenge, since getting 4 religions into your empire requires a fair bit of luck. I got Taoism from Sentu in the north, Islam eventually spread via the silk road, but Confucianism eluded me for most of the game. In the end I captured Longdo which had Confucianism, but my stability was abysmal after that.

    I had similar problems with religion as Khmer, and the games feel very similar as they are now. Both have awesome food related UB/UPs, both have a large capital UHV and both have a multi-religion building requirement. I've tried Khmer twice, the first time Angkor was ravaged by plague just before the UHV timer and lost too much population. The second time I was completely unable to get Buddhism in my cities before I lost too many Buddhist wonders. I haven't tried taking a Buddhist city off Nanzhao, Burma or Sri Vijaya, but that's the only plan I can come up with to get a religion if you're unlucky.

    Jurchen game was fun steamrolling the Song, and not having to rely on slow infantry to defend newly conquered cities. I noticed that the UB doesn't provide an XP bonus when building Mangudai, is this intentional? It seems like I had a bug trying to get the Mandate of Heaven too. In one playthrough the Song collapsed before capturing the Emperor's residence, and from the python log it looks like the Mandate of Heaven was reassigned to them after they collapsed. A second playthrough I successfully took the Emperor's residence, but then they collapsed the next turn and the Mandate of Heaven went unclaimed. Both times I was stuck with the 'Capture the Emperor's Residence' message, but after capturing every city in China it was still unclaimed.

    The resource UHV for Sri Vijaya was a real challenge, there were large Song and Japanese empires that had vassalised all of East Asia between them, as far as the Gokturks vassals to Japan. I reloaded about 5 times trying to complete that task with different combinations of trading and conquest each time, in the end I just managed to complete it with 30 available resources. The rampant vassalisation did seem anomalous from other playthroughs, but it can make that UHV quite a challenge.

    Otherwise I've won UHVs as the Harappans, Zhou, Qin, Yuezhi, Japanese and Song. They were all great fun, and presented good challenges without being too deterministic/puzzle-like, which I enjoyed.

    Sorry for the long post, but it's all been really great, and I'm keen to see how it keeps developing. :)
     
  6. civ-addicted

    civ-addicted King

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    Thank you very much. I always like reading from people who enjoy playing the mod :)
    I always wondered if not getting Buddhism is an issue for Khmer, but it always turned out fine. Having costal cities and open border especially with Sri Vijaya should do the trick, but having a scripted emergency spread at some point shouldn't hurt.

    I fixed the python exception in SVN.
     
  7. Exorro

    Exorro Chieftain

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    I'm a bit confused about the first Mauryan UHV in versions 1.3.2 and 1.4 because conquering or vassalizing Indian and Persian civs before the Chalukyan spawn seems like it would just be the Indo-Greeks, Gupta and Chola but after conquering all three the goal will not check. What am I doing wrong? I'm certainly abiding by the original goal which is to be the only alive civ in India and Persia and this new one was meant to be slightly easier.
     
  8. adhiraj.bose

    adhiraj.bose Deity

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    I think you have to have cities in the Chalukya spawn zone.
     
  9. Exorro

    Exorro Chieftain

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    You're sort of right. It's actually the Ghaznavid spawn for some reason. Huh. Thank you though!

    Also was wondering why The Kashi Vishwanath doesn't count as a Hindu wonder for the Chola. The Meenakshi would be tough to grab with Angkor Watt and Prambanan.
     
  10. adhiraj.bose

    adhiraj.bose Deity

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    The Kashi Vishwanath is a shrine. That's why it doesn't count as a wonder. Personally I haven't had problem building three hindu wonders as Cholas, you need two Great Engineers. I'd recommend conquering Bhubaneshwar as that is a great specialist city. Get your GE from there, also run caste system.
     
  11. Exorro

    Exorro Chieftain

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    Trying to win all civs on Emperor is probably not the best ambition.

    I've been aiming mostly for Great Merchants so I can afford to put more money into research because at my current rate I'll discover Histography about thirty turns after I need the three wonders built.
     
  12. adhiraj.bose

    adhiraj.bose Deity

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  13. Exorro

    Exorro Chieftain

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    The third wonder was within range after all!

    Wow, as Vietnam the second UHV doesn't trigger. There is no chinese culture south of the Min river. I don't get what the problem is.
     
  14. Matsuda123

    Matsuda123 Prince

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    Perhaps it's too picky, but I was wondering about making a Shang dynasty axeman and Spearman. it would certainly give them representation without having to make the actual dynasty :) something like these...

    Additionally I'd wonder about japans axeman and Spearman and maybe swordsman. Some thing like the second set of photos would be cool if possible that is. I'd like to do some of them, but I need to know how to put blender and nifskope on my mac... :/
     

    Attached Files:

  15. Hobs

    Hobs Chieftain

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    Bump

    Came back to RFCA after a few years. Still the best mod about Asia in any strategy game!

