Rhye's and Fall of Britannia

Gem Hound

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This is my mod Rhye's and Fall of Britannia. It is a medieval mod based on the Dark Ages to the War of the Roses in the British Isles. If you have ideas, post them in the thread.

Alpha 2
Spoiler Previous Versions :

Spoiler Version History :

Spoiler Pre Alpha 2 :

- Added flags for several civs and many leaderheads.
- Fixed the ModPath for the map
- Other things I probably haven't mentioned.

Spoiler Pre Alpha 1.5 :

- Added 4 Irish Civs
- Fixed Huscarl Graphics
- Tried to get the brand new map working.

Spoiler Pre Alpha 1 :

- Made 9 Welsh Civs, 7 Anglo Saxons Civs, Romans, Norse, and Normans
- Added 2 leaderheads -> Alfred, William
- Added UU and UB for Anglo Saxon Civs
- Don't activate anything Norman.


Spoiler Known Bugs :
Pre-Alpha 1.5:
Spoiler Saxon Civs :

1. Moothill Graphics
2. Dragon doesn't show up on Saxon banners, only on the button.

Spoiler Diplomacy Infos :
Augustus stuff.

Spoiler Map :

1. No Graphics appear on banners
2. Python Exceptions galore on start of map
3. Cannot save Worldbuilder Scenarios
4. Banners are not Team-colored


Spoiler Civilizations :
Spoiler Civs Made :
Powys(Welsh)
Dumnonia(Welsh)
Gwent(Welsh)
Gwynedd(Welsh)
Cerniw(Welsh)
North Rheged(Welsh)
South Rheged(Welsh)
Elmet(Welsh)
Strathclyde(Welsh)
Sussex(Saxon)
Kent(Jutes)
Wessex(Saxons)
Essex(Saxons)
Mercia(Saxons)
Anglia(Angles)
Northumbria(Angles)
Romans
Norse(Vikings)
Leinster(Irish)
Ulster(Irish)
Munster(Irish)
Connaught(Irish)


Spoiler Future Civs :
Normans(French)
Pictland(Scots)
Dalriada(Scots)
LLeyn(Irish)
Demetia(Irish)
Future Independents:((Not enough info))
Linnuis
Atrebatia
Lundein
Meath(Irish)((Not truly important))

Spoiler Things to do before a Beta :
1. Finish creating rudimentary Civilizations, having the normal civs not in it((I need pictures!))

2. Build Map

3. Create and destroy religions <- most will have multiple temples/shrines that do different things

4. Group Civilizations into ethnic categories

5. Create the High King mechanic(Ard-Ri's and Bretwaldas)

6.
Spoiler Units :
Ethnic UU's:
Longboat for all Vikings
Picts UU Teulu
Any irish Civ UU Cliathairi
Alba (Scots) Sheltron
Saxon UU Fyrd (militiamen, mostly farmers, poorly trained)
Danish UU Huskarl
Irish UU Hobelar (Light Cavalry)
Norman UU Routier (heavy horse archer)
Welsh UU Uchelwr (type of early nobleman knight)
Welsh UU Helwr (yeoman farmer archer)
Welsh UU Saethwr (trained welsh archer)
War dogs((UU for Saxon and Welsh))
Jute and Viking UU Herreman (Maceman/heavy axman)
Angles and Saxons UU Gadrauhts (Soldier, Militiaman)
Jute UU Leidang (Swedish version of a Fyrd, levy in Jute army)
Norse UU Jarl (Chieftain in Norway, aka Heavy Cavalry or Knight)
Irish and Scottish and Welsh UU curraghs (galley)
Irish UU Galloglaigh (heavily armored soldiers - Maceman etc)
Irish UU Ceitherne (warband of light infantry)

Regular units:
Sarissa (somewhere between spearman and pikemen)
Javelineer
Heavy Swordsman
Cavalier
Heavy Horseman
Light Horseman
Light Horse Archer
Heavy HorseArcher
Arbalest
Equites((Roman unit and a Welsh unit that gets outdated after a bit by Light Horsemen))((1 movement))


