[BNW] Rhye's Catapult 2020-06-02

Rhye's and Fall for Civ5

  1. Rhye

    Rhye 's and Fall creator

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    Yes. They will represent a minor civ that appears at the collapse of the United States.
     
  2. Kewlipo

    Kewlipo Warlord

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    I think a lot of the Civ5 player-base get mod content directly through the Steam workshop, which would explain why I see more activity on the Civ4 forums here even though Steam charts report there being 20x the number of people playing Civ5 than Civ4. I'm sure this will gain traction when you drop it in the workshop.

    I also want to say thank you! Your original mod and its many derivatives are the reason I have put thousands of hours into Civ4. I am extremely eager to see the Civ5 implementation. :)

    Additionally, I am curious - will there be anything special done with social policies? I liked the distinct government types of Civ4 but I am interested in seeing how things are interpreted in your Civ5 version.

    Once again thank you for all your work, I can't help but admit I never thought I'd see this day!
     
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  3. Rhye

    Rhye 's and Fall creator

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    Cheers!
    My original plans for RFC was to have a stability panel which allowed to control stability via policies regarding taxes and spendings.



    At this point I am not promising anything about that, since I decided to only focus on the core of the mechanics, and aim to something realistically doable (given the amount of time I can work on it)
     
  4. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    If you go to the VP sub forum, we’ve got a solid tutorial on compiling the DLL. Our repo on github is up to date and compiles out of the box. Food for thought!

    G
     
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  5. V. Soma

    V. Soma long time civ fan

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    Hello, Rhye - I am most happy to find this thread with the news :)

    I would much welcome some better AI incorporated into Catapult... ;)
     
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  6. Mezzy

    Mezzy Chieftain

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    Finally a reason to return to Civ5!
     
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  7. Bouw

    Bouw Chieftain

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    Very good news
    My question is: what CIV 5 expansions do I need?

    Also the robotics work looked very nice
    Best regards
     
  8. Rhye

    Rhye 's and Fall creator

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    Thank you.
    BNW is necessary to run the mod.

    And nice to see known faces from the past! Hello, Soma.
     
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  9. NinjaCow64

    NinjaCow64 Thought Bubble Thinker Supporter

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    Are you planning to alter any major existing mechanics to better reflect history at this stage? For example religion.
     
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  10. Rhye

    Rhye 's and Fall creator

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    I think that this will be determined after the tests after that it's released.
    For now I changed terrain rules, but I'm also thinking about changing units movement (the Earth is quite big)
     
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  11. Kewlipo

    Kewlipo Warlord

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    Are you still planning on each game going for ~500 or so turns, start to finish? I know in Civ4 RFC and the modmods I play, Marathon speed made conquest UHVs much easier.

    As for unit movement, something I really liked from one of the RFC modmods was naval units spending only a half movement point on oceans. That helped make the extreme distances over oceans more manageable.

    I'm super eager to see your changes, thank you for your work!
     
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  12. Gedemon

    Gedemon Modder Super Moderator

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    Nice to see you around Rhye, that's a very good news.
     
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  13. Rhye

    Rhye 's and Fall creator

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    Besides that I haven't planned UHVs so far, but you mean that a slower pace is preferrable?

    I am undecided between 2 timelines (one of 540, one of 600), and I was waiting to have it tested by users to know their feeling, if the shorter one feels rushes, or if the 600 one makes the loading times too slow.


    Right! Is it doable in civ5? I'd definitely do it.
     
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  14. whoward69

    whoward69 DLL Minion

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    Probably. The Ironclad gets double movement along the coast, which is done as a promotion, and it looks like the way that promotion works it should be possible to give double movement on the ocean.
     
  15. Rhye

    Rhye 's and Fall creator

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    thank you, I will try.
     
  16. Wessel V1

    Wessel V1 Emperor

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    In Civ 4 the modmod RFC Dawn of Civilization offers normal, epic and marathon game speed. If I'm not mistaken, normal game speed uses the same timeline as regular RFC did. Without UHVs game speeds matter a bit less I think.

    Does Civ 5 properly support multicore processing? In that case, is it possible that, with a strong processor, the game will actually load faster than RFC for Civ 4 did?
     
  17. Rhye

    Rhye 's and Fall creator

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    faster: no way XD
     
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  18. Kewlipo

    Kewlipo Warlord

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    I personally prefer a slower pace but I know a lot of people like playing on normal speed (which equates to 500 or so turns for a full game of RFC in Civ4). With that in mind, I was just tossing around the idea of slowing the pace down to help address the concern of unit movement speeds. More turns per era could help accommodate for the larger map without having to make units lightning fast. Just something to consider though.

    Each of these sound like a good amount of turns. I can't wait to test it out! :)
     
  19. Rhye

    Rhye 's and Fall creator

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    Actually if you choose a later civ the whole gameplay can be shorter... 400 turns, 300,...
     
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  20. mateyson

    mateyson Chieftain

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    Best news in 2020. Corona is not so bad.
     
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