    The new Silk Road mechanics is badass. Never has off-the-edge-of-the-map trading been so real, fun, and rewarding. Bravo!
     
  16. adhiraj.bose

    adhiraj.bose Deity

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    What I think this mod should have now, is a marathon mode. I really want to make a story out of this mod centered around the Mauryan, but there isn't enough time within just 30 turns to make a historically accurate story :p .
     
  17. Chilloutman

    Chilloutman Chieftain

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    Since the last SVN the Sui never collapses. I tried to play as the Mongols several times, and Sui never got killed by the Tang, Song or Jurchen. Its the 500 AD start of course.

    And also why will be the Mongol UP fixed? I see in the files that the whole text looks fine, but its #-blocked. A python error occures when I try to delete these #.
     
  18. jcoto

    jcoto Chieftain

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    Great mod!
     
  19. saddam_who_sane

    saddam_who_sane Chieftain

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    The mod is amazing, I love this mod so much! My favorites are The Qin, The Harappa, The Chola, The Sri Vijaya, The Nanzhao, and especially The Zhou, The Korean, The Japanese and, of course, The Yuezhi, my most favorite civ in the mod!
    Games for Butuan disappointed me. I have contact with all of civilizations, except Turks, but I can build embassy only for few of them, even if I am contacting most of civs for a long time. UP isn't working. I think UP should be changed, for example - "The Power of International Trade" - free "sea silk road access" resource for every 4 embassies.
    Nanzhao - the same problem as Brazen has.
    Also I think Kushana civ is still misrepresented in the mod. That's why I thing instead of the third goal "do not lose a city before 750 AD" Yuezhi should have "control 50% of India and Persia" one.
     
  20. Baron03

    Baron03 Baron

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    I've been reading a book about the Ming Dynasty the past few days, and I started playing this mod again (Latest svn). I don't know if anyone works on this mod anymore, but I enjoy playing it so much.

    Problems and Notes:
    The Han leader head for Liu Bang doesn't exist, so the game crashes if I select the Han to play as, or if I greet them in game diplomatically.
    Playing as the Zhou; the Han do not start at war with them. So they immediately collapse a few turns later. Shouldn't they start at war?
    The foreign merchant mechanism isn't in use anymore? The Silk Road manager works
    And the music doesn't work in game (soundtrack).

    Some technologies didn't have quotes, so I dug up a few:
    1. Maritime Trade: "[The mariners of Moon Harbor] look upon the huge waves under the open sky as though they were standing on a steady hill, and gaze upon the sights of strange regions as if they were taking a stroll outside their own homes." - Zhang Xie
    2. Commercial Planting: "The busy hands / Of rice-planting girls, / Reminiscent somehow / Of the age old dyeing technique." - Matsuo Bassho
    3. Pilgrimage: "Say: O men, I am God's prophet sent to all of you by God, whose dominion is heaven and Earth..." (Qur'an, 7:158).
    4. Organized Religion: "The Son of Heaven has effective authority over the manifold spirits. It is a principle that cannot be doubted." - Xie Zhaozhe
    5. Piracy "The poorest always ban together and go to sea to make a living. The moment coastal restrictions are tightened, they have no way to get food, so turn to plundering the coast." - Fujian petitioner, 1639
    6. Water Power: "Continual dropping wears away a stone." - Lucretius, De Rerum Natura
    7. Stern Rudder: "I was shipwrecked before I got aboard." - Seneca, Epistles.
    8. Historiography: "I grow old learning something new every day." - Solon (from Valerius Maximus: Book VIII, chapter 7, section 14).
    9. Canal Systems: "Not houses finely roofed or the stones of walls well-builded, nay nor canals and dockyards, make the city, but men able to use their opportunity." - Alcaeus (from Aristides: Rhodian Oration).
    10. Secret Societies: "The king reigns, but does not govern." - Jan Zamoyski
    11. Weaving: "The tissue of life to be / We weave with colors all our own, / And in the field of Destiny / We reap as we have sown. - John Greenleaf Whittier (Raphael. stanza 16).
    12. Steel Working: "Praise not the critic, lest he think / You crave the shelter of his ink; / But pray his halo, when he dies, / May tip the steelyards of the skies." - Alice Brown, The Critic.

    Looking for only Asian quotes was difficult, so I opted for any that fit the bill with a short amount of time. I'd prefer most be replaced with quotes from Asia.

    Edit:
    Played as the Tibetans and:
    Instead of the Buddhist Era, TEXT_KEY_AGE_BUDDHISM was used on screen
    Info Mandju Text?
    The Sui claimed the MoH when the Tang spawned (so I cheated for the Tang to succeed the Sui...)
    I could build archers and composite archers (lack of iron?)
    Marsh tiles could be replaced with artwork in RFCE.
    Should natural disasters provide stability hits, especially the Chinese civilizations? Natural disasters were signs that the emperor was "not doing a good job."
     

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