7.
Spoiler Buildings :

Welsh UB Venta Fort
Saxon UB Burgh (manor)
Scot UB Broch (granary)
Irish/scot UB Crannogs (artificial islands-Harbor/Dock)
Irish UB Ringfort (walls)

Regular Buildings:
Well (( +1 Health))
Some RFCE buildings


8.
Spoiler Wonders :

Eglwys-y-Grog, a 13th-century church in Mwnt, Ceredigion
Hill figure


9.
Spoiler Resources :
Barley Resource (RFCE)


10.
Spoiler Civics :

Spoiler Government :
Chiefdom
Confederation
Monarchy - +1 happy for each military unit in a city, a few free units
Theocracy
Common Law


Spoiler Power :
Tribal Clans
Military - units have +2 experience
Nobility
High Courts(governing Assemblies)
Monarch


Spoiler Economy :

Pastorialism
Agrarianism
Manorialism - walls +1 happy, manors +2 gold
Long Distance Trade
Townships - cottages +1 food(cumulative)


Spoiler Society :

Tribal
Serfdom - workers build 50% faster, low GP birth rate
Yeoman -
Artisans - forges +2 gold
Free labor


Spoiler Religion :
Shamanism
Unorganized Religion
Sainthood - can make missionaries without monasteries,
Scholasticism - monasteries made 50% faster
State Church


Spoiler Expansion :
Subjugation
Fiefdoms
Colonies
Occupation
Kingdom


11. Dark Ages to Medieval Tech Tree

12.
Spoiler Special Land Improvements :

((cannot be built by workers and quite hard to pillage))
Stonehenge
Hadrian's Wall

13.
Spoiler Rhye's and Fall :
a) Stability
b) Plagues
c) Conqueror's events for everyone but Welsh, Irish, Independents, and Scottish((Unless you guys want William Wallace. :) That is if we are going with the War of the Roses ending))
d) Staggered starts
e) Provinces
f) Mercenaries
g) UHVs
h) Embassies
i)
Spoiler UP's :
Welsh UP: cities captured by enemies revolt longer

The last Alpha will be before I integrate Rhye's and Fall and will have an SVN version in there.

Spoiler Credits :

Baron03 -> Ideas
History -> anyone who contributes, me and Wikipedia
Flags -> civ-addicted((I hope))
Germanic Civilizations Template -> Psychic Llamas, zenspiderz, cybrxkhan
Huscarl Unit fixed graphics -> SaibotLieh
William the Conqueror -> RFCE
Map -> Vadius
Kubklo ->Debugging my attempt at making the map
Pdescobar and Gael -> Assorted Static LHs.
Everything else -> GemHound
 

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Love the idea, but all I can help is through history...
If you know more than me, that would be alot of help.(I'm from Canada) I only know incredible detail from 400(About the time the Romans left) to 600 AD... Around the time the Welsh were overran into Wales and South-Western Great Britain(That very large penninsula that Plymouth is on). I only have a passing knowledge of the rest.


I would slow down the game during the Saxon, Norse and Norman invasions. I would say that the game would end right before the Hundred Years War.
I forgot to say this, but I also need a map of Great Britain with either no resources or even better, resources in accurate locations not including oil or coal.
But, until then, I'm going to attempt the Billion people challenge for RFC.
 
If you know more than me, that would be alot of help.(I'm from Canada) I only know incredible detail from 400(About the time the Romans left) to 500 AD... Around the time the Welsh were overran into Wales and South-Western Great Britain(That very large penninsula that Plymouth is on). I only have a passing knowledge of the rest.


I would slow down the game during the Saxon, Norse and Norman invasions. I would say that the game would end right before the Hundred Years War.

All right, Then I can help. I guess it will more directed toward UU, UP, UHV, and UB.
Do you have a map yet?
What about strathclyde?
 
