Rhyes and Fall of Nations Population help

FoeHammer777

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Aug 15, 2010
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:confused:

I have been playing for a week and I cant figure this out. Im on Rhyes as the Chinese and Ill get to around 200AD and my people hate me because the population of my cities is to high. How to I keep it down so theyll love me...
 
Have you tried any of the following?:

- Research Monarchy, adopt Hereditary Rule & station many units on each city. This is one of the Chinese historic victory conditions (having a HUUGE army).

- Get the nearby happiness-providing resources (in China's case, you'll need Calendar--as silk, incense, sugar & dyes all depend on plantations).

- Play historically & do your best to found Confucianism & Taoism--2 religions with their buildings can allow for a good happy boost.

- Use the unique building--the Pavillion, which replaces the theatre. With the dye, you get +1:); & since you'll have Drama by then, use the slider to produce some culture. With 10% for culture, you'll have +2:)--1 from the theatre (it provides 1:) per 10% of slider change) & 1:) from the slider itself.
 
Since Im new to Civ, Im pretty noobish, but I was wondering if there was a way to reduce the "Overpopulation Unhappiness" since my people love me everywhere else, its just with population that they give me a hard time...
 
This is something you have to learn from the game:

Happiness will be one of your first limitant factors in the development of your civilization. The first thing you have to remember is that each population point in a city will amount for +1:mad:, which is 'cancelled' by +1:). Early on (Noble or equivalent difficulties), the cities start with 4:). Easier diffs allow for more initial :); harder ones reduce it a bit.

There are several ways to counteract :mad:, but not all of them are available on all circumstances:

- Hereditary rule & armies: this government civic assigns +1:) on each city, based on how many military units are stationed there. For instance, if your city has 3 units & you have HR, you'll get +3 happiness there.

- Religion: to get happiness from religions, you'll need to have a religion on said city. Unless you have that religon as your official, or if you have free religion, it won't provide happiness. You'll have to either adopt it (+1:) on the cities with that religion) or build temples of that religion (another +1). Once you get music, you can get additional happiness from cathedrals, but only those of your official religion.

- Resources: there are some resources--the luxuries--that provide additional :). These include gold, silver, gems, dye, spices, silk, sugar, wine, furs, incense, whales; & later on, the mass media resources (hit movies, hit singles & hit musicals). Each one on its own provides +1:) when improved AND connected to your trade network (cities must be connected via road, river or sea in order to be within a trade network). Each of these can provide more :) in the cities with certain improvements (say, the forge for gold, silver &/or gems).

-Slavery: it sounds ironic, doesn't it? Early on, your cities will have low happiness cities; & you can reduce that by whipping (rushing production by killing population points). Be careful with this move, though: each rush will add 1:mad: for some turns (10 on normal, 15 on epic, 30 on marathon); & it's best to not whip too often, & whip things that require more than 1 population point.

Other civics: later in the game, you'll be able to reach other civics, & some of them provide :) in various ways, including:

- Representation: +3 happiness on the biggest cities of your empire (this number varies in accordance to the map--but it's around 5 & 8 on the bigger maps)
- Nationhood: the cities with barracks will provide +2:).


Certain buildings--Some buildings provide happiness on their own, as well as with other additions. These include:

- for resources (market, forge, theatre, cathedrals)
- for culture slider (theatre, coliseum)
- for religion (temples & sometimes cathedrals)
- for civics (barracks with nationhood)
- on their own (coliseum, some Unique Buildings, the Notre Dame wonder)

The culture slider: this doesn't only allow you to convert commerce to culture points, but it also allows you to increase happiness throughout your empire. With each 10% increment, you'll get +1 :). It will also allow you to get 1 :) per increment with the theatre, & 1 :) per TWO (2) increments with the coliseum.
 
Foe-

RFC is a great mod, but if you pretty new to CIV I recommend learning the basic game. Honestly, I played CIV for a couple of years just playing scenarios and mods. I was completely floored when I found this forum and started actually learning to play the game right. I couldn't even beat Noble after playing CIV for over two years.

Anywho - Note that you can manage your citizen and cities to avoid growth when you do not have happiness options to grow larger at the time. First of all you should have you cities improved - resources (food specials first), mines, cottages, etc etc). If you are about to grow to unhappiness you can do things to curb growth while at the same time actually improving productivity. These include:

1) switching high food tiles to hammer tiles or cottages - this will allow you to get infra out quicker or improve commerce while your city can't grow.

2) Run specialists - usually scientists early. You should have libraries up pretty quick anyway, especially in the cap and commerce cities. This will boost research and get out your great scientists for Academies, settling or bulbing. (don't bulb early techs!)

3) If switching tiles still means growth into unhappiness, click on the "no growth" button in your city screen (below the city governors). Make sure you micro this though so that you uncheck it when you are able to grow again.

4) Lastly, slavery is a common way of get rid of unhappy citizen. Bottom line is you really should never have unhappy citizen if you can avoid it. You pay for them and they do nothing for you. However, each citizen represents are certain amount of hammers when you whip, which can get out buildings or units quicker. I like to 2 pop whip workers a lot - you need a lot of them anyway.
 
Trade resources whenever possible. Health and happiness. Not only for the growth limits - being well ahead of these helps with stability. Also, excess health will reduce the effect of the plague.

Whipping works very well in RFC. There are so many resources that your cities grow very fast. Small tip: Whip like a maniac when you get notice of plague somewhere. It'll spread fast to you. May as well get something out of population that's going to die anyway.
 
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