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Rhye's and Fall of Britannia

Discussion in 'Rhye's and Fall Modmods' started by Gem Hound, Sep 6, 2011.

  1. Gem Hound

    Gem Hound Mercenary

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    This is my mod Rhye's and Fall of Britannia. It is a medieval mod based on the Dark Ages to the War of the Roses in the British Isles. If you have ideas, post them in the thread.

    Alpha 2
    Spoiler Previous Versions :

    Spoiler Version History :

    Spoiler Pre Alpha 2 :

    - Added flags for several civs and many leaderheads.
    - Fixed the ModPath for the map
    - Other things I probably haven't mentioned.

    Spoiler Pre Alpha 1.5 :

    - Added 4 Irish Civs
    - Fixed Huscarl Graphics
    - Tried to get the brand new map working.

    Spoiler Pre Alpha 1 :

    - Made 9 Welsh Civs, 7 Anglo Saxons Civs, Romans, Norse, and Normans
    - Added 2 leaderheads -> Alfred, William
    - Added UU and UB for Anglo Saxon Civs
    - Don't activate anything Norman.


    Spoiler Known Bugs :
    Pre-Alpha 1.5:
    Spoiler Saxon Civs :

    1. Moothill Graphics
    2. Dragon doesn't show up on Saxon banners, only on the button.

    Spoiler Diplomacy Infos :
    Augustus stuff.

    Spoiler Map :

    1. No Graphics appear on banners
    2. Python Exceptions galore on start of map
    3. Cannot save Worldbuilder Scenarios
    4. Banners are not Team-colored


    Spoiler Civilizations :
    Spoiler Civs Made :
    Powys(Welsh)
    Dumnonia(Welsh)
    Gwent(Welsh)
    Gwynedd(Welsh)
    Cerniw(Welsh)
    North Rheged(Welsh)
    South Rheged(Welsh)
    Elmet(Welsh)
    Strathclyde(Welsh)
    Sussex(Saxon)
    Kent(Jutes)
    Wessex(Saxons)
    Essex(Saxons)
    Mercia(Saxons)
    Anglia(Angles)
    Northumbria(Angles)
    Romans
    Norse(Vikings)
    Leinster(Irish)
    Ulster(Irish)
    Munster(Irish)
    Connaught(Irish)


    Spoiler Future Civs :
    Normans(French)
    Pictland(Scots)
    Dalriada(Scots)
    LLeyn(Irish)
    Demetia(Irish)
    Future Independents:((Not enough info))
    Linnuis
    Atrebatia
    Lundein
    Meath(Irish)((Not truly important))

    Spoiler Things to do before a Beta :
    1. Finish creating rudimentary Civilizations, having the normal civs not in it((I need pictures!))

    2. Build Map

    3. Create and destroy religions <- most will have multiple temples/shrines that do different things

    4. Group Civilizations into ethnic categories

    5. Create the High King mechanic(Ard-Ri's and Bretwaldas)

    6.
    Spoiler Units :
    Ethnic UU's:
    Longboat for all Vikings
    Picts UU Teulu
    Any irish Civ UU Cliathairi
    Alba (Scots) Sheltron
    Saxon UU Fyrd (militiamen, mostly farmers, poorly trained)
    Danish UU Huskarl
    Irish UU Hobelar (Light Cavalry)
    Norman UU Routier (heavy horse archer)
    Welsh UU Uchelwr (type of early nobleman knight)
    Welsh UU Helwr (yeoman farmer archer)
    Welsh UU Saethwr (trained welsh archer)
    War dogs((UU for Saxon and Welsh))
    Jute and Viking UU Herreman (Maceman/heavy axman)
    Angles and Saxons UU Gadrauhts (Soldier, Militiaman)
    Jute UU Leidang (Swedish version of a Fyrd, levy in Jute army)
    Norse UU Jarl (Chieftain in Norway, aka Heavy Cavalry or Knight)
    Irish and Scottish and Welsh UU curraghs (galley)
    Irish UU Galloglaigh (heavily armored soldiers - Maceman etc)
    Irish UU Ceitherne (warband of light infantry)

