Welcome to the 1st preview of Rhye's and Fall RAND, a project that will try to offer something halfway between RFC and standard Civ. Features being retained still have to be fully decided, but for sure stability, rise and fall, the UPs and the graphics enhancements are in. Before that, the basic layer should be set. That includes terrain generation, continents generation, world size, civ starting locations, etc. This first preview covers the first aspect. The rest will be revealed when it's done (in the mean time, suggestions are always welcome). The only difference in terrains between RFC and normal Civ appears to be marshes. It isn't all, actually. As this is the typical result of the terrain generator in Civ: A pattern of mixed terrains, with 3-tiles deserts mixed with grassland, 1-tile jungle combined with plains, scattered peaks etc. Compare it to the Sahara, to the Amazon, to Himalaya. So, what's needed is a post-processing algorithm that: 1-extends terrain areas 2-form mountain chains 3-adjust latitude of the terrain types (moving grassland to higher latitudes) 4-adds marshes This is done by some additional code, that adds some delay (like one more minute), but achieves all of the requirements. Here's a quick peep: What is this? Congo? Egypt? Eastern Siberia? See you next issue!