All right, Then I can help. I guess it will more directed toward UU, UP, UHV, and UB.
Do you have a map yet?
Baron, I agree that that would be more based on UUs, UPs, UHVs, and UBs.
I think that the Welsh in Wales should have a UHV of "Have so many castles by such and such a date"

UB for the Welsh: A castle that supplies better defense?
Nope. I do have a map for Beyond the Sword but it is forestless and resourceless.
 
Wait... Are the welsh one Civ? Or all the separate ones you listed?
 
Wait... Are the welsh one Civ? Or all the separate ones you listed?
All of the separate ones. I'm just saying for certain kingdoms, that those should be an UB and/or an UHV for certain kingdoms.
 
Oh! I understand now... I'll need a few days to think of a few U's, and a few other suggestions
 
Oh! I understand now... I'll need a few days to think of a few U's, and a few other suggestions
Okay. sounds good. I'll go play a round of RFC and then begin on that other list of Civs I have thought of so far.
Edit: Ooh. Just found a series of maps of Britain from 400 AD every 25 years to 625 AD. I could use this!

Also, just thought; I would like to make the Irish of Hibernia very aggressive and make them pillage and raze/conquer happy. :) They were notorious before and during the 500's at raiding the Welsh settlements on the west coast(they were the closest).
Edit 2: ooh. just noticed my major typo for the name.
 
It would be easier to simply create your own mod than to force RFC into a Brittania scenario/map. Because you don't only have to learn Python, but also C++ and figure out how to compile that all-important DLL file. :p
 
Would LOVE to see this finished! Sounds awesome!
I know right? Below is the blank map of Britain that I have borrowed from Feet:

--I'll cut down on the mountains and replace some of them with hills for playability in Scotland.--
It would be easier to simply create your own mod than to force RFC into a Brittania scenario/map. Because you don't only have to learn Python, but also C++ and figure out how to compile that all-important DLL file. :p
I am willing to learn. I want the stability ratings, I want the collapses, I want the mercenaries, I want the staggered start dates, I want the plagues, ... basically RFC.
 
Yeah, but still... Its a huge task! :eek:

I know I would rather make my own mod from the ground-up, and only add those elements that are necessary. I could always add more features later, once the mod is playable. I would be able to get solutions and even logic from RFC, but I wouldn't implement anything as-is. I'd much rather have something that is custom-tailored for my scenario.

Good luck with it, nonetheless.
 
It's actually not that difficult to strip RFC of all "Earth History" scenario related stuff and add your own scenario (it's even easier to do this for SoI because its code is much better structured, plus there's a guide by edead on this).

It's still a huge task, of course, but in my opinion it's easier to have the RFC mechanics from the start.
 
It's actually not that difficult to strip RFC of all "Earth History" scenario related stuff and add your own scenario (it's even easier to do this for SoI because its code is much better structured, plus there's a guide by edead on this).

It's still a huge task, of course, but in my opinion it's easier to have the RFC mechanics from the start.

That is what I was thinking. Why rebuild something from the ground when some of it is useable?

anyways, just building Civs right now, then I will fix the map, then I will truly start.

Also: I am up to this HUGE task as I have too much spare time on my hands.
I know full-well how large of a task it is, I have already done something like this but completely different and not for Civilization.
 
That is what I was thinking. Why rebuild something from the ground when some of it is useable?

anyways, just building Civs right now, then I will fix the map, then I will truly start.

Also: I am up to this HUGE task as I have too much spare time on my hands.
I know full-well how large of a task it is, I have already done something like this but completely different and not for Civilization.
Right. I suggest from my own experience that you assemble graphics, civs, techs, buildings etc. and the map first and then integrate everything into RFC.
 
On another note, how familiar are you with RFC mechanics? Do you know which additional information you need, like settler or city name maps?
 
On another note, how familiar are you with RFC mechanics? Do you know which additional information you need, like settler or city name maps?
I know about the city name maps but not the settler maps.
 
Okay, that's not too important right know, but it's a good idea to think about early on which spots a civ should preferably settle.
 
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