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Rhye's and Fall RAND: Preview #1

Discussion in 'Rhye's and Fall RAND' started by Rhye, Jun 10, 2008.

  1. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,468
    Location:
    Japan / South America
    Welcome to the 1st preview of Rhye's and Fall RAND, a project that will try to offer something halfway between RFC and standard Civ.
    Features being retained still have to be fully decided, but for sure stability, rise and fall, the UPs and the graphics enhancements are in.

    Before that, the basic layer should be set. That includes terrain generation, continents generation, world size, civ starting locations, etc.
    This first preview covers the first aspect. The rest will be revealed when it's done (in the mean time, suggestions are always welcome).


    The only difference in terrains between RFC and normal Civ appears to be marshes.
    It isn't all, actually.

    As this is the typical result of the terrain generator in Civ:



    A pattern of mixed terrains, with 3-tiles deserts mixed with grassland, 1-tile jungle combined with plains, scattered peaks etc.
    Compare it to the Sahara, to the Amazon, to Himalaya.

    So, what's needed is a post-processing algorithm that:

    1-extends terrain areas
    2-form mountain chains
    3-adjust latitude of the terrain types (moving grassland to higher latitudes)
    4-adds marshes

    This is done by some additional code, that adds some delay (like one more minute), but achieves all of the requirements.
    Here's a quick peep:



    What is this? Congo?



    Egypt?



    Eastern Siberia?



    See you next issue!
     
  2. Lokolus

    Lokolus Retired...

    Joined:
    Jul 10, 2007
    Messages:
    761
    Location:
    Israel
    Amazing.:goodjob:
    Are civilizations that aren't playable in RFC are in? (Celts, HRE, Sumer and such)
     
  3. kbk

    kbk Chieftain

    Joined:
    May 31, 2008
    Messages:
    559
    Location:
    Ohio
    Very nice. I'm looking forward to more.
     
  4. Edungeon

    Edungeon Flying~

    Joined:
    Jun 3, 2006
    Messages:
    876
    Location:
    Brazil
    Awesome! =D
     
  5. Jimman

    Jimman Chieftain

    Joined:
    May 13, 2008
    Messages:
    33
    looks great, thanks rhye
    would you be able to play it on the standard RFC map, so that civs would spawn in random places, like engalnd in the middle of siberia? cos that would be crazy!
     
  6. SadoMacho

    SadoMacho spanker of civilizations

    Joined:
    Aug 15, 2006
    Messages:
    808
    Location:
    Flanders, Belgium
    The master at work, again!

    But, why don't you use the Terra map generator standard with the CIV game. It generates a map that has some similarity with the real world. OK, it's not fully random, but if gives a new world, and civs could be placed in a similar way as RFC. Civs could have settlermaps that hav some similarity with those in RFC.
     
  7. Úmarth

    Úmarth Megalomaniac

    Joined:
    Jun 28, 2007
    Messages:
    1,184
    Location:
    United Kingdom
    I'm very excited for this.

    I don't know about anyone else but I always found Terra very unsatisfying because it was too similar.
     
  8. Tboy

    Tboy Future world ruler

    Joined:
    Aug 5, 2004
    Messages:
    1,111
    Location:
    At my Computer, somewhere in the UK
    Sweet! This'll help pass the long summer hours...

    Any estimates on a release date?
     
  9. Dabur

    Dabur Chieftain

    Joined:
    May 29, 2008
    Messages:
    393
    Location:
    Jerusalem Israel
    Hi ,


    :hatsoff: just done with one thing and Rhye does it again !

    :woohoo: an other great one , Rhye we the people love you :dance:


    :xmassign: X-mas comes early this year , in the summer :D

    Have a super nice day :)
     
  10. JujuLautre

    JujuLautre Chieftain

    Joined:
    Apr 9, 2007
    Messages:
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    Location:
    Kansai, Japan
    Awesome, I can't wait :D
     
  11. Metal Alloy Man

    Metal Alloy Man Back in Black

    Joined:
    May 6, 2008
    Messages:
    761
    :goodjob:
    I was wondering this as well, an answer would be nice becuase I think that they should be included hands down.

    :trophy:Keep up the great work Rhye!:goodjob:
     
  12. Al-Iskander

    Al-Iskander Chieftain

    Joined:
    Jul 8, 2007
    Messages:
    206
    Location:
    USA
    So, I love the idea, but am I the only one who can't see the "peep"s? Like, are there screenshots there that I just can't see?
     
  13. blizzrd

    blizzrd Micromanager

    Joined:
    Dec 27, 2005
    Messages:
    3,738
    Location:
    Melbourne, Australia
    Perhaps you are, I can certainly see the screenshots in Rhye's post.
     
  14. Al-Iskander

    Al-Iskander Chieftain

    Joined:
    Jul 8, 2007
    Messages:
    206
    Location:
    USA
    Hm, well, I yanked the image links out of the page source (all being located at http://rhye.civfanatics.net/) and tried to bring them up as separate pages but Firefox is saying "the server is taking too long to respond," so I'll just wait and hope it works later :)
     
  15. dionysos2048

    dionysos2048 AntiSarko

    Joined:
    May 9, 2007
    Messages:
    555
    Location:
    Barcelona, Spain
    Exciting... 2 questions:
    - Do we really need marshes?
    - Will there be random core areas, and will new civs rise within existing civs borders (like America within England or France within Rome)?
     
  16. Dabur

    Dabur Chieftain

    Joined:
    May 29, 2008
    Messages:
    393
    Location:
    Jerusalem Israel
    Hi ,

    why not marshes , .... :confused:

    dont you love them to block your enemy :goodjob:

    Have a nice day :)
     
  17. Cato the Elder

    Cato the Elder Chieftain

    Joined:
    Jun 1, 2007
    Messages:
    948
    Location:
    Brussels, Belgium
    Dabur you really do like emoticons don't you?

    Either way Rhye, smashing idea once again, and good luck with all the projects you're working on.
     
  18. sennomulo

    sennomulo Friendly

    Joined:
    Feb 9, 2005
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    Location:
    New York
    I hope, at the very least, that the HRE is not in. I really don't want to see the Romans, the French, the Germans, and the HRE all in the same game. Just doesn't make any sense.
     
  19. flaming_iles

    flaming_iles Chieftain

    Joined:
    Jun 18, 2005
    Messages:
    260
    This looks great - One thing that comes to mind with the new algorithm is that resource trading is going to be important in RFC-R - Extended areas of one particular terrain mean that only certain types of resources are likely to turn up in each civ's territory. In order to get everything you need, you have to trade with others. Much more real-world like!
     
  20. Metal Alloy Man

    Metal Alloy Man Back in Black

    Joined:
    May 6, 2008
    Messages:
    761
    How does it not make sense? The Holy Roman Empire, France, Germany and Rome(Italian city-states) all existed at the same time.
     

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