    Regular units:
    Sarissa (somewhere between spearman and pikemen)
    Javelineer
    Heavy Swordsman
    Cavalier
    Heavy Horseman
    Light Horseman
    Light Horse Archer
    Heavy HorseArcher
    Arbalest
    Equites((Roman unit and a Welsh unit that gets outdated after a bit by Light Horsemen))((1 movement))


    7.
    Spoiler Buildings :

    Welsh UB Venta Fort
    Saxon UB Burgh (manor)
    Scot UB Broch (granary)
    Irish/scot UB Crannogs (artificial islands-Harbor/Dock)
    Irish UB Ringfort (walls)

    Regular Buildings:
    Well (( +1 Health))
    Some RFCE buildings


    8.
    Spoiler Wonders :

    Eglwys-y-Grog, a 13th-century church in Mwnt, Ceredigion
    Hill figure


    9.
    Spoiler Resources :
    Barley Resource (RFCE)


    10.
    Spoiler Civics :

    Spoiler Government :
    Chiefdom
    Confederation
    Monarchy - +1 happy for each military unit in a city, a few free units
    Theocracy
    Common Law


    Spoiler Power :
    Tribal Clans
    Military - units have +2 experience
    Nobility
    High Courts(governing Assemblies)
    Monarch


    Spoiler Economy :

    Pastorialism
    Agrarianism
    Manorialism - walls +1 happy, manors +2 gold
    Long Distance Trade
    Townships - cottages +1 food(cumulative)


    Spoiler Society :

    Tribal
    Serfdom - workers build 50% faster, low GP birth rate
    Yeoman -
    Artisans - forges +2 gold
    Free labor


    Spoiler Religion :
    Shamanism
    Unorganized Religion
    Sainthood - can make missionaries without monasteries,
    Scholasticism - monasteries made 50% faster
    State Church


    Spoiler Expansion :
    Subjugation
    Fiefdoms
    Colonies
    Occupation
    Kingdom


    11. Dark Ages to Medieval Tech Tree

    12.
    Spoiler Special Land Improvements :

    ((cannot be built by workers and quite hard to pillage))
    Stonehenge
    Hadrian's Wall

    13.
    Spoiler Rhye's and Fall :
    a) Stability
    b) Plagues
    c) Conqueror's events for everyone but Welsh, Irish, Independents, and Scottish((Unless you guys want William Wallace. :) That is if we are going with the War of the Roses ending))
    d) Staggered starts
    e) Provinces
    f) Mercenaries
    g) UHVs
    h) Embassies
    i)
    Spoiler UP's :
    Welsh UP: cities captured by enemies revolt longer

    The last Alpha will be before I integrate Rhye's and Fall and will have an SVN version in there.

    Spoiler Credits :

    Baron03 -> Ideas
    History -> anyone who contributes, me and Wikipedia
    Flags -> civ-addicted((I hope))
    Germanic Civilizations Template -> Psychic Llamas, zenspiderz, cybrxkhan
    Huscarl Unit fixed graphics -> SaibotLieh
    William the Conqueror -> RFCE
    Map -> Vadius
    Kubklo ->Debugging my attempt at making the map
    Pdescobar and Gael -> Assorted Static LHs.
    Everything else -> GemHound
     

    Attached Files:

  2. Baron03

    Baron03 Baron

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    Love the idea, but all I can help is through history...
     
  3. Gem Hound

    Gem Hound Mercenary

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    If you know more than me, that would be alot of help.(I'm from Canada) I only know incredible detail from 400(About the time the Romans left) to 600 AD... Around the time the Welsh were overran into Wales and South-Western Great Britain(That very large penninsula that Plymouth is on). I only have a passing knowledge of the rest.


    I would slow down the game during the Saxon, Norse and Norman invasions. I would say that the game would end right before the Hundred Years War.
    I forgot to say this, but I also need a map of Great Britain with either no resources or even better, resources in accurate locations not including oil or coal.
    But, until then, I'm going to attempt the Billion people challenge for RFC.
     
  4. Baron03

    Baron03 Baron

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    All right, Then I can help. I guess it will more directed toward UU, UP, UHV, and UB.
    Do you have a map yet?
    What about strathclyde?
     
  5. Gem Hound

    Gem Hound Mercenary

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    Baron, I agree that that would be more based on UUs, UPs, UHVs, and UBs.
    I think that the Welsh in Wales should have a UHV of "Have so many castles by such and such a date"

    UB for the Welsh: A castle that supplies better defense?
    Nope. I do have a map for Beyond the Sword but it is forestless and resourceless.
     
  6. Baron03

    Baron03 Baron

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    Wait... Are the welsh one Civ? Or all the separate ones you listed?
     
  7. Gem Hound

    Gem Hound Mercenary

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    All of the separate ones. I'm just saying for certain kingdoms, that those should be an UB and/or an UHV for certain kingdoms.
     
  8. Baron03

    Baron03 Baron

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    Oh! I understand now... I'll need a few days to think of a few U's, and a few other suggestions
     
  9. Gem Hound

    Gem Hound Mercenary

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    Okay. sounds good. I'll go play a round of RFC and then begin on that other list of Civs I have thought of so far.
    Edit: Ooh. Just found a series of maps of Britain from 400 AD every 25 years to 625 AD. I could use this!

    Also, just thought; I would like to make the Irish of Hibernia very aggressive and make them pillage and raze/conquer happy. :) They were notorious before and during the 500's at raiding the Welsh settlements on the west coast(they were the closest).
    Edit 2: ooh. just noticed my major typo for the name.
     
  10. Synapce

    Synapce Chieftain

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    Would LOVE to see this finished! Sounds awesome!
     
  11. Baldyr

    Baldyr "Hit It"

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    It would be easier to simply create your own mod than to force RFC into a Brittania scenario/map. Because you don't only have to learn Python, but also C++ and figure out how to compile that all-important DLL file. :p
     
  12. Gem Hound

    Gem Hound Mercenary

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    I know right? Below is the blank map of Britain that I have borrowed from Feet:

    --I'll cut down on the mountains and replace some of them with hills for playability in Scotland.--
    I am willing to learn. I want the stability ratings, I want the collapses, I want the mercenaries, I want the staggered start dates, I want the plagues, ... basically RFC.
     
  13. Baldyr

    Baldyr "Hit It"

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    Yeah, but still... Its a huge task! :eek:

    I know I would rather make my own mod from the ground-up, and only add those elements that are necessary. I could always add more features later, once the mod is playable. I would be able to get solutions and even logic from RFC, but I wouldn't implement anything as-is. I'd much rather have something that is custom-tailored for my scenario.

    Good luck with it, nonetheless.
     
  14. Leoreth

    Leoreth Fluffy Boy Moderator

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    It's actually not that difficult to strip RFC of all "Earth History" scenario related stuff and add your own scenario (it's even easier to do this for SoI because its code is much better structured, plus there's a guide by edead on this).

    It's still a huge task, of course, but in my opinion it's easier to have the RFC mechanics from the start.
     
  15. Gem Hound

    Gem Hound Mercenary

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    That is what I was thinking. Why rebuild something from the ground when some of it is useable?

    anyways, just building Civs right now, then I will fix the map, then I will truly start.

    Also: I am up to this HUGE task as I have too much spare time on my hands.
    I know full-well how large of a task it is, I have already done something like this but completely different and not for Civilization.
     
  16. Leoreth

    Leoreth Fluffy Boy Moderator

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    Right. I suggest from my own experience that you assemble graphics, civs, techs, buildings etc. and the map first and then integrate everything into RFC.
     
  17. Gem Hound

    Gem Hound Mercenary

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    Okay. Thanks for the advice.
     
  18. Leoreth

    Leoreth Fluffy Boy Moderator

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    On another note, how familiar are you with RFC mechanics? Do you know which additional information you need, like settler or city name maps?
     
  19. Gem Hound

    Gem Hound Mercenary

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    I know about the city name maps but not the settler maps.
     
  20. Leoreth

    Leoreth Fluffy Boy Moderator

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    Okay, that's not too important right know, but it's a good idea to think about early on which spots a civ should preferably settle.